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internal/ui: update gamepads for PS5
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@ -16,8 +16,23 @@
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package ui
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package ui
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import (
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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)
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func (u *UserInterface) updateInputState() error {
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func (u *UserInterface) updateInputState() error {
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// TODO: Implement this
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var err error
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u.mainThread.Call(func() {
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err = u.updateInputStateImpl()
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})
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return err
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}
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// updateInputStateImpl must be called from the main thread.
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func (u *UserInterface) updateInputStateImpl() error {
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if err := gamepad.Update(); err != nil {
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return err
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}
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return nil
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return nil
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}
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}
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