From 0e63241bcb511640fd604344d17bd56131c4c584 Mon Sep 17 00:00:00 2001 From: Hajime Hoshi Date: Sun, 22 Dec 2019 03:50:30 +0900 Subject: [PATCH] Update comments --- doc.go | 2 +- run.go | 3 +++ 2 files changed, 4 insertions(+), 1 deletion(-) diff --git a/doc.go b/doc.go index e5a4e16cd..c1fdee7b1 100644 --- a/doc.go +++ b/doc.go @@ -77,7 +77,7 @@ // // In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go' // statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that -// must be called on the main thread under some conditions (typically, before ebiten.Run is called). +// must be called on the main thread under some conditions (typically, before ebiten.RunGame is called). // // Environment variables // diff --git a/run.go b/run.go index 2bd2c7c63..d150cb74c 100644 --- a/run.go +++ b/run.go @@ -31,6 +31,9 @@ type Game interface { // Layout accepts a native outside size in device-independent pixels and returns the game's logical screen // size. // + // On desktops, the outside is a window or a monitor (fullscreen mode). On browsers, the outside is a body + // element. On mobiles, the outside is the phone's entire screen. + // // The screen scale is automatically adjusted to fit the outside. // // Layout is called at an initialization and whenever the outside size is changed.