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ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241)
Closes #2040
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parent
8f792fef45
commit
094726915b
@ -154,13 +154,17 @@ func standardMap(id ebiten.GamepadID) string {
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for b, str := range standardButtonToString {
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placeholder := "[" + str + strings.Repeat(" ", 4-len(str)) + "]"
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v := ebiten.StandardGamepadButtonValue(id, b)
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if ebiten.IsStandardGamepadButtonPressed(id, b) {
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switch {
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case !ebiten.IsStandardGamepadButtonAvailable(id, b):
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m = strings.Replace(m, placeholder, " -- ", 1)
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case ebiten.IsStandardGamepadButtonPressed(id, b):
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m = strings.Replace(m, placeholder, fmt.Sprintf("[%0.2f]", v), 1)
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} else {
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default:
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m = strings.Replace(m, placeholder, fmt.Sprintf(" %0.2f ", v), 1)
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}
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}
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// TODO: Use ebiten.IsStandardGamepadAxisAvailable
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m += fmt.Sprintf(" Left Stick: X: %+0.2f, Y: %+0.2f\n Right Stick: X: %+0.2f, Y: %+0.2f",
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ebiten.StandardGamepadAxisValue(id, ebiten.StandardGamepadAxisLeftStickHorizontal),
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ebiten.StandardGamepadAxisValue(id, ebiten.StandardGamepadAxisLeftStickVertical),
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22
input.go
22
input.go
@ -303,6 +303,28 @@ func IsStandardGamepadLayoutAvailable(id GamepadID) bool {
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return g.IsStandardLayoutAvailable()
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}
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// IsStandardGamepadAxisAvailable reports whether the standard gamepad axis is available on the gamepad (id).
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//
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// IsStandardGamepadAxisAvailable is concurrent-safe.
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func IsStandardGamepadAxisAvailable(id GamepadID, axis StandardGamepadAxis) bool {
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g := gamepad.Get(id)
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if g == nil {
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return false
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}
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return g.IsStandardAxisAvailable(axis)
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}
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// IsStandardGamepadButtonAvailable reports whether the standard gamepad button is available on the gamepad (id).
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//
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// IsStandardGamepadButtonAvailable is concurrent-safe.
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func IsStandardGamepadButtonAvailable(id GamepadID, button StandardGamepadButton) bool {
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g := gamepad.Get(id)
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if g == nil {
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return false
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}
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return g.IsStandardButtonAvailable(button)
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}
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// UpdateStandardGamepadLayoutMappings parses the specified string mappings in SDL_GameControllerDB format and
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// updates the gamepad layout definitions.
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//
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@ -190,6 +190,8 @@ type Gamepad struct {
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type nativeGamepad interface {
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update(gamepads *gamepads) error
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hasOwnStandardLayoutMapping() bool
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isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool
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isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool
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axisCount() int
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buttonCount() int
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hatCount() int
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@ -281,6 +283,28 @@ func (g *Gamepad) IsStandardLayoutAvailable() bool {
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return g.native.hasOwnStandardLayoutMapping()
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}
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// IsStandardAxisAvailable is concurrent safe.
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func (g *Gamepad) IsStandardAxisAvailable(button gamepaddb.StandardAxis) bool {
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g.m.Lock()
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defer g.m.Unlock()
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if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
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return gamepaddb.HasStandardAxis(g.sdlID, button)
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}
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return g.native.isStandardAxisAvailableInOwnMapping(button)
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}
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// IsStandardButtonAvailable is concurrent safe.
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func (g *Gamepad) IsStandardButtonAvailable(button gamepaddb.StandardButton) bool {
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g.m.Lock()
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defer g.m.Unlock()
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if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
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return gamepaddb.HasStandardButton(g.sdlID, button)
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}
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return g.native.isStandardButtonAvailableInOwnMapping(button)
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}
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// StandardAxisValue is concurrent-safe.
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func (g *Gamepad) StandardAxisValue(axis gamepaddb.StandardAxis) float64 {
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if gamepaddb.HasStandardLayoutMapping(g.sdlID) {
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@ -19,6 +19,8 @@ package gamepad
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import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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type nativeGamepadsImpl struct{}
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@ -52,6 +54,14 @@ func (*nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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return false
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}
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func (g *nativeGamepadImpl) axisCount() int {
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return len(g.axes)
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}
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@ -21,6 +21,7 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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type nativeGamepadsImpl struct {
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@ -98,6 +99,16 @@ func (g *nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
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return g.standard
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}
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func (g *nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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// TODO: Implement this on the C side.
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return axis >= 0 && int(axis) < len(g.axisValues)
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}
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func (g *nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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// TODO: Implement this on the C side.
