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internal/graphicsdriver/directx: use ID3D12Resource instead of ID3D12Resource1
Updates #2114
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432365ff92
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0dc6e4e64e
@ -554,7 +554,7 @@ var (
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_IID_ID3D12Fence = windows.GUID{Data1: 0x0a753dcf, Data2: 0xc4d8, Data3: 0x4b91, Data4: [...]byte{0xad, 0xf6, 0xbe, 0x5a, 0x60, 0xd9, 0x5a, 0x76}}
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_IID_ID3D12GraphicsCommandList = windows.GUID{Data1: 0x5b160d0f, Data2: 0xac1b, Data3: 0x4185, Data4: [...]byte{0x8b, 0xa8, 0xb3, 0xae, 0x42, 0xa5, 0xa4, 0x55}}
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_IID_ID3D12PipelineState = windows.GUID{Data1: 0x765a30f3, Data2: 0xf624, Data3: 0x4c6f, Data4: [...]byte{0xa8, 0x28, 0xac, 0xe9, 0x48, 0x62, 0x24, 0x45}}
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_IID_ID3D12Resource1 = windows.GUID{Data1: 0x9D5E227A, Data2: 0x4430, Data3: 0x4161, Data4: [...]byte{0x88, 0xB3, 0x3E, 0xCA, 0x6B, 0xB1, 0x6E, 0x19}}
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_IID_ID3D12Resource = windows.GUID{Data1: 0x696442be, Data2: 0xa72e, Data3: 0x4059, Data4: [...]byte{0xbc, 0x79, 0x5b, 0x5c, 0x98, 0x04, 0x0f, 0xad}}
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_IID_ID3D12RootSignature = windows.GUID{Data1: 0xc54a6b66, Data2: 0x72df, Data3: 0x4ee8, Data4: [...]byte{0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14}}
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_IID_IDXGIAdapter1 = windows.GUID{Data1: 0x29038f61, Data2: 0x3839, Data3: 0x4626, Data4: [...]byte{0x91, 0xfd, 0x08, 0x68, 0x79, 0x01, 0x1a, 0x05}}
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@ -743,7 +743,7 @@ type _D3D12_RESOURCE_DESC struct {
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}
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type _D3D12_RESOURCE_TRANSITION_BARRIER struct {
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pResource *_ID3D12Resource1
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pResource *_ID3D12Resource
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Subresource uint32
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StateBefore _D3D12_RESOURCE_STATES
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StateAfter _D3D12_RESOURCE_STATES
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@ -827,13 +827,13 @@ type _D3D12_TEX2D_SRV struct {
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}
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type _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint struct {
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pResource *_ID3D12Resource1
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pResource *_ID3D12Resource
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Type _D3D12_TEXTURE_COPY_TYPE
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PlacedFootprint _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
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}
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type _D3D12_TEXTURE_COPY_LOCATION_SubresourceIndex struct {
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pResource *_ID3D12Resource1
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pResource *_ID3D12Resource
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Type _D3D12_TEXTURE_COPY_TYPE
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SubresourceIndex uint32
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_ [unsafe.Sizeof(_D3D12_PLACED_SUBRESOURCE_FOOTPRINT{}) - unsafe.Sizeof(uint32(0))]byte // A padding for union
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@ -1343,12 +1343,12 @@ func (i *_ID3D12Device) CreateCommandList(nodeMask uint32, typ _D3D12_COMMAND_LI
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return commandList, nil
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}
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func (i *_ID3D12Device) CreateCommittedResource(pHeapProperties *_D3D12_HEAP_PROPERTIES, heapFlags _D3D12_HEAP_FLAGS, pDesc *_D3D12_RESOURCE_DESC, initialResourceState _D3D12_RESOURCE_STATES, pOptimizedClearValue *_D3D12_CLEAR_VALUE) (*_ID3D12Resource1, error) {
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var resource *_ID3D12Resource1
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func (i *_ID3D12Device) CreateCommittedResource(pHeapProperties *_D3D12_HEAP_PROPERTIES, heapFlags _D3D12_HEAP_FLAGS, pDesc *_D3D12_RESOURCE_DESC, initialResourceState _D3D12_RESOURCE_STATES, pOptimizedClearValue *_D3D12_CLEAR_VALUE) (*_ID3D12Resource, error) {
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var resource *_ID3D12Resource
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r, _, _ := syscall.Syscall9(i.vtbl.CreateCommittedResource, 8,
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uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(pHeapProperties)), uintptr(heapFlags),
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uintptr(unsafe.Pointer(pDesc)), uintptr(initialResourceState), uintptr(unsafe.Pointer(pOptimizedClearValue)),
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uintptr(unsafe.Pointer(&_IID_ID3D12Resource1)), uintptr(unsafe.Pointer(&resource)), 0)
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uintptr(unsafe.Pointer(&_IID_ID3D12Resource)), uintptr(unsafe.Pointer(&resource)), 0)
