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internal/uidriver/glfw: Refactoring: Remove unused functions
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@ -1441,18 +1441,6 @@ func (u *UserInterface) ResetForFrame() {
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u.m.Unlock()
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u.m.Unlock()
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}
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}
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func (u *UserInterface) MonitorPosition() (int, int) {
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if !u.isRunning() {
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return u.monitorPosition()
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}
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var mx, my int
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_ = u.t.Call(func() error {
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mx, my = u.monitorPosition()
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return nil
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})
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return mx, my
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}
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func (u *UserInterface) SetInitFocused(focused bool) {
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func (u *UserInterface) SetInitFocused(focused bool) {
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if u.isRunning() {
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if u.isRunning() {
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panic("ui: SetInitFocused must be called before the main loop")
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panic("ui: SetInitFocused must be called before the main loop")
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@ -1460,11 +1448,6 @@ func (u *UserInterface) SetInitFocused(focused bool) {
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u.setInitFocused(focused)
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u.setInitFocused(focused)
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}
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}
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func (u *UserInterface) monitorPosition() (int, int) {
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// TODO: dipFromGLFWMonitorPixel might be required.
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return u.currentMonitor().GetPos()
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}
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func (u *UserInterface) Input() driver.Input {
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func (u *UserInterface) Input() driver.Input {
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return &u.input
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return &u.input
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}
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}
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