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internal/ui: a more robust fix for the unfocused-window loop
Depending on the member variable bufferOnceSwapped is a little fragile. Detect whether the window is shown or not instead. Updates #2620
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@ -1019,7 +1019,8 @@ func (u *userInterfaceImpl) update() (float64, float64, error) {
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return 0, 0, err
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return 0, 0, err
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}
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}
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for u.bufferOnceSwapped && !u.isRunnableOnUnfocused() && u.window.GetAttrib(glfw.Focused) == 0 && !u.window.ShouldClose() {
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// In the initial state on macOS, the window is not shown (#2620).
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for u.window.GetAttrib(glfw.Visible) != 0 && !u.isRunnableOnUnfocused() && u.window.GetAttrib(glfw.Focused) == 0 && !u.window.ShouldClose() {
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if err := hooks.SuspendAudio(); err != nil {
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if err := hooks.SuspendAudio(); err != nil {
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return 0, 0, err
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return 0, 0, err
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}
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}
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