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internal/graphicsdriver/opengl/gl: refactoring: replace GetIntegerv -> GetInteger
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c7c9500ba6
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@ -105,9 +105,7 @@ func (c *context) reset() error {
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c.ctx.Enable(gl.BLEND)
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c.ctx.Enable(gl.BLEND)
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c.ctx.Enable(gl.SCISSOR_TEST)
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c.ctx.Enable(gl.SCISSOR_TEST)
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c.blend(graphicsdriver.BlendSourceOver)
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c.blend(graphicsdriver.BlendSourceOver)
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f := make([]int32, 1)
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c.screenFramebuffer = framebufferNative(c.ctx.GetInteger(gl.FRAMEBUFFER_BINDING))
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c.ctx.GetIntegerv(f, gl.FRAMEBUFFER_BINDING)
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c.screenFramebuffer = framebufferNative(f[0])
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// TODO: Need to update screenFramebufferWidth/Height?
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// TODO: Need to update screenFramebufferWidth/Height?
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return nil
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return nil
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}
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}
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@ -441,9 +439,7 @@ func (c *context) drawElements(len int, offsetInBytes int) {
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}
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}
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func (c *context) maxTextureSizeImpl() int {
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func (c *context) maxTextureSizeImpl() int {
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v := make([]int32, 1)
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return c.ctx.GetInteger(gl.MAX_TEXTURE_SIZE)
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c.ctx.GetIntegerv(v, gl.MAX_TEXTURE_SIZE)
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return int(v[0])
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}
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}
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func (c *context) flush() {
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func (c *context) flush() {
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@ -584,8 +584,10 @@ func (c *defaultContext) GetError() uint32 {
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return uint32(ret)
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return uint32(ret)
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}
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}
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func (c *defaultContext) GetIntegerv(dst []int32, pname uint32) {
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func (c *defaultContext) GetInteger(pname uint32) int {
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dst := make([]int32, 1)
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C.glowGetIntegerv(c.gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
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C.glowGetIntegerv(c.gpGetIntegerv, (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(&dst[0])))
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return int(dst[0])
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}
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}
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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@ -283,8 +283,10 @@ func (c *defaultContext) GetError() uint32 {
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return uint32(ret)
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return uint32(ret)
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}
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}
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func (c *defaultContext) GetIntegerv(dst []int32, pname uint32) {
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func (c *defaultContext) GetInteger(pname uint32) int {
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dst := make([]int32, 1)
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purego.SyscallN(c.gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
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purego.SyscallN(c.gpGetIntegerv, uintptr(pname), uintptr(unsafe.Pointer(&dst[0])))
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return int(dst[0])
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}
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}
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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func (c *defaultContext) GetProgramInfoLog(program uint32) string {
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@ -218,8 +218,8 @@ func (g *gomobileContext) GetError() uint32 {
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return uint32(g.ctx.GetError())
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return uint32(g.ctx.GetError())
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}
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}
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func (g *gomobileContext) GetIntegerv(dst []int32, pname uint32) {
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func (g *gomobileContext) GetInteger(pname uint32) int {
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g.ctx.GetIntegerv(dst, gl.Enum(pname))
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return g.ctx.GetInteger(gl.Enum(pname))
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}
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}
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func (g *gomobileContext) GetProgramInfoLog(program uint32) string {
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func (g *gomobileContext) GetProgramInfoLog(program uint32) string {
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@ -58,7 +58,7 @@ type Context interface {
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GenRenderbuffers(n int32) []uint32
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GenRenderbuffers(n int32) []uint32
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GenTextures(n int32) []uint32
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GenTextures(n int32) []uint32
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GetError() uint32
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GetError() uint32
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GetIntegerv(dst []int32, pname uint32)
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GetInteger(pname uint32) int
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GetProgramInfoLog(program uint32) string
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GetProgramInfoLog(program uint32) string
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GetProgramiv(dst []int32, program uint32, pname uint32)
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GetProgramiv(dst []int32, program uint32, pname uint32)
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GetShaderInfoLog(shader uint32) string
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GetShaderInfoLog(shader uint32) string
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