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runtime.KeepAlive(pHeapProperties)
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runtime.KeepAlive(pDesc)
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runtime.KeepAlive(pOptimizedClearValue)
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@ -1388,7 +1388,7 @@ func (i *_ID3D12Device) CreateDescriptorHeap(desc *_D3D12_DESCRIPTOR_HEAP_DESC)
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return descriptorHeap, nil
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}
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func (i *_ID3D12Device) CreateDepthStencilView(pResource *_ID3D12Resource1, pDesc *_D3D12_DEPTH_STENCIL_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
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func (i *_ID3D12Device) CreateDepthStencilView(pResource *_ID3D12Resource, pDesc *_D3D12_DEPTH_STENCIL_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
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syscall.Syscall6(i.vtbl.CreateDepthStencilView, 4, uintptr(unsafe.Pointer(i)),
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uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
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0, 0)
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@ -1420,7 +1420,7 @@ func (i *_ID3D12Device) CreateGraphicsPipelineState(pDesc *_D3D12_GRAPHICS_PIPEL
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return pipelineState, nil
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}
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func (i *_ID3D12Device) CreateRenderTargetView(pResource *_ID3D12Resource1, pDesc *_D3D12_RENDER_TARGET_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
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func (i *_ID3D12Device) CreateRenderTargetView(pResource *_ID3D12Resource, pDesc *_D3D12_RENDER_TARGET_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
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syscall.Syscall6(i.vtbl.CreateRenderTargetView, 4, uintptr(unsafe.Pointer(i)),
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uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
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0, 0)
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@ -1445,7 +1445,7 @@ func (i *_ID3D12Device) CreateSampler(pDesc *_D3D12_SAMPLER_DESC, destDescriptor
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runtime.KeepAlive(pDesc)
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}
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func (i *_ID3D12Device) CreateShaderResourceView(pResource *_ID3D12Resource1, pDesc *_D3D12_SHADER_RESOURCE_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
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func (i *_ID3D12Device) CreateShaderResourceView(pResource *_ID3D12Resource, pDesc *_D3D12_SHADER_RESOURCE_VIEW_DESC, destDescriptor _D3D12_CPU_DESCRIPTOR_HANDLE) {
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syscall.Syscall6(i.vtbl.CreateShaderResourceView, 4, uintptr(unsafe.Pointer(i)),
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uintptr(unsafe.Pointer(pResource)), uintptr(unsafe.Pointer(pDesc)), destDescriptor.ptr,
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0, 0)
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@ -1748,63 +1748,60 @@ func (i *_ID3D12PipelineState) Release() {
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syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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}
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type _ID3D12Resource1 struct {
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vtbl *_ID3D12Resource1_Vtbl
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type _ID3D12Resource struct {
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vtbl *_ID3D12Resource_Vtbl
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}
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type _ID3D12Resource1_Vtbl struct {
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type _ID3D12Resource_Vtbl struct {
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QueryInterface uintptr
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AddRef uintptr
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Release uintptr
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GetPrivateData uintptr
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SetPrivateData uintptr
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SetPrivateDataInterface uintptr
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SetName uintptr
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GetDevice uintptr
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Map uintptr
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Unmap uintptr
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GetDesc uintptr
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GetGPUVirtualAddress uintptr
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WriteToSubresource uintptr
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ReadFromSubresource uintptr
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GetHeapProperties uintptr
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GetProtectedResourceSession uintptr
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GetPrivateData uintptr
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SetPrivateData uintptr
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SetPrivateDataInterface uintptr