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return button >= 0 && int(button) < len(g.buttonValues)
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}
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func (g *nativeGamepadImpl) axisCount() int {
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return len(g.axisValues)
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}
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@ -24,6 +24,8 @@ import (
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"sync"
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"time"
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"unsafe"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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// #cgo LDFLAGS: -framework CoreFoundation -framework IOKit
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@ -406,6 +408,14 @@ func (g *nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
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return false
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}
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func (g *nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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return false
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}
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func (g *nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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return false
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}
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func (g *nativeGamepadImpl) axisCount() int {
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return len(g.axisValues)
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}
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@ -28,6 +28,8 @@ import (
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"unsafe"
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"golang.org/x/sys/windows"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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type dinputObjectType int
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@ -571,6 +573,14 @@ func (*nativeGamepadDesktop) hasOwnStandardLayoutMapping() bool {
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return false
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}
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func (*nativeGamepadDesktop) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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return false
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}
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func (*nativeGamepadDesktop) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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return false
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}
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func (g *nativeGamepadDesktop) usesDInput() bool {
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return g.dinputDevice != nil
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}
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@ -19,6 +19,8 @@ package gamepad
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import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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type nativeGamepadsImpl struct{}
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@ -57,6 +59,14 @@ func (*nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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return false
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}
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func (g *nativeGamepadImpl) axisCount() int {
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return len(g.axes)
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}
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@ -18,6 +18,8 @@ import (
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"encoding/hex"
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"syscall/js"
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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var (
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@ -114,6 +116,20 @@ func (g *nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
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return g.mapping == "standard"
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}
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func (g *nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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if !g.hasOwnStandardLayoutMapping() {
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return false
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}
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return axis >= 0 && int(axis) < g.axisCount()
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}
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func (g *nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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if !g.hasOwnStandardLayoutMapping() {
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return false
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}
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return button >= 0 && int(button) < g.buttonCount()
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}
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func (g *nativeGamepadImpl) update(gamepads *gamepads) error {
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return nil
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}
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@ -27,6 +27,8 @@ import (
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"unsafe"
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"golang.org/x/sys/unix"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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const dirName = "/dev/input"
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@ -410,6 +412,14 @@ func (*nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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return false
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}
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func (g *nativeGamepadImpl) axisCount() int {
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return g.axisCount_
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}
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@ -19,6 +19,8 @@ package gamepad
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import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepaddb"
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)
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type nativeGamepadsImpl struct{}
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@ -45,6 +47,14 @@ func (*nativeGamepadImpl) hasOwnStandardLayoutMapping() bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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return false
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}
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func (*nativeGamepadImpl) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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return false
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}
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func (*nativeGamepadImpl) axisCount() int {
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return 0
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}
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@ -158,6 +158,27 @@ func (n *nativeGamepadXbox) hasOwnStandardLayoutMapping() bool {
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return true
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}
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func (n *nativeGamepadXbox) isStandardAxisAvailableInOwnMapping(axis gamepaddb.StandardAxis) bool {
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switch gamepaddb.StandardAxis(axis) {
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case gamepaddb.StandardAxisLeftStickHorizontal,
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gamepaddb.StandardAxisLeftStickVertical,
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gamepaddb.StandardAxisRightStickHorizontal,
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gamepaddb.StandardAxisRightStickVertical:
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return true
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}
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return false
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}
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func (n *nativeGamepadXbox) isStandardButtonAvailableInOwnMapping(button gamepaddb.StandardButton) bool {
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switch gamepaddb.StandardButton(button) {
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case gamepaddb.StandardButtonFrontBottomLeft,
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gamepaddb.StandardButtonFrontBottomRight:
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return true
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}
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_, ok := standardButtonToGamepadInputGamepadButton(button)
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return ok
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}
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func (n *nativeGamepadXbox) axisCount() int {
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return int(gamepaddb.StandardAxisMax) + 1
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}
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@ -389,6 +389,23 @@ func Name(id string) string {
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return gamepadNames[id]
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}
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func HasStandardAxis(id string, axis StandardAxis) bool {
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mappingsM.RLock()
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defer mappingsM.RUnlock()
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mappings := axisMappings(id)
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if mappings == nil {
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return false
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}
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mapping := mappings[axis]
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if mapping == nil {
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return false
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}
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return true
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}
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func AxisValue(id string, axis StandardAxis, state GamepadState) float64 {
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mappingsM.RLock()
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defer mappingsM.RUnlock()
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@ -429,6 +446,23 @@ func AxisValue(id string, axis StandardAxis, state GamepadState) float64 {
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return 0
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}
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func HasStandardButton(id string, button StandardButton) bool {
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mappingsM.RLock()
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defer mappingsM.RUnlock()
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mappings := buttonMappings(id)
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if mappings == nil {
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return false
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}
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mapping := mappings[button]
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if mapping == nil {
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return false
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}
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return true
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}
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func ButtonValue(id string, button StandardButton, state GamepadState) float64 {
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mappingsM.RLock()
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defer mappingsM.RUnlock()
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