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example/mapeditor: Bug fix: dragging on the map view shouldn't affect the tileset view
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parent
30aece193b
commit
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37
example/mapeditor/mapeditor/input.go
Normal file
37
example/mapeditor/mapeditor/input.go
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@ -0,0 +1,37 @@
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package mapeditor
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import (
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"github.com/hajimehoshi/ebiten"
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)
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type Input struct {
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mouseButtonStates [4]int
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}
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func (i *Input) Update() {
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for b, _ := range i.mouseButtonStates {
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if !ebiten.IsMouseButtonPressed(ebiten.MouseButton(b)) {
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i.mouseButtonStates[b] = 0
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continue
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}
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i.mouseButtonStates[b]++
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}
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}
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func (i *Input) MouseButtonState(m ebiten.MouseButton) int {
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return i.mouseButtonStates[m]
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}
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@ -30,6 +30,7 @@ const (
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)
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type MainEditor struct {
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input Input
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tileSetView *TileSetView
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tileSetPanel *Panel
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mapView *MapView
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@ -58,11 +59,13 @@ func NewMainEditor(tileSet *TileSet, m *Map) (*MainEditor, error) {
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}
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func (m *MainEditor) Update() error {
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if err := m.tileSetView.Update(tileSetX, tileSetY); err != nil {
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m.input.Update()
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if err := m.tileSetView.Update(&m.input, tileSetX, tileSetY, TileWidth*TileSetXNum, TileHeight*TileSetYNum); err != nil {
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return err
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}
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tileSet := m.tileSetView.tileSet
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if err := m.mapView.Update(mapViewX, mapViewY, mapViewWidth, mapViewHeight, tileSet, m.tileSetView.selectedTile); err != nil {
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if err := m.mapView.Update(&m.input, mapViewX, mapViewY, mapViewWidth, mapViewHeight, tileSet, m.tileSetView.selectedTile); err != nil {
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return err
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}
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return nil
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@ -20,21 +20,22 @@ import (
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)
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type MapView struct {
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m *Map
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tileSet *TileSet
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cursorX int
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cursorY int
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m *Map
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tileSet *TileSet
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cursorX int
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cursorY int
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dragging bool
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}
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func NewMapView(m *Map) *MapView {
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return &MapView{
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m: m,
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cursorX: -1,
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cursorY: -1,
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cursorX: 0,
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cursorY: 0,
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}
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}
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func (m *MapView) Update(ox, oy, width, height int, tileSet *TileSet, selectedTile int) error {
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func (m *MapView) Update(input *Input, ox, oy, width, height int, tileSet *TileSet, selectedTile int) error {
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m.tileSet = tileSet
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x, y := ebiten.CursorPosition()
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@ -48,7 +49,14 @@ func (m *MapView) Update(ox, oy, width, height int, tileSet *TileSet, selectedTi
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}
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m.cursorX = x / TileWidth
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m.cursorY = y / TileHeight
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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if input.MouseButtonState(ebiten.MouseButtonLeft) == 0 {
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m.dragging = false
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return nil
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}
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if input.MouseButtonState(ebiten.MouseButtonLeft) == 1 {
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m.dragging = true
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}
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if m.dragging && ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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m.m.SetTile(m.cursorX, m.cursorY, selectedTile)
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}
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return nil
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@ -22,6 +22,7 @@ import (
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type TileSetView struct {
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tileSet *TileSet
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selectedTile int
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dragging bool
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}
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func NewTileSetView(tileSet *TileSet) *TileSetView {
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@ -30,18 +31,31 @@ func NewTileSetView(tileSet *TileSet) *TileSetView {
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}
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}
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func (t *TileSetView) Update(ox, oy int) error {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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x, y := ebiten.CursorPosition()
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x -= ox
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y -= oy
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if 0 <= x && 0 <= y && x < TileWidth*TileSetXNum && y < TileHeight*TileSetYNum {
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tile, err := t.tileSet.TileAt(x, y)
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if err != nil {
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return err
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}
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t.selectedTile = tile
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func (t *TileSetView) Update(input *Input, ox, oy, width, height int) error {
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x, y := ebiten.CursorPosition()
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x -= ox
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y -= oy
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if x < 0 || y < 0 || width <= x || height <= y {
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return nil
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}
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if TileWidth*TileSetXNum <= x && TileHeight*TileSetYNum <= y {
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return nil
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}
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if input.MouseButtonState(ebiten.MouseButtonLeft) == 0 {
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t.dragging = false
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return nil
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}
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if input.MouseButtonState(ebiten.MouseButtonLeft) == 1 {
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t.dragging = true
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}
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// TODO: Implement dragging to select multiple tiles.
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if input.MouseButtonState(ebiten.MouseButtonLeft) == 1 {
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tile, err := t.tileSet.TileAt(x, y)
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if err != nil {
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return err
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}
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t.selectedTile = tile
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}
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return nil
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}
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