internal/graphicsdriver/opengl/gl: bug fix: failed to load OpenGL(ES).framework on iOS

This change also fixes the issue that *EXT functions are missing
in OpenGLES.framework.

Closes #2456
This commit is contained in:
Hajime Hoshi 2022-11-15 02:33:43 +09:00
parent 7d146fb70b
commit 0d8912e7ae

View File

@ -16,6 +16,7 @@ package gl
import (
"fmt"
"strings"
"github.com/ebitengine/purego"
)
@ -25,12 +26,12 @@ var (
)
func (c *defaultContext) init() error {
opengl = purego.Dlopen("/System/Library/Frameworks/OpenGLES.framework/Versions/Current/OpenGLES", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
opengl = purego.Dlopen("OpenGLES.framework/OpenGLES", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
if opengl != 0 {
c.isES = true
return nil
}
opengl = purego.Dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
opengl = purego.Dlopen("OpenGL.framework/OpenGL", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
if opengl != 0 {
return nil
}
@ -38,5 +39,11 @@ func (c *defaultContext) init() error {
}
func (c *defaultContext) getProcAddress(name string) uintptr {
if c.isES {
const ext = "EXT"
if strings.HasSuffix(name, ext) {
name = name[:len(name)-len(ext)]
}
}
return purego.Dlsym(opengl, name)
}