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https://github.com/hajimehoshi/ebiten.git
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all: remove unnecessary conditions
Now a Kage shader is always used.
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parent
6fca8edc1b
commit
0ae2b1bc24
@ -304,11 +304,6 @@ func (c *drawTrianglesCommand) String() string {
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dst += " (screen)"
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}
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shader := "default shader"
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if c.shader != nil {
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shader = "custom shader"
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}
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var srcstrs [graphics.ShaderImageCount]string
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for i, src := range c.srcs {
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if src == nil {
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@ -323,7 +318,7 @@ func (c *drawTrianglesCommand) String() string {
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r := fmt.Sprintf("(x:%d, y:%d, width:%d, height:%d)",
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int(c.dstRegion.X), int(c.dstRegion.Y), int(c.dstRegion.Width), int(c.dstRegion.Height))
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return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], %s, dst region: %s, num of indices: %d, mode: %s, even-odd: %t", dst, strings.Join(srcstrs[:], ", "), shader, r, c.nindices, mode, c.evenOdd)
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return fmt.Sprintf("draw-triangles: dst: %s <- src: [%s], dst region: %s, num of indices: %d, mode: %s, even-odd: %t", dst, strings.Join(srcstrs[:], ", "), r, c.nindices, mode, c.evenOdd)
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}
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// Exec executes the drawTrianglesCommand.
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@ -104,11 +104,6 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageCount]*Mipmap, vertices
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}
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}
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var s *buffered.Shader
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if shader != nil {
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s = shader.shader
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}
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var imgs [graphics.ShaderImageCount]*buffered.Image
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for i, src := range srcs {
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if src == nil {
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@ -129,7 +124,7 @@ func (m *Mipmap) DrawTriangles(srcs [graphics.ShaderImageCount]*Mipmap, vertices
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imgs[i] = src.orig
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}
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m.orig.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd)
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m.orig.DrawTriangles(imgs, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader.shader, uniforms, evenOdd)
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m.disposeMipmaps()
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}
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@ -603,11 +603,6 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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i.basePixels.Apply(gimg)
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for _, c := range i.drawTrianglesHistory {
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var s *graphicscommand.Shader
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if c.shader != nil {
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s = c.shader.shader
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}
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var imgs [graphics.ShaderImageCount]*graphicscommand.Image
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for i, img := range c.images {
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if img == nil {
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@ -618,7 +613,7 @@ func (i *Image) restore(graphicsDriver graphicsdriver.Graphics) error {
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}
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imgs[i] = img.image
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}
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gimg.DrawTriangles(imgs, c.offsets, c.vertices, c.indices, c.mode, c.dstRegion, c.srcRegion, s, c.uniforms, c.evenOdd)
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gimg.DrawTriangles(imgs, c.offsets, c.vertices, c.indices, c.mode, c.dstRegion, c.srcRegion, c.shader.shader, c.uniforms, c.evenOdd)
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}
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if len(i.drawTrianglesHistory) > 0 {
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@ -69,12 +69,7 @@ func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices [
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srcMipmaps[i] = src.mipmap
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}
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var s *mipmap.Shader
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if shader != nil {
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s = shader.shader
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}
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i.mipmap.DrawTriangles(srcMipmaps, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, s, uniforms, evenOdd, canSkipMipmap)
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i.mipmap.DrawTriangles(srcMipmaps, vertices, indices, colorm, mode, filter, address, dstRegion, srcRegion, subimageOffsets, shader.shader, uniforms, evenOdd, canSkipMipmap)
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}
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func (i *Image) WritePixels(pix []byte, x, y, width, height int) {
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