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internal/graphicsdriver/directx: bug fix: had to consider strides when copying resources
Closes #2617
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0449126c5b
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@ -113,7 +113,17 @@ func (i *image11) ReadPixels(buf []byte, x, y, width, height int) error {
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if err := i.graphics.deviceContext.Map(unsafe.Pointer(staging), 0, _D3D11_MAP_READ, 0, &mapped); err != nil {
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if err := i.graphics.deviceContext.Map(unsafe.Pointer(staging), 0, _D3D11_MAP_READ, 0, &mapped); err != nil {
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return err
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return err
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}
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}
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copy(buf, unsafe.Slice((*byte)(mapped.pData), 4*width*height))
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stride := int(mapped.RowPitch)
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src := unsafe.Slice((*byte)(mapped.pData), stride*height)
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if mapped.RowPitch == uint32(4*width) {
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copy(buf, src)
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} else {
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for j := 0; j < height; j++ {
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copy(buf[j*4*width:(j+1)*4*width], src[j*stride:j*stride+4*width])
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}
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}
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i.graphics.deviceContext.Unmap(unsafe.Pointer(staging), 0)
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i.graphics.deviceContext.Unmap(unsafe.Pointer(staging), 0)
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return nil
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return nil
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