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internal/graphicsdriver/directx: bug fix: clear constant buffers at the end of DrawTriangles
Constant buffers should not be reset while a stencil buffer is used. Closes #2138
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ac802cf0d0
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@ -1130,14 +1130,20 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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},
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},
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})
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})
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setIndices := func() {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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if evenOdd {
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if err := dst.clearStencilBuffer(g.device); err != nil {
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return err
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}
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}
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g.drawCommandList.IASetPrimitiveTopology(_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
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g.drawCommandList.IASetPrimitiveTopology(_D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
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g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
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g.drawCommandList.IASetIndexBuffer(&_D3D12_INDEX_BUFFER_VIEW{
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BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
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BufferLocation: g.indices[g.frameIndex][len(g.indices[g.frameIndex])-1].GetGPUVirtualAddress(),
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SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
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SizeInBytes: graphics.IndicesNum * uint32(unsafe.Sizeof(uint16(0))),
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Format: _DXGI_FORMAT_R16_UINT,
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Format: _DXGI_FORMAT_R16_UINT,
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})
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})
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}
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if shader == nil {
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if shader == nil {
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key := builtinPipelineStatesKey{
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key := builtinPipelineStatesKey{
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@ -1149,14 +1155,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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}
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}
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if evenOdd {
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if evenOdd {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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if err := dst.clearStencilBuffer(g.device); err != nil {
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return err
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}
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setIndices()
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key.stencilMode = prepareStencil
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key.stencilMode = prepareStencil
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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if err != nil {
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if err != nil {
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@ -1166,11 +1164,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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key.stencilMode = drawWithStencil
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key.stencilMode = drawWithStencil
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s, err = g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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s, err = g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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if err != nil {
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if err != nil {
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@ -1180,11 +1173,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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} else {
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} else {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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key.stencilMode = noStencil
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key.stencilMode = noStencil
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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s, err := g.pipelineStates.builtinGraphicsPipelineState(g.device, key)
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if err != nil {
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if err != nil {
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@ -1197,14 +1185,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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} else {
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} else {
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if evenOdd {
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if evenOdd {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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if err := dst.clearStencilBuffer(g.device); err != nil {
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return err
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}
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setIndices()
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s, err := shader.pipelineState(mode, prepareStencil)
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s, err := shader.pipelineState(mode, prepareStencil)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -1213,11 +1193,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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s, err = shader.pipelineState(mode, drawWithStencil)
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s, err = shader.pipelineState(mode, drawWithStencil)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -1226,11 +1201,6 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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return err
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return err
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}
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}
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} else {
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} else {
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if err := dst.setAsRenderTarget(g.device, evenOdd); err != nil {
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return err
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}
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setIndices()
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s, err := shader.pipelineState(mode, noStencil)
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s, err := shader.pipelineState(mode, noStencil)
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if err != nil {
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if err != nil {
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return err
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return err
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@ -1241,6 +1211,15 @@ func (g *Graphics) DrawTriangles(dstID graphicsdriver.ImageID, srcs [graphics.Sh
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}
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}
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}
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}
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// Release constant buffers when too many ones were created.
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// This is needed espciallly for testings, where present is always false.
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if len(g.pipelineStates.constantBuffers[g.frameIndex]) >= 16 {
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if err := g.flushCommandList(g.drawCommandList); err != nil {
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return err
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}
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g.pipelineStates.releaseConstantBuffers(g.frameIndex)
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}
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return nil
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return nil
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}
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}
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@ -1251,15 +1230,6 @@ func (g *Graphics) drawTriangles(pipelineState *_ID3D12PipelineState, srcs [grap
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g.drawCommandList.DrawIndexedInstanced(uint32(indexLen), 1, uint32(indexOffset), 0, 0)
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g.drawCommandList.DrawIndexedInstanced(uint32(indexLen), 1, uint32(indexOffset), 0, 0)
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// Release constant buffers when too many ones were created.
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// This is needed espciallly for testings, where present is always false.
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if len(g.pipelineStates.constantBuffers[g.frameIndex]) >= 16 {
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if err := g.flushCommandList(g.drawCommandList); err != nil {
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return err
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}
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g.pipelineStates.releaseConstantBuffers(g.frameIndex)
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}
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return nil
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return nil
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}
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}
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