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internal/microsoftgdk: improve forward compatibility
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@ -63,6 +63,8 @@ func IsXbox() bool {
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func MonitorResolution() (int, int) {
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switch C.XSystemGetDeviceType() {
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case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
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return 1920, 1080
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case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS:
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return 1920, 1080
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case _XSystemDeviceType_XboxScarlettLockhart:
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@ -70,31 +72,38 @@ func MonitorResolution() (int, int) {
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return 2560, 1440
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case _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
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// Series X
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return 3840, 2160
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fallthrough
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default:
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return 1920, 1080
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// Forward compatibility.
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return 3840, 2160
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}
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}
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func D3D12DLLName() string {
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switch C.XSystemGetDeviceType() {
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case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
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return ""
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case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS, _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit:
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return "d3d12_x.dll"
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case _XSystemDeviceType_XboxScarlettLockhart, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
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return "d3d12_xs.dll"
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fallthrough
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default:
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return ""
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// Forward compatibility.
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return "d3d12_xs.dll"
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}
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}
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func D3D12SDKVersion() uint32 {
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switch C.XSystemGetDeviceType() {
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case _XSystemDeviceType_Unknown, _XSystemDeviceType_Pc:
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return 0
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case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS, _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit:
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return (1 << 16) | 10
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case _XSystemDeviceType_XboxScarlettLockhart, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
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return (2 << 16) | 4
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fallthrough
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default:
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return 0
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// Forward compatibility.
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return (2 << 16) | 4
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}
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}
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