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SetName uintptr
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GetDevice uintptr
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Map uintptr
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Unmap uintptr
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GetDesc uintptr
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GetGPUVirtualAddress uintptr
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WriteToSubresource uintptr
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}
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func (i *_ID3D12Resource1) GetDesc() _D3D12_RESOURCE_DESC {
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func (i *_ID3D12Resource) GetDesc() _D3D12_RESOURCE_DESC {
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var resourceDesc _D3D12_RESOURCE_DESC
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syscall.Syscall(i.vtbl.GetDesc, 2, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(&resourceDesc)), 0)
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return resourceDesc
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}
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func (i *_ID3D12Resource1) GetGPUVirtualAddress() _D3D12_GPU_VIRTUAL_ADDRESS {
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func (i *_ID3D12Resource) GetGPUVirtualAddress() _D3D12_GPU_VIRTUAL_ADDRESS {
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r, _, _ := syscall.Syscall(i.vtbl.GetGPUVirtualAddress, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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return _D3D12_GPU_VIRTUAL_ADDRESS(r)
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}
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func (i *_ID3D12Resource1) Map(subresource uint32, pReadRange *_D3D12_RANGE) (unsafe.Pointer, error) {
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func (i *_ID3D12Resource) Map(subresource uint32, pReadRange *_D3D12_RANGE) (unsafe.Pointer, error) {
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var data unsafe.Pointer
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r, _, _ := syscall.Syscall6(i.vtbl.Map, 4, uintptr(unsafe.Pointer(i)),
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uintptr(subresource), uintptr(unsafe.Pointer(pReadRange)), uintptr(unsafe.Pointer(&data)),
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0, 0)
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runtime.KeepAlive(pReadRange)
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if windows.Handle(r) != windows.S_OK {
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return nil, fmt.Errorf("directx: ID3D12Resource1::Map failed: %w", windows.Errno(r))
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return nil, fmt.Errorf("directx: ID3D12Resource::Map failed: %w", windows.Errno(r))
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}
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return data, nil
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}
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func (i *_ID3D12Resource1) Release() {
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func (i *_ID3D12Resource) Release() {
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syscall.Syscall(i.vtbl.Release, 1, uintptr(unsafe.Pointer(i)), 0, 0)
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}
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func (i *_ID3D12Resource1) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) error {
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func (i *_ID3D12Resource) Unmap(subresource uint32, pWrittenRange *_D3D12_RANGE) error {
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r, _, _ := syscall.Syscall(i.vtbl.Unmap, 3, uintptr(unsafe.Pointer(i)),
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uintptr(subresource), uintptr(unsafe.Pointer(pWrittenRange)))
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runtime.KeepAlive(pWrittenRange)
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if windows.Handle(r) != windows.S_OK {
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return fmt.Errorf("directx: ID3D12Resource1::Unmap failed: %w", windows.Errno(r))
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return fmt.Errorf("directx: ID3D12Resource::Unmap failed: %w", windows.Errno(r))
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}
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return nil
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}
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@ -2102,10 +2099,10 @@ type _IDXGISwapChain4_Vtbl struct {
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SetHDRMetaData uintptr
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}
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func (i *_IDXGISwapChain4) GetBuffer(buffer uint32) (*_ID3D12Resource1, error) {
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var resource *_ID3D12Resource1
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func (i *_IDXGISwapChain4) GetBuffer(buffer uint32) (*_ID3D12Resource, error) {
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var resource *_ID3D12Resource
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r, _, _ := syscall.Syscall6(i.vtbl.GetBuffer, 4, uintptr(unsafe.Pointer(i)),
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uintptr(buffer), uintptr(unsafe.Pointer(&_IID_ID3D12Resource1)), uintptr(unsafe.Pointer(&resource)),
