Move main.go; Change the package name blocks -> main

This commit is contained in:
Hajime Hoshi 2014-12-08 23:14:20 +09:00
parent 5fc5acd3d9
commit 0d78f9937f
11 changed files with 19 additions and 20 deletions

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"
@ -7,7 +7,7 @@ import (
) )
func init() { func init() {
texturePaths["font"] = "images/blocks/font.png" texturePaths["font"] = "../images/blocks/font.png"
} }
const charWidth = 8 const charWidth = 8

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"
@ -10,7 +10,7 @@ import (
) )
func init() { func init() {
texturePaths["empty"] = "images/blocks/empty.png" texturePaths["empty"] = "../images/blocks/empty.png"
} }
type GameScene struct { type GameScene struct {

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/input" "github.com/hajimehoshi/ebiten/input"

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@ -2,7 +2,6 @@ package main
import ( import (
"flag" "flag"
"github.com/hajimehoshi/ebiten/example/blocks"
"github.com/hajimehoshi/ebiten/ui" "github.com/hajimehoshi/ebiten/ui"
"github.com/hajimehoshi/ebiten/ui/glfw" "github.com/hajimehoshi/ebiten/ui/glfw"
"log" "log"
@ -29,8 +28,8 @@ func main() {
} }
u := new(glfw.UI) u := new(glfw.UI)
game := blocks.NewGame() game := NewGame()
if err := ui.Run(u, game, blocks.ScreenWidth, blocks.ScreenHeight, 2, "Ebiten Demo", 60); err != nil { if err := ui.Run(u, game, ScreenWidth, ScreenHeight, 2, "Ebiten Demo", 60); err != nil {
log.Fatal(err) log.Fatal(err)
} }
} }

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"
@ -6,7 +6,7 @@ import (
) )
func init() { func init() {
texturePaths["blocks"] = "images/blocks/blocks.png" texturePaths["blocks"] = "../images/blocks/blocks.png"
} }
type Angle int type Angle int

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"

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@ -1,4 +1,4 @@
package blocks package main
import ( import (
"github.com/hajimehoshi/ebiten/graphics" "github.com/hajimehoshi/ebiten/graphics"
@ -8,7 +8,7 @@ import (
) )
func init() { func init() {
texturePaths["background"] = "images/blocks/background.png" texturePaths["background"] = "../images/blocks/background.png"
} }
type TitleScene struct { type TitleScene struct {

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@ -22,15 +22,15 @@ changed easily.
## How to execute the example ## How to execute the example
``` ```
:; cd $GOHOME/src/github.com/hajimehoshi/ebiten/example :; cd $GOHOME/src/github.com/hajimehoshi/ebiten/example/blocks
:; go run main.go :; go run *.go
``` ```
### How to benchmark the example ### How to benchmark the example
``` ```
:; cd $GOHOME/src/github.com/hajimehoshi/ebiten/example :; cd $GOHOME/src/github.com/hajimehoshi/ebiten/example/blocks
:; go build -o=example main.go :; go build -o=example *.go
:; ./example -cpuprofile=cpu.out :; ./example -cpuprofile=cpu.out
:; go tool pprof ./example cpu.out :; go tool pprof ./example cpu.out
``` ```