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https://github.com/hajimehoshi/ebiten.git
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ebiten: Allow SubImage at DrawTriangles
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parent
41564533f9
commit
0db7dc22b2
28
image.go
28
image.go
@ -420,10 +420,6 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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options = &DrawTrianglesOptions{}
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}
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if options.Shader != nil && img != nil && img.isSubImage() {
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panic("ebiten: rendering a sub-image with a shader is not implemented (DrawTriangles)")
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}
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mode := driver.CompositeMode(options.CompositeMode)
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filter := driver.FilterNearest
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@ -450,7 +446,11 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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copy(is, indices)
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var sr driver.Region
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b := img.Bounds()
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var b image.Rectangle
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if img != nil {
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b = img.Bounds()
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}
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// Pass the source region only when the shader is used, since this affects the condition of merging graphics
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// commands (#1293).
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if options.Shader != nil || options.Address != AddressUnsafe {
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@ -463,11 +463,17 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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}
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var srcs [graphics.ShaderImageNum]*mipmap.Mipmap
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var imgw, imgh int
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var sx, sy float32
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if img != nil {
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srcs[0] = img.mipmap
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imgw, imgh = img.Size()
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sx = float32(b.Min.X)
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sy = float32(b.Min.Y)
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}
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var offsets [graphics.ShaderImageNum - 1][2]float32
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for i, img := range options.Images {
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if img == nil {
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continue
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@ -475,23 +481,23 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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if img.isDisposed() {
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panic("ebiten: the given image to DrawTriangles must not be disposed")
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}
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if img.isSubImage() {
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// TODO: Implement this.
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panic("ebiten: rendering a sub-image is not implemented (DrawTriangles)")
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}
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if w, h := img.Size(); imgw != w || imgh != h {
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panic("ebiten: all the source images must be the same size")
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}
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srcs[i+1] = img.mipmap
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b := img.Bounds()
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offsets[i][0] = -sx + float32(b.Min.X)
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offsets[i][1] = -sy + float32(b.Min.Y)
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}
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if options.Shader == nil {
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i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, [graphics.ShaderImageNum - 1][2]float32{}, nil, nil, false)
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i.mipmap.DrawTriangles(srcs, vs, is, options.ColorM.impl, mode, filter, driver.Address(options.Address), sr, offsets, nil, nil, false)
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return
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}
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us := options.Shader.convertUniforms(options.Uniforms)
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i.mipmap.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, sr, [graphics.ShaderImageNum - 1][2]float32{}, options.Shader.shader, us, false)
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i.mipmap.DrawTriangles(srcs, vs, is, nil, mode, driver.FilterNearest, driver.AddressUnsafe, sr, offsets, options.Shader.shader, us, false)
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}
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// DrawRectShaderOptions represents options for DrawRectShader
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@ -803,7 +803,6 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func TestShaderSubImage(t *testing.T) {
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const w, h = 16, 16
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dst, _ := NewImage(w, h, FilterDefault)
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s, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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@ -829,6 +828,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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src0.ReplacePixels(pix0)
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src0 = src0.SubImage(image.Rect(2, 2, 10, 10)).(*Image)
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src1, _ := NewImage(w, h, FilterDefault)
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pix1 := make([]byte, 4*w*h)
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@ -843,12 +843,9 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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}
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}
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src1.ReplacePixels(pix1)
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src1 = src1.SubImage(image.Rect(6, 6, 14, 14)).(*Image)
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op := &DrawRectShaderOptions{}
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op.Images[0] = src0.SubImage(image.Rect(2, 2, 10, 10)).(*Image)
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op.Images[1] = src1.SubImage(image.Rect(6, 6, 14, 14)).(*Image)
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dst.DrawRectShader(w/2, h/2, s, op)
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testPixels := func(testname string, dst *Image) {
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for j := 0; j < h; j++ {
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for i := 0; i < w; i++ {
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got := dst.At(i, j).(color.RGBA)
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@ -857,8 +854,71 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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want = color.RGBA{0xff, 0xff, 0, 0xff}
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}
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if got != want {
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t.Errorf("dst.At(%d, %d): got: %v, want: %v", i, j, got, want)
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t.Errorf("%s dst.At(%d, %d): got: %v, want: %v", testname, i, j, got, want)
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}
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}
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}
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}
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t.Run("DrawRectShader", func(t *testing.T) {
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dst, _ := NewImage(w, h, FilterDefault)
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op := &DrawRectShaderOptions{}
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op.Images[0] = src0
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op.Images[1] = src1
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dst.DrawRectShader(w/2, h/2, s, op)
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testPixels("DrawRectShader", dst)
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})
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t.Run("DrawTriangles", func(t *testing.T) {
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dst, _ := NewImage(w, h, FilterDefault)
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vs := []Vertex{
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{
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DstX: 0,
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DstY: 0,
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SrcX: 2,
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SrcY: 2,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: w / 2,
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DstY: 0,
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SrcX: 10,
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SrcY: 2,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: 0,
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DstY: h / 2,
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SrcX: 2,
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SrcY: 10,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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{
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DstX: w / 2,
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DstY: h / 2,
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SrcX: 10,
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SrcY: 10,
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ColorR: 1,
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ColorG: 1,
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ColorB: 1,
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ColorA: 1,
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},
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}
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is := []uint16{0, 1, 2, 1, 2, 3}
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op := &DrawTrianglesOptions{}
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op.Shader = s
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op.Images[0] = src1
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dst.DrawTriangles(vs, is, src0, op)
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testPixels("DrawTriangles", dst)
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})
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}
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