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internal/goglfw: move updateWindowStyles call to win32window_windows.go
updateWindowStyles is originally a Windows-specific function in GLFW, so this should be in win32window_windows.go.
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@ -1654,6 +1654,10 @@ func (w *Window) platformSetWindowSizeLimits(minwidth, minheight, maxwidth, maxh
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if err := _MoveWindow(w.platform.handle, area.left, area.top, area.right-area.left, area.bottom-area.top, true); err != nil {
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if err := _MoveWindow(w.platform.handle, area.left, area.top, area.right-area.left, area.bottom-area.top, true); err != nil {
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return err
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return err
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}
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}
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if err := w.updateWindowStyles(); err != nil {
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return err
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}
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return nil
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return nil
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}
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}
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@ -424,10 +424,6 @@ func (w *Window) SetSizeLimits(minwidth, minheight, maxwidth, maxheight int) err
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return err
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return err
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}
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}
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if err := w.updateWindowStyles(); err != nil {
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return err
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}
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return nil
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return nil
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}
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}
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