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shareable: Refactoring
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7a399c1b82
commit
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@ -34,6 +34,11 @@ func SetGraphicsDriver(graphics driver.Graphics) {
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graphicsDriver = graphics
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}
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var (
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minSize = 0
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maxSize = 0
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)
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func init() {
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var once sync.Once
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hooks.AppendHookOnBeforeUpdate(func() error {
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@ -43,30 +48,19 @@ func init() {
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if len(theBackends) != 0 {
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panic("shareable: all the images must be not-shared before the game starts")
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}
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shareable = true
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updateSizeLimit()
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if graphicsDriver.HasHighPrecisionFloat() {
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minSize = 1024
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maxSize = 4096
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} else {
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minSize = 512
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maxSize = 512
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}
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})
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makeImagesShared()
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return nil
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})
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}
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var (
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minSize = 512
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maxSize = 512
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)
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func updateSizeLimit() {
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if !graphicsDriver.HasHighPrecisionFloat() {
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return
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}
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// Before the game starts, the texture sizes are set in a very conservative way.
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// If the graphics driver supports high precision float values, allow bigger texture sizes.
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minSize = 1024
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maxSize = 4096
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}
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// MaxCountForShare represents the time duration when the image can become shared.
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//
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// This value is expoted for testing.
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@ -141,17 +135,15 @@ var (
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theBackends = []*backend{}
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imagesToMakeShared = map[*Image]struct{}{}
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shareable = false
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)
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// isShareable reports whether the new allocation can use the shareable backends.
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//
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// isShareable retruns false before the graphics driver is available.
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// After the graphics driver is available, read-only images will be automatically on the shareable backends by
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// makeShared().
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// (*Image).makeShared().
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func isShareable() bool {
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return shareable
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return minSize > 0 && maxSize > 0
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}
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type Image struct {
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