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internal/graphicsdriver/opengl/gl: bug fix: failed to load OpenGL(ES).framework on iOS
This change also fixes the issue that *EXT functions are missing in OpenGLES.framework. Closes #2456
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@ -16,6 +16,7 @@ package gl
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import (
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"fmt"
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"strings"
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"github.com/ebitengine/purego"
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)
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@ -25,12 +26,12 @@ var (
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)
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func (c *defaultContext) init() error {
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opengl = purego.Dlopen("/System/Library/Frameworks/OpenGLES.framework/Versions/Current/OpenGLES", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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opengl = purego.Dlopen("OpenGLES.framework/OpenGLES", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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if opengl != 0 {
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c.isES = true
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return nil
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}
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opengl = purego.Dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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opengl = purego.Dlopen("OpenGL.framework/OpenGL", purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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if opengl != 0 {
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return nil
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}
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@ -38,5 +39,11 @@ func (c *defaultContext) init() error {
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}
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func (c *defaultContext) getProcAddress(name string) uintptr {
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if c.isES {
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const ext = "EXT"
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if strings.HasSuffix(name, ext) {
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name = name[:len(name)-len(ext)]
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}
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}
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return purego.Dlsym(opengl, name)
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}
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