examples/textinput: add a log message about environments

Updates #2735
Updates #2736
This commit is contained in:
Hajime Hoshi 2023-09-20 22:24:53 +09:00
parent bc8917768f
commit 0898906dfb

View File

@ -19,6 +19,7 @@ import (
"image/color"
"log"
"math"
"runtime"
"strings"
"unicode/utf8"
@ -352,6 +353,10 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
}
func main() {
if runtime.GOOS != "darwin" && runtime.GOOS != "js" {
log.Printf("github.com/hajimehoshi/ebiten/v2/exp/textinput is not supported in this environment (GOOS=%s) yet", runtime.GOOS)
}
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Text Input (Ebitengine Demo)")
if err := ebiten.RunGame(&Game{}); err != nil {