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monogame: Refactoring
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3a5f0a7a95
commit
08ac91fb50
@ -24,10 +24,7 @@ import (
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)
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)
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type Graphics struct {
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type Graphics struct {
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dst *Image
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game *monogame.Game
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src *Image
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vertices []float32
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indices []uint16
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}
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}
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var theGraphics Graphics
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var theGraphics Graphics
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@ -36,6 +33,10 @@ func Get() *Graphics {
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return &theGraphics
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return &theGraphics
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}
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}
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func (g *Graphics) SetGame(game *monogame.Game) {
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g.game = game
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}
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func (g *Graphics) SetThread(thread *thread.Thread) {
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func (g *Graphics) SetThread(thread *thread.Thread) {
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panic("monogame: SetThread is not implemented")
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panic("monogame: SetThread is not implemented")
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}
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}
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@ -53,12 +54,11 @@ func (g *Graphics) SetTransparent(transparent bool) {
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}
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}
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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func (g *Graphics) SetVertices(vertices []float32, indices []uint16) {
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g.vertices = vertices
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g.game.SetVertices(vertices, indices)
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g.indices = indices
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}
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}
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func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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func (g *Graphics) NewImage(width, height int) (driver.Image, error) {
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v := monogame.CurrentGame().NewRenderTarget2D(width, height)
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v := g.game.NewRenderTarget2D(width, height)
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return &Image{
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return &Image{
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v: v,
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v: v,
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g: g,
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g: g,
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@ -42,11 +42,11 @@ func (*Image) Pixels() ([]byte, error) {
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}
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}
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func (i *Image) SetAsDestination() {
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func (i *Image) SetAsDestination() {
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i.g.dst = i
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i.v.SetAsDestination()
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}
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}
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func (i *Image) SetAsSource() {
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func (i *Image) SetAsSource() {
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i.g.src = i
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i.v.SetAsSource()
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}
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}
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func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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func (i *Image) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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@ -40,12 +40,6 @@ type Game struct {
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draw js.Func
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draw js.Func
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}
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}
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var currentGame *Game
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func CurrentGame() *Game {
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return currentGame
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}
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func NewGame(ud UpdateDrawer) *Game {
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func NewGame(ud UpdateDrawer) *Game {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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return ud.Update()
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return ud.Update()
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@ -62,7 +56,6 @@ func NewGame(ud UpdateDrawer) *Game {
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draw: draw,
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draw: draw,
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}
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}
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runtime.SetFinalizer(g, (*Game).Dispose)
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runtime.SetFinalizer(g, (*Game).Dispose)
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currentGame = g
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return g
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return g
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}
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}
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@ -70,7 +63,6 @@ func (g *Game) Dispose() {
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runtime.SetFinalizer(g, nil)
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runtime.SetFinalizer(g, nil)
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g.update.Release()
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g.update.Release()
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g.draw.Release()
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g.draw.Release()
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currentGame = nil
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}
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}
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func (g *Game) Run() {
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func (g *Game) Run() {
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@ -80,14 +72,20 @@ func (g *Game) Run() {
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func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D {
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func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D {
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v := g.binding.Call("NewRenderTarget2D", width, height)
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v := g.binding.Call("NewRenderTarget2D", width, height)
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r := &RenderTarget2D{
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r := &RenderTarget2D{
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v: v,
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v: v,
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binding: g.binding,
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}
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}
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runtime.SetFinalizer(r, (*RenderTarget2D).Dispose)
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runtime.SetFinalizer(r, (*RenderTarget2D).Dispose)
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return r
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return r
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}
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}
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func (g *Game) SetVertices(vertices []float32, indices []uint16) {
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// TODO: Implement this
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}
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type RenderTarget2D struct {
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type RenderTarget2D struct {
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v js.Value
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v js.Value
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binding js.Value
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}
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}
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func (r *RenderTarget2D) Dispose() {
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func (r *RenderTarget2D) Dispose() {
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@ -99,6 +97,14 @@ func (r *RenderTarget2D) ReplacePixels(args []*driver.ReplacePixelsArgs) {
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for _, a := range args {
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for _, a := range args {
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arr := js.Global().Get("Uint8Array").New(len(a.Pixels))
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arr := js.Global().Get("Uint8Array").New(len(a.Pixels))
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js.CopyBytesToJS(arr, a.Pixels)
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js.CopyBytesToJS(arr, a.Pixels)
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r.v.Call("ReplacePixels", arr, a.X, a.Y, a.Width, a.Height)
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r.binding.Call("ReplacePixels", r.v, arr, a.X, a.Y, a.Width, a.Height)
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}
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}
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}
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}
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func (r *RenderTarget2D) SetAsDestination() {
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r.binding.Set("Dst", r.v)
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}
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func (r *RenderTarget2D) SetAsSource() {
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r.binding.Set("Src", r.v)
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}
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@ -37,6 +37,7 @@ func (*UI) Run(context driver.UIContext) error {
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defer g.Dispose()
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defer g.Dispose()
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theUI.game = g
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theUI.game = g
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theUI.Graphics().(*graphics.Graphics).SetGame(g)
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g.Run()
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g.Run()
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return nil
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return nil
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}
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}
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