internal/driver: remove Window

Closes #1983
This commit is contained in:
Hajime Hoshi 2022-02-06 20:02:03 +09:00
parent 80c03792cb
commit 0f09ddfbd2
8 changed files with 154 additions and 169 deletions

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@ -1,52 +0,0 @@
// Copyright 2019 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package driver
import (
"image"
)
type Window interface {
IsDecorated() bool
SetDecorated(decorated bool)
IsResizable() bool
SetResizable(resizable bool)
Position() (int, int)
SetPosition(x, y int)
Size() (int, int)
SetSize(width, height int)
SizeLimits() (minw, minh, maxw, maxh int)
SetSizeLimits(minw, minh, maxw, maxh int)
IsFloating() bool
SetFloating(floating bool)
Maximize()
IsMaximized() bool
Minimize()
IsMinimized() bool
SetIcon(iconImages []image.Image)
SetTitle(title string)
Restore()
IsBeingClosed() bool
SetClosingHandled(handled bool)
IsClosingHandled() bool
}

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@ -22,7 +22,6 @@ import (
"time" "time"
"github.com/hajimehoshi/ebiten/v2/internal/cbackend" "github.com/hajimehoshi/ebiten/v2/internal/cbackend"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
) )
const deviceScaleFactor = 1 const deviceScaleFactor = 1
@ -132,6 +131,6 @@ func (*UserInterface) Input() *Input {
return &theUserInterface.input return &theUserInterface.input
} }
func (*UserInterface) Window() driver.Window { func (*UserInterface) Window() *Window {
return nil return &Window{}
} }

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@ -27,7 +27,6 @@ import (
"time" "time"
"github.com/hajimehoshi/ebiten/v2/internal/devicescale" "github.com/hajimehoshi/ebiten/v2/internal/devicescale"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/glfw" "github.com/hajimehoshi/ebiten/v2/internal/glfw"
"github.com/hajimehoshi/ebiten/v2/internal/hooks" "github.com/hajimehoshi/ebiten/v2/internal/hooks"
"github.com/hajimehoshi/ebiten/v2/internal/thread" "github.com/hajimehoshi/ebiten/v2/internal/thread"
@ -102,7 +101,7 @@ type UserInterface struct {
fpsModeInited bool fpsModeInited bool
input Input input Input
iwindow window iwindow Window
sizeCallback glfw.SizeCallback sizeCallback glfw.SizeCallback
closeCallback glfw.CloseCallback closeCallback glfw.CloseCallback
@ -1435,7 +1434,7 @@ func (u *UserInterface) Input() *Input {
return &u.input return &u.input
} }
func (u *UserInterface) Window() driver.Window { func (u *UserInterface) Window() *Window {
return &u.iwindow return &u.iwindow
} }

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@ -19,7 +19,6 @@ import (
"time" "time"
"github.com/hajimehoshi/ebiten/v2/internal/devicescale" "github.com/hajimehoshi/ebiten/v2/internal/devicescale"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/gamepad" "github.com/hajimehoshi/ebiten/v2/internal/gamepad"
"github.com/hajimehoshi/ebiten/v2/internal/hooks" "github.com/hajimehoshi/ebiten/v2/internal/hooks"
) )
@ -665,6 +664,6 @@ func (u *UserInterface) Input() *Input {
return &u.input return &u.input
} }
func (u *UserInterface) Window() driver.Window { func (u *UserInterface) Window() *Window {
return nil return &Window{}
} }

View File

@ -34,7 +34,6 @@ import (
"golang.org/x/mobile/gl" "golang.org/x/mobile/gl"
"github.com/hajimehoshi/ebiten/v2/internal/devicescale" "github.com/hajimehoshi/ebiten/v2/internal/devicescale"
"github.com/hajimehoshi/ebiten/v2/internal/driver"
"github.com/hajimehoshi/ebiten/v2/internal/gamepad" "github.com/hajimehoshi/ebiten/v2/internal/gamepad"
"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand" "github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl" "github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
@ -450,8 +449,8 @@ func (u *UserInterface) Input() *Input {
return &u.input return &u.input
} }
func (u *UserInterface) Window() driver.Window { func (u *UserInterface) Window() *Window {
return nil return &Window{}
} }
type Touch struct { type Touch struct {

View File

@ -23,11 +23,11 @@ import (
"github.com/hajimehoshi/ebiten/v2/internal/glfw" "github.com/hajimehoshi/ebiten/v2/internal/glfw"
) )
type window struct { type Window struct {
ui *UserInterface ui *UserInterface
} }
func (w *window) IsDecorated() bool { func (w *Window) IsDecorated() bool {
if !w.ui.isRunning() { if !w.ui.isRunning() {
return w.ui.isInitWindowDecorated() return w.ui.isInitWindowDecorated()
} }
@ -38,7 +38,7 @@ func (w *window) IsDecorated() bool {
return v return v
} }
func (w *window) SetDecorated(decorated bool) { func (w *Window) SetDecorated(decorated bool) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
w.ui.setInitWindowDecorated(decorated) w.ui.setInitWindowDecorated(decorated)
return return
@ -53,7 +53,7 @@ func (w *window) SetDecorated(decorated bool) {
}) })
} }
func (w *window) IsResizