mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
ui: Bug fix: fix the initial window position on multiple monitors
This commit is contained in:
parent
13174cdb22
commit
0c4ef7ee8e
@ -533,17 +533,20 @@ func Run(width, height int, scale float64, title string, g GraphicsContext, main
|
||||
// current window will be the active window. Thus, currentMonitor retuls varies before and after
|
||||
// showing the window.
|
||||
m := u.currentMonitor()
|
||||
mx, my := m.GetPos()
|
||||
v := m.GetVideoMode()
|
||||
|
||||
// The game is in window mode (not fullscreen mode) at the first state.
|
||||
// Don't refer u.initFullscreen here to avoid some GLFW problems.
|
||||
u.setScreenSize(width, height, scale, false, u.vsync)
|
||||
// Get the window size before showing since window.Show might change the current
|
||||
// monitor which affects glfwSize result.
|
||||
w, h := u.glfwSize()
|
||||
|
||||
u.title = title
|
||||
u.window.SetTitle(title)
|
||||
u.window.Show()
|
||||
|
||||
mx, my := m.GetPos()
|
||||
v := m.GetVideoMode()
|
||||
w, h := u.glfwSize()
|
||||
x := mx + (v.Width-w)/2
|
||||
y := my + (v.Height-h)/3
|
||||
x, y = adjustWindowPosition(x, y)
|
||||
|
Loading…
Reference in New Issue
Block a user