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internal/restorable: minimize a region for restoring
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parent
ff926b2e9f
commit
09e0320309
@ -123,17 +123,6 @@ type Image struct {
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// staleRegion is valid only when stale is true.
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staleRegion image.Rectangle
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// pixelsForRestore is a cached byte slice for pixels.
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// pixelsForRestore is just a cache to avoid allocations, and the data might not be reliable.
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//
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// pixelsForRestore might be shared by the records of basePixels.
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// pixelsForRestore should not be modified until basePixels is invalidated.
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//
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// pixelsForRestore is an entire pixels of the image or nil.
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//
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// pixelsForRestore is for an optimization to reduce slice allocations (#2375).
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pixelsForRestore []byte
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imageType ImageType
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// priority indicates whether the image is restored in high priority when context-lost happens.
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@ -625,18 +614,34 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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gimg.DrawTriangles(imgs, c.offsets, c.vertices, c.indices, c.blend, c.dstRegion, c.srcRegion, c.shader.shader, c.uniforms, c.evenOdd)
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}
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// In order to clear the draw-triangles history, read pixels from GPU.
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if len(i.drawTrianglesHistory) > 0 {
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i.basePixels = Pixels{}
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// As basePixels was invalidated, pixelsForRestore can be reused.
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l := 4 * w * h
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if len(i.pixelsForRestore) < l {
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i.pixelsForRestore = make([]byte, l)
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var rs []image.Rectangle
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for _, d := range i.drawTrianglesHistory {
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r := regionToRectangle(d.dstRegion)
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if r.Empty() {
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continue
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}
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for i, rr := range rs {
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if rr.Empty() {
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continue
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}
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if rr.In(r) {
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rs[i] = image.Rectangle{}
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}
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}
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rs = append(rs, r)
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}
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pix := i.pixelsForRestore[:l]
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if err := gimg.ReadPixels(graphicsDriver, pix, 0, 0, w, h); err != nil {
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return err
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for _, r := range rs {
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if r.Empty() {
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continue
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}
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pix := make([]byte, 4*r.Dx()*r.Dy())
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if err := gimg.ReadPixels(graphicsDriver, pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy()); err != nil {
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return err
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}
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i.basePixels.AddOrReplace(pix, r.Min.X, r.Min.Y, r.Dx(), r.Dy())
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}
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i.basePixels.AddOrReplace(pix, 0, 0, w, h)
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}
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i.image = gimg
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@ -654,7 +659,6 @@ func (i *Image) Dispose() {
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i.image.Dispose()
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i.image = nil
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i.basePixels = Pixels{}
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i.pixelsForRestore = nil
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i.clearDrawTrianglesHistory()
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i.stale = false
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i.staleRegion = image.Rectangle{}
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