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internal/ui: bug fix: compile error on mobiles
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@ -281,7 +281,7 @@ func (u *userInterfaceImpl) run(game Game, mainloop bool, options *RunOptions) (
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mgl = <-glContextCh
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} else {
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u.renderThread = thread.NewOSThread()
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graphicscommand.SetRenderingThread(u.renderThread)
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graphicscommand.SetRenderThread(u.renderThread)
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}
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g, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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