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Revert: graphics: Use an even number for screen height offset
This reverts a82201cfe8
.
I think this change does not make sense.
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@ -124,8 +124,7 @@ func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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// c.screen is special: its Y axis is down to up,
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// c.screen is special: its Y axis is down to up,
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// and the origin point is lower left.
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// and the origin point is lower left.
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op.GeoM.Scale(c.screenScale, -c.screenScale)
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op.GeoM.Scale(c.screenScale, -c.screenScale)
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// Make the screen height an even number to fit the upper side of the screen (#662).
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op.GeoM.Translate(0, float64(c.screenHeight))
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op.GeoM.Translate(0, float64((c.screenHeight+1)/2*2))
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case graphicsdriver.VUpward:
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case graphicsdriver.VUpward:
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op.GeoM.Scale(c.screenScale, c.screenScale)
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op.GeoM.Scale(c.screenScale, c.screenScale)
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default:
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default:
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