mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Add ui/glut
This commit is contained in:
parent
55ae4a6855
commit
0c8ba5fef6
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
67
example/main.go
Normal file
67
example/main.go
Normal file
@ -0,0 +1,67 @@
|
||||
// Copyright 2013 Hajime Hoshi
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to deal
|
||||
// in the Software without restriction, including without limitation the rights
|
||||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"github.com/hajimehoshi/go.ebiten"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/blank"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/input"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/monochrome"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/rects"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/rotating"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/sprites"
|
||||
"github.com/hajimehoshi/go.ebiten/ui/glut"
|
||||
"os"
|
||||
"runtime"
|
||||
)
|
||||
|
||||
func main() {
|
||||
runtime.GOMAXPROCS(runtime.NumCPU())
|
||||
|
||||
gameName := ""
|
||||
if 2 <= len(os.Args) {
|
||||
gameName = os.Args[1]
|
||||
}
|
||||
|
||||
var game ebiten.Game
|
||||
switch gameName {
|
||||
case "blank":
|
||||
game = blank.New()
|
||||
case "input":
|
||||
game = input.New()
|
||||
case "monochrome":
|
||||
game = monochrome.New()
|
||||
case "rects":
|
||||
game = rects.New()
|
||||
case "rotating":
|
||||
game = rotating.New()
|
||||
case "sprites":
|
||||
game = sprites.New()
|
||||
default:
|
||||
game = rotating.New()
|
||||
}
|
||||
|
||||
const screenScale = 2
|
||||
screenWidth := game.ScreenWidth()
|
||||
screenHeight := game.ScreenHeight()
|
||||
ui := glut.New(screenWidth, screenHeight, screenScale)
|
||||
ui.Run(game)
|
||||
}
|
@ -18,7 +18,8 @@
|
||||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
// SOFTWARE.
|
||||
|
||||
package main
|
||||
// This package is experimental.
|
||||
package glut
|
||||
|
||||
// #cgo LDFLAGS: -framework GLUT -framework OpenGL
|
||||
//
|
||||
@ -40,28 +41,24 @@ package main
|
||||
import "C"
|
||||
import (
|
||||
"github.com/hajimehoshi/go.ebiten"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/blank"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/input"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/monochrome"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/rects"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/rotating"
|
||||
"github.com/hajimehoshi/go.ebiten/example/game/sprites"
|
||||
"github.com/hajimehoshi/go.ebiten/graphics"
|
||||
"github.com/hajimehoshi/go.ebiten/graphics/opengl"
|
||||
"os"
|
||||
"runtime"
|
||||
"time"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
type GlutInputEvent struct {
|
||||
type glutInputEvent struct {
|
||||
IsActive bool
|
||||
X int
|
||||
Y int
|
||||
}
|
||||
|
||||
type GlutUI struct {
|
||||
glutInputting chan GlutInputEvent
|
||||
screenWidth int
|
||||
screenHeight int
|
||||
screenScale int
|
||||
glutInputting chan glutInputEvent
|
||||
updating chan chan func()
|
||||
}
|
||||
|
||||
@ -78,7 +75,7 @@ func display() {
|
||||
|
||||
//export mouse
|
||||
func mouse(button, state, x, y C.int) {
|
||||
event := GlutInputEvent{false, -1, -1}
|
||||
event := glutInputEvent{false, -1, -1}
|
||||
if state == C.GLUT_DOWN {
|
||||
event.IsActive = true
|
||||
event.X = int(x)
|
||||
@ -89,7 +86,7 @@ func mouse(button, state, x, y C.int) {
|
||||
|
||||
//export motion
|
||||
func motion(x, y C.int) {
|
||||
currentUI.glutInputting <- GlutInputEvent{
|
||||
currentUI.glutInputting <- glutInputEvent{
|
||||
IsActive: true,
|
||||
X: int(x),
|
||||
Y: int(y),
|
||||
@ -101,9 +98,12 @@ func idle() {
|
||||
C.glutPostRedisplay()
|
||||
}
|
||||
|
||||
func NewGlutUI(screenWidth, screenHeight, screenScale int) *GlutUI {
|
||||
func New(screenWidth, screenHeight, screenScale int) *GlutUI {
|
||||
ui := &GlutUI{
|
||||
glutInputting: make(chan GlutInputEvent, 10),
|
||||
screenWidth: screenWidth,
|
||||
screenHeight: screenHeight,
|
||||
screenScale: screenScale,
|
||||
glutInputting: make(chan glutInputEvent, 10),
|
||||
updating: make(chan chan func()),
|
||||
}
|
||||
|
||||
@ -130,54 +130,13 @@ func NewGlutUI(screenWidth, screenHeight, screenScale int) *GlutUI {
|
||||
|
||||
C.setGlutFuncs()
|
||||
|
||||
currentUI = ui
|
||||
return ui
|
||||
}
|
||||
|
||||
func (ui *GlutUI) Run() {
|
||||
C.glutMainLoop()
|
||||
}
|
||||
|
||||
type GameContext struct {
|
||||
inputState ebiten.InputState
|
||||
}
|
||||
|
||||
func (context *GameContext) InputState() ebiten.InputState {
|
||||
return context.inputState
|
||||
}
|
||||
|
||||
func main() {
|
||||
runtime.GOMAXPROCS(runtime.NumCPU())
|
||||
|
||||
gameName := ""
|
||||
if 2 <= len(os.Args) {
|
||||
gameName = os.Args[1]
|
||||
}
|
||||
|
||||
var game ebiten.Game
|
||||
switch gameName {
|
||||
case "blank":
|
||||
game = blank.New()
|
||||
case "input":
|
||||
game = input.New()
|
||||
case "monochrome":
|
||||
game = monochrome.New()
|
||||
case "rects":
|
||||
game = rects.New()
|
||||
case "rotating":
|
||||
game = rotating.New()
|
||||
case "sprites":
|
||||
game = sprites.New()
|
||||
default:
|
||||
game = rotating.New()
|
||||
}
|
||||
|
||||
const screenScale = 2
|
||||
screenWidth := game.ScreenWidth()
|
||||
screenHeight := game.ScreenHeight()
|
||||
currentUI = NewGlutUI(screenWidth, screenHeight, screenScale)
|
||||
|
||||
func (ui *GlutUI) Run(game ebiten.Game) {
|
||||
graphicsDevice := opengl.NewDevice(
|
||||
screenWidth, screenHeight, screenScale,
|
||||
ui.screenWidth, ui.screenHeight, ui.screenScale,
|
||||
currentUI.updating)
|
||||
|
||||
game.Init(graphicsDevice.TextureFactory())
|
||||
@ -185,6 +144,9 @@ func main() {
|
||||
|
||||
input := make(chan ebiten.InputState)
|
||||
go func() {
|
||||
screenWidth := ui.screenWidth
|
||||
screenHeight := ui.screenHeight
|
||||
screenScale := ui.screenScale
|
||||
ch := currentUI.glutInputting
|
||||
for {
|
||||
event := <-ch
|
||||
@ -232,5 +194,13 @@ func main() {
|
||||
}
|
||||
}()
|
||||
|
||||
currentUI.Run()
|
||||
C.glutMainLoop()
|
||||
}
|
||||
|
||||
type GameContext struct {
|
||||
inputState ebiten.InputState
|
||||
}
|
||||
|
||||
func (context *GameContext) InputState() ebiten.InputState {
|
||||
return context.inputState
|
||||
}
|
Loading…
Reference in New Issue
Block a user