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uintptr(buffer), uintptr(unsafe.Pointer(&_IID_ID3D12Resource)), uintptr(unsafe.Pointer(&resource)),
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0, 0)
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if windows.Handle(r) != windows.S_OK {
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return nil, fmt.Errorf("directx: IDXGISwapChain4::GetBuffer failed: %w", windows.Errno(r))
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@ -101,7 +101,7 @@ type Graphics struct {
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commandQueue *_ID3D12CommandQueue
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rtvDescriptorHeap *_ID3D12DescriptorHeap
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rtvDescriptorSize uint32
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renderTargets [frameCount]*_ID3D12Resource1
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renderTargets [frameCount]*_ID3D12Resource
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fences [frameCount]*_ID3D12Fence
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fenceValues [frameCount]uint64
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@ -126,8 +126,8 @@ type Graphics struct {
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// drawCommandList and copyCommandList are exclusive: if one is not empty, the other must be empty.
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vertices [frameCount][]*_ID3D12Resource1
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indices [frameCount][]*_ID3D12Resource1
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vertices [frameCount][]*_ID3D12Resource
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indices [frameCount][]*_ID3D12Resource
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factory *_IDXGIFactory4
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adapter *_IDXGIAdapter1
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@ -423,7 +423,7 @@ func (g *Graphics) Initialize() (ferr error) {
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return nil
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}
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func createBuffer(device *_ID3D12Device, bufferSize uint64, heapType _D3D12_HEAP_TYPE) (*_ID3D12Resource1, error) {
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func createBuffer(device *_ID3D12Device, bufferSize uint64, heapType _D3D12_HEAP_TYPE) (*_ID3D12Resource, error) {
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state := _D3D12_RESOURCE_STATE_GENERIC_READ
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if heapType == _D3D12_HEAP_TYPE_READBACK {
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state = _D3D12_RESOURCE_STATE_COPY_DEST
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@ -1245,13 +1245,13 @@ type Image struct {
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screen bool
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state _D3D12_RESOURCE_STATES
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texture *_ID3D12Resource1
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stencil *_ID3D12Resource1
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texture *_ID3D12Resource
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stencil *_ID3D12Resource
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layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
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numRows uint
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totalBytes uint64
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uploadingStagingBuffer *_ID3D12Resource1
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readingStagingBuffer *_ID3D12Resource1
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uploadingStagingBuffer *_ID3D12Resource
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readingStagingBuffer *_ID3D12Resource
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rtvDescriptorHeap *_ID3D12DescriptorHeap
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dsvDescriptorHeap *_ID3D12DescriptorHeap
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}
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@ -1439,7 +1439,7 @@ func (i *Image) ReplacePixels(args []*graphicsdriver.ReplacePixelsArgs) error {
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return nil
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}
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func (i *Image) resource() *_ID3D12Resource1 {
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func (i *Image) resource() *_ID3D12Resource {
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if i.screen {
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return i.graphics.renderTargets[i.graphics.frameIndex]
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}
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@ -274,7 +274,7 @@ type pipelineStates struct {
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samplerDescriptorHeap *_ID3D12DescriptorHeap
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constantBuffers [frameCount][]*_ID3D12Resource1
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constantBuffers [frameCount][]*_ID3D12Resource
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}
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const numConstantBufferAndSourceTextures = 1 + graphics.ShaderImageNum
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