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internal/ui: refactoring: simplify the selection of graphics libraries
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@ -347,15 +347,22 @@ const (
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)
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)
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// isMetalAvailable reports whether Metal is available or not.
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// isMetalAvailable reports whether Metal is available or not.
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//
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// On old mac devices like iMac 2011, Metal is not supported (#779).
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var isMetalAvailable bool
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var isMetalAvailable bool
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func init() {
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func init() {
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if !supportsMetal() {
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return
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}
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// Initialize isMetalAvailable on the main thread.
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// Initialize isMetalAvailable on the main thread.
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// On old mac devices like iMac 2011, Metal is not supported (#779).
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// TODO: Is there a better way to check whether Metal is available or not?
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// TODO: Is there a better way to check whether Metal is available or not?
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// It seems OK to call MTLCreateSystemDefaultDevice multiple times, so this should be fine.
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// It seems OK to call MTLCreateSystemDefaultDevice multiple times, so this should be fine.
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_, isMetalAvailable = mtl.CreateSystemDefaultDevice()
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if _, ok := mtl.CreateSystemDefaultDevice(); !ok {
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return
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}
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isMetalAvailable = true
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}
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}
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var theGraphics Graphics
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var theGraphics Graphics
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@ -12,20 +12,11 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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//go:build ios && !ebitengl && !ebitencbackend
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//go:build ios
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// +build ios,!ebitengl,!ebitencbackend
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// +build ios
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package ui
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package metal
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import (
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func supportsMetal() bool {
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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return true
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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func graphicsDriver() graphicsdriver.Graphics {
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if g := metal.Get(); g != nil {
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return g
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}
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return opengl.Get()
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}
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}
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43
internal/graphicsdriver/metal/graphics_macos_darwin.go
Normal file
43
internal/graphicsdriver/metal/graphics_macos_darwin.go
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@ -0,0 +1,43 @@
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// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !ios
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// +build !ios
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package metal
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation
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//
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// #import <Foundation/Foundation.h>
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//
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// static int getMacOSMajorVersion() {
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// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
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// return (int)version.majorVersion;
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// }
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//
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// static int getMacOSMinorVersion() {
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// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
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// return (int)version.minorVersion;
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// }
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import "C"
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func supportsMetal() bool {
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// On macOS 10.11 El Capitan, there is a rendering issue on Metal (#781).
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// Use the OpenGL in macOS 10.11 or older.
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if C.getMacOSMajorVersion() <= 10 && C.getMacOSMinorVersion() <= 11 {
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return false
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}
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return true
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}
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@ -12,56 +12,20 @@
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// See the License for the specific language governing permissions and
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// limitations under the License.
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//go:build !ios && !ebitengl && !ebitencbackend
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//go:build !ebitengl && !ebitencbackend
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// +build !ios,!ebitengl,!ebitencbackend
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// +build !ebitengl,!ebitencbackend
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package ui
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package ui
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// #cgo CFLAGS: -x objective-c
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// #cgo LDFLAGS: -framework Foundation
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//
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// #import <Foundation/Foundation.h>
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//
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// static int getMacOSMajorVersion() {
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// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
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// return (int)version.majorVersion;
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// }
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//
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// static int getMacOSMinorVersion() {
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// NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
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// return (int)version.minorVersion;
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// }
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import "C"
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import (
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import (
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"sync"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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)
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var theGraphics graphicsdriver.Graphics
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func supportsMetal() bool {
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// On macOS 10.11 El Capitan, there is a rendering issue on Metal (#781).
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// Use the OpenGL in macOS 10.11 or older.
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if C.getMacOSMajorVersion() <= 10 && C.getMacOSMinorVersion() <= 11 {
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return false
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}
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return metal.Get() != nil
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}
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var graphicsOnce sync.Once
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func graphicsDriver() graphicsdriver.Graphics {
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func graphicsDriver() graphicsdriver.Graphics {
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graphicsOnce.Do(func() {
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if g := metal.Get(); g != nil {
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if supportsMetal() {
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return g
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theGraphics = metal.Get()
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}
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return
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return opengl.Get()
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}
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theGraphics = opengl.Get()
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})
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return theGraphics
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}
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}
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