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https://github.com/hajimehoshi/ebiten.git
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parent
2c42d06845
commit
0cf5216c29
@ -24,7 +24,7 @@ import (
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func TestShaderFill(t *testing.T) {
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const w, h = 16, 16
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dst, _ := NewImage(8, 8, FilterDefault)
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dst, _ := NewImage(w, h, FilterDefault)
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s, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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@ -35,13 +35,13 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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t.Fatal(err)
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}
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dst.DrawRectShader(16, 16, s, nil)
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dst.DrawRectShader(w/2, h/2, s, nil)
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if got, want := dst.At(0, 0).(color.RGBA), (color.RGBA{0xff, 0, 0, 0xff}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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if got, want := dst.At(w-1, h-1).(color.RGBA), (color.RGBA{}); got != want {
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if got, want := dst.At(w/2, h/2).(color.RGBA), (color.RGBA{}); got != want {
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t.Errorf("got: %v, want: %v", got, want)
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}
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}
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