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ui: Bug fix: fix the initial window position on multiple monitors
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@ -533,17 +533,20 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
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// current window will be the active window. Thus, currentMonitor retuls varies before and after
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// current window will be the active window. Thus, currentMonitor retuls varies before and after
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// showing the window.
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// showing the window.
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m := u.currentMonitor()
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m := u.currentMonitor()
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mx, my := m.GetPos()
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v := m.GetVideoMode()
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// The game is in window mode (not fullscreen mode) at the first state.
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// The game is in window mode (not fullscreen mode) at the first state.
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// Don't refer u.initFullscreen here to avoid some GLFW problems.
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// Don't refer u.initFullscreen here to avoid some GLFW problems.
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u.setScreenSize(width, height, scale, false, u.vsync)
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u.setScreenSize(width, height, scale, false, u.vsync)
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// Get the window size before showing since window.Show might change the current
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// monitor which affects glfwSize result.
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w, h := u.glfwSize()
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u.title = title
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u.title = title
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u.window.SetTitle(title)
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u.window.SetTitle(title)
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u.window.Show()
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u.window.Show()
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mx, my := m.GetPos()
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v := m.GetVideoMode()
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w, h := u.glfwSize()
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x := mx + (v.Width-w)/2
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x := mx + (v.Width-w)/2
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y := my + (v.Height-h)/3
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y := my + (v.Height-h)/3
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x, y = adjustWindowPosition(x, y)
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x, y = adjustWindowPosition(x, y)
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