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graphicscommand: Add comments
Add explanation why ResetViewportSize is needed.
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@ -147,6 +147,11 @@ func (q *commandQueue) Flush() {
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}
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// glViewport must be called at least at every frame on iOS.
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// This is introduced at https://github.com/hajimehoshi/ebiten/commit/e9de66aca2007a679de4ba11ea14ef061dca2f6e.
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// At that time viewport sizes were always same so it was needed to force to call
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// glViewport, but now viewport sizes can change and apps can work without this. This is
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// needed only when the screen framebuffer size and the first framebuffer size are same,
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// probably.
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opengl.GetContext().ResetViewportSize()
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es := q.indices
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vs := q.vertices
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