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ui: Rename sizeChanged -> toChangeSize
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04341a014c
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@ -43,7 +43,7 @@ type userInterface struct {
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fullscreenScale float64
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running bool
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sizeChanged bool
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toChangeSize bool
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origPosX int
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origPosY int
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runnableInBackground bool
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@ -59,7 +59,7 @@ type userInterface struct {
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var (
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currentUI = &userInterface{
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sizeChanged: true,
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toChangeSize: true,
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origPosX: -1,
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origPosY: -1,
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initCursorVisible: true,
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@ -439,10 +439,10 @@ func (u *userInterface) updateGraphicsContext(g GraphicsContext) {
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sizeChanged := false
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// TODO: Is it possible to reduce 'runOnMainThread' calls?
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_ = u.runOnMainThread(func() error {
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if !u.sizeChanged {
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if !u.toChangeSize {
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return nil
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}
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u.sizeChanged = false
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u.toChangeSize = false
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actualScale = u.actualScreenScale()
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sizeChanged = true
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return nil
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@ -594,7 +594,6 @@ func (u *userInterface) setScreenSize(width, height int, scale float64, fullscre
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// buffering, what will happen?
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glfw.SwapInterval(1)
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// TODO: Rename this variable?
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u.sizeChanged = true
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u.toChangeSize = true
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return true
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}
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