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internal/glfw: add const definitions
This is one of the steps to merge internal/glfw and internal/goglfw. Updates #2703
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@ -45,54 +45,100 @@ const (
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)
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const (
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ModShift = ModifierKey(0x0001)
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ModControl = ModifierKey(0x0002)
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ModAlt = ModifierKey(0x0004)
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ModAlt = ModifierKey(0x0004)
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ModCapsLock = ModifierKey(0x0010)
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ModControl = ModifierKey(0x0002)
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ModNumLock = ModifierKey(0x0020)
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ModShift = ModifierKey(0x0001)
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ModSuper = ModifierKey(0x0008)
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)
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const (
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MouseButtonLeft = MouseButton(0)
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MouseButtonRight = MouseButton(1)
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MouseButtonMiddle = MouseButton(2)
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MouseButton3 = MouseButton(3)
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MouseButton4 = MouseButton(4)
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MouseButton1 = MouseButton(0)
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MouseButton2 = MouseButton(1)
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MouseButton3 = MouseButton(2)
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MouseButton4 = MouseButton(3)
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MouseButton5 = MouseButton(4)
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MouseButton6 = MouseButton(5)
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MouseButton7 = MouseButton(6)
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MouseButton8 = MouseButton(7)
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MouseButtonLast = MouseButton8
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MouseButtonLeft = MouseButton1
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MouseButtonRight = MouseButton2
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MouseButtonMiddle = MouseButton3
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)
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const (
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AutoIconify = Hint(0x00020006)
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ClientAPI = Hint(0x00022001)
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ContextCreationAPI = Hint(0x0002200B)
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ContextVersionMajor = Hint(0x00022002)
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ContextVersionMinor = Hint(0x00022003)
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Decorated = Hint(0x00020005)
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Floating = Hint(0x00020007)
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Focused = Hint(0x00020001)
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FocusOnShow = Hint(0x0002000C)
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Iconified = Hint(0x00020002)
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Maximized = Hint(0x00020008)
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MousePassthrough = Hint(0x0002000D)
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OpenGLForwardCompatible = Hint(0x00022006)
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OpenGLProfile = Hint(0x00022008)
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Resizable = Hint(0x00020003)
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TransparentFramebuffer = Hint(0x0002000A)
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Visible = Hint(0x00020004)
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AccumAlphaBits = Hint(0x0002100A)
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AccumBlueBits = Hint(0x00021009)
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AccumGreenBits = Hint(0x00021008)
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AccumRedBits = Hint(0x00021007)
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AlphaBits = Hint(0x00021004)
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AutoIconify = Hint(0x00020006)
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AuxBuffers = Hint(0x0002100B)
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BlueBits = Hint(0x00021003)
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CenterCursor = Hint(0x00020009)
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ClientAPI = Hint(0x00022001)
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ContextCreationAPI = Hint(0x0002200B)
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ContextNoError = Hint(0x0002200A)
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ContextReleaseBehavior = Hint(0x00022009)
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ContextRevision = Hint(0x00022004)
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ContextRobustness = Hint(0x00022005)
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ContextVersionMajor = Hint(0x00022002)
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ContextVersionMinor = Hint(0x00022003)
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Decorated = Hint(0x00020005)
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DepthBits = Hint(0x00021005)
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DoubleBuffer = Hint(0x00021010)
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Floating = Hint(0x00020007)
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Focused = Hint(0x00020001)
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FocusOnShow = Hint(0x0002000C)
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GreenBits = Hint(0x00021002)
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Hovered = Hint(0x0002000B)
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Iconified = Hint(0x00020002)
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Maximized = Hint(0x00020008)
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MousePassthrough = Hint(0x0002000D)
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OpenGLDebugContext = Hint(0x00022007)
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OpenGLForwardCompat = Hint(0x00022006)
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OpenGLProfile = Hint(0x00022008)
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RedBits = Hint(0x00021001)
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RefreshRate = Hint(0x0002100F)
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Resizable = Hint(0x00020003)
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Samples = Hint(0x0002100D)
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ScaleToMonitor = Hint(0x0002200C)
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SRGBCapable = Hint(0x0002100E)
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StencilBits = Hint(0x00021006)
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Stereo = Hint(0x0002100C)
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TransparentFramebuffer = Hint(0x0002000A)
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Visible = Hint(0x00020004)
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)
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const (
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CursorMode = InputMode(0x00033001)
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LockKeyMods = InputMode(0x00033004)
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RawMouseMotion = InputMode(0x00033005)
