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Revert "ebiten: Skip calling Draw when the update count is 0"
This reverts commit 4d545b9ad8
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Reason: Restricting calls of Draw was counter-intuitive for users.
See the discussion at #1486
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parent
9806bb2c5e
commit
0b30ed5959
11
uicontext.go
11
uicontext.go
@ -190,12 +190,13 @@ func (c *uiContext) update(updateCount int) error {
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uiDriver().ResetForFrame()
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}
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if updateCount > 0 {
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if IsScreenClearedEveryFrame() {
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c.offscreen.Clear()
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}
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c.game.Draw(c.offscreen)
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// Even though updateCount == 0, the offscreen is cleared and Draw is called.
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// Draw should not update the game state and then the screen should not be updated without Update, but
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// users might want to process something at Draw with the time intervals of FPS.
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if IsScreenClearedEveryFrame() {
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c.offscreen.Clear()
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}
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c.game.Draw(c.offscreen)
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// This clear is needed for fullscreen mode or some mobile platforms (#622).
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c.screen.Clear()
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