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51
examples/runes/main.go
Normal file
51
examples/runes/main.go
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@ -0,0 +1,51 @@
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// Copyright 2017 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build example
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package main
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import (
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"log"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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)
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var runes = append(make([]rune, 0, 1024), []rune("Type on the keyboard:\n")...)
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var buf = make([]rune, 1024)
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var counter int
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func update(screen *ebiten.Image) error {
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runes = append(runes, ebiten.InputChars()...)
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if ebiten.IsKeyPressed(ebiten.KeyEnter) {
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if len(runes) > 0 && runes[len(runes)-1] != '\n' {
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runes = append(runes, '\n')
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}
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}
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counter++
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if ebiten.IsRunningSlowly() {
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return nil
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}
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if counter%60 < 30 {
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return ebitenutil.DebugPrint(screen, string(append(runes, '_')))
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}
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return ebitenutil.DebugPrint(screen, string(runes))
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}
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func main() {
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log.Fatal(ebiten.Run(update, 320, 240, 2.0, "Runes (Ebiten Demo)")) // ebiterm?
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}
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14
input.go
14
input.go
@ -18,6 +18,20 @@ import (
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"github.com/hajimehoshi/ebiten/internal/ui"
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"github.com/hajimehoshi/ebiten/internal/ui"
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)
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)
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// InputChars return "printable" runes read from the keyboard at the time update is called.
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//
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// InputChars represents the environment's locale-dependent translation of keyboard
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// input to Unicode characters.
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//
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// IsKeyPressed is based on a mapping of device codes to input device keys.
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// "Control" and modifier keys should be handled with IsKeyPressed.
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//
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// This function is concurrent-safe.
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func InputChars() []rune {
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rb := ui.CurrentInput().RuneBuffer()
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return append(make([]rune, 0, len(rb)), rb...)
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}
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// IsKeyPressed returns a boolean indicating whether key is pressed.
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// IsKeyPressed returns a boolean indicating whether key is pressed.
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//
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//
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// This function is concurrent-safe.
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// This function is concurrent-safe.
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@ -21,6 +21,7 @@ package ui
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import (
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import (
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"sync"
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"sync"
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"unicode"
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glfw "github.com/go-gl/glfw/v3.2/glfw"
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glfw "github.com/go-gl/glfw/v3.2/glfw"
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)
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)
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@ -32,9 +33,16 @@ type Input struct {
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cursorY int
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cursorY int
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gamepads [16]gamePad
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gamepads [16]gamePad
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touches []touch
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touches []touch
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runeBuffer []rune
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m sync.RWMutex
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m sync.RWMutex
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}
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}
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func (i *Input) RuneBuffer() []rune {
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i.m.RLock()
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defer i.m.RUnlock()
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return i.runeBuffer
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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func (i *Input) IsKeyPressed(key Key) bool {
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i.m.RLock()
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i.m.RLock()
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defer i.m.RUnlock()
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defer i.m.RUnlock()
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@ -78,7 +86,16 @@ var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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func (i *Input) update(window *glfw.Window, scale float64) {
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func (i *Input) update(window *glfw.Window, scale float64) {
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i.m.Lock()
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i.m.Lock()
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defer i.m.Unlock()
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defer i.m.Unlock()
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if i.runeBuffer == nil {
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i.runeBuffer = make([]rune, 0, 1024)
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window.SetCharModsCallback(func(w *glfw.Window, char rune, mods glfw.ModifierKey) {
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if unicode.IsPrint(char) {
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i.m.Lock()
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i.runeBuffer = append(i.runeBuffer, char)
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i.m.Unlock()
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}
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})
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}
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if i.keyPressed == nil {
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if i.keyPressed == nil {
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i.keyPressed = map[glfw.Key]bool{}
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i.keyPressed = map[glfw.Key]bool{}
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}
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}
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@ -35,9 +35,14 @@ type Input struct {
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cursorY int
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cursorY int
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gamepads [16]gamePad
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gamepads [16]gamePad
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touches []touch
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touches []touch
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runeBuffer []rune
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m mockRWLock
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m mockRWLock
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}
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}
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func (i *Input) RuneBuffer() []rune {
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return i.runeBuffer
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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func (i *Input) IsKeyPressed(key Key) bool {
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if i.keyPressed != nil {
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if i.keyPressed != nil {
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for _, c := range keyToCodes[key] {
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for _, c := range keyToCodes[key] {
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@ -28,6 +28,10 @@ type Input struct {
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m sync.RWMutex
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m sync.RWMutex
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}
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}
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func (i *Input) RuneBuffer() []rune {
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return nil
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}
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func (i *Input) IsKeyPressed(key Key) bool {
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func (i *Input) IsKeyPressed(key Key) bool {
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return false
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return false
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}
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}
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@ -445,6 +445,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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if err := g.Update(); err != nil {
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if err := g.Update(); err != nil {
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return err
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return err
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}
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}
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currentInput.runeBuffer = currentInput.runeBuffer[:0]
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return nil
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return nil
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}
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}
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@ -19,6 +19,7 @@ package ui
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import (
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import (
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"strconv"
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"strconv"
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"strings"
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"strings"
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"unicode"
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"github.com/gopherjs/gopherjs/js"
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"github.com/gopherjs/gopherjs/js"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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"github.com/hajimehoshi/ebiten/internal/opengl"
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@ -134,6 +135,7 @@ func (u *userInterface) update(g GraphicsContext) error {
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if err := g.Update(); err != nil {
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if err := g.Update(); err != nil {
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return err
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return err
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}
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}
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currentInput.runeBuffer = nil
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return nil
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return nil
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}
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}
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@ -238,7 +240,6 @@ func initialize() error {
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// Keyboard
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// Keyboard
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canvas.Call("addEventListener", "keydown", func(e *js.Object) {
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canvas.Call("addEventListener", "keydown", func(e *js.Object) {
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e.Call("preventDefault")
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if e.Get("code") == js.Undefined {
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if e.Get("code") == js.Undefined {
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// Assume that UA is Safari.
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// Assume that UA is Safari.
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code := e.Get("keyCode").Int()
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code := e.Get("keyCode").Int()
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code := e.Get("code").String()
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code := e.Get("code").String()
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currentInput.keyDown(code)
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currentInput.keyDown(code)
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})
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})
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canvas.Call("addEventListener", "keypress", func(e *js.Object) {
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e.Call("preventDefault")
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if r := rune(e.Get("charCode").Int()); unicode.IsPrint(r) {
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currentInput.runeBuffer = append(currentInput.runeBuffer, r)
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}
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})
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canvas.Call("addEventListener", "keyup", func(e *js.Object) {
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canvas.Call("addEventListener", "keyup", func(e *js.Object) {
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e.Call("preventDefault")
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e.Call("preventDefault")
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if e.Get("code") == js.Undefined {
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if e.Get("code") == js.Undefined {
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