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StickyKeysMode = InputMode(0x00033002)
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StickyMouseButtonsMode = InputMode(0x00033003)
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)
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const (
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CursorDisabled = 0x00034003
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CursorHidden = 0x00034002
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CursorNormal = 0x00034001
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EGLContextAPI = 0x00036002
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NoAPI = 0
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OpenGLAPI = 0x00030001
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OpenGLCoreProfile = 0x00032001
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OpenGLESAPI = 0x00030002
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AnyReleaseBehavior = 0
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CursorDisabled = 0x00034003
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CursorHidden = 0x00034002
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CursorNormal = 0x00034001
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EGLContextAPI = 0x00036002
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LoseContextOnReset = 0x00031002
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NativeContextAPI = 0x00036001
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NoAPI = 0
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NoResetNotification = 0x00031001
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NoRobustness = 0
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OpenGLAPI = 0x00030001
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OpenGLAnyProfile = 0
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OpenGLCompatProfile = 0x00032002
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OpenGLCoreProfile = 0x00032001
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OpenGLESAPI = 0x00030002
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OSMesaContextAPI = 0x00036003
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ReleaseBehaviorFlush = 0x00035001
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ReleaseBehaviorNone = 0x00035002
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)
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const (
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@ -108,33 +154,38 @@ const (
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NoWindowContext = ErrorCode(0x0001000A)
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)
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func (e ErrorCode) String() string {
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func (e ErrorCode) Error() string {
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switch e {
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case NotInitialized:
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return "not initialized"
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return "the GLFW library is not initialized"
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case NoCurrentContext:
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return "no current context"
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return "there is no current context"
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case InvalidEnum:
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return "invalid enum"
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return "invalid argument for enum parameter"
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case InvalidValue:
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return "invalid value"
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return "invalid value for parameter"
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case OutOfMemory:
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return "out of memory"
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case APIUnavailable:
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return "API unavailable"
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return "the requested API is unavailable"
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case VersionUnavailable:
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return "version unavailable"
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return "the requested API version is unavailable"
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case PlatformError:
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return "platform error"
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return "a platform-specific error occurred"
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case FormatUnavailable:
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return "format unavailable"
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return "the requested format is unavailable"
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case NoWindowContext:
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return "no window context"
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return "the specified window has no context"
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default:
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return fmt.Sprintf("GLFW error code (%d)", e)
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return fmt.Sprintf("GLFW error (%d)", e)
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}
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}
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const (
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Connected = PeripheralEvent(0x00040001)
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Disconnected = PeripheralEvent(0x00040002)
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)
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const (
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ArrowCursor = StandardCursor(0x00036001)
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IBeamCursor = StandardCursor(0x00036002)
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@ -36,7 +36,7 @@ func (g *Graphics) SetGLFWClientAPI() {
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glfw.WindowHint(glfw.ContextVersionMinor, 2)
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// macOS requires forward-compatible and a core profile.
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if runtime.GOOS == "darwin" {
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glfw.WindowHint(glfw.OpenGLForwardCompatible, glfw.True)
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glfw.WindowHint(glfw.OpenGLForwardCompat, glfw.True)
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glfw.WindowHint(glfw.OpenGLProfile, glfw.OpenGLCoreProfile)
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}
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}
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@ -27,8 +27,8 @@ var glfwMouseButtonToMouseButton = map[glfw.MouseButton]MouseButton{
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glfw.MouseButtonLeft: MouseButton0,
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glfw.MouseButtonMiddle: MouseButton1,
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glfw.MouseButtonRight: MouseButton2,
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glfw.MouseButton3: MouseButton3,
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glfw.MouseButton4: MouseButton4,
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glfw.MouseButton4: MouseButton3,
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glfw.MouseButton5: MouseButton4,
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}
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func (u *userInterfaceImpl) registerInputCallbacks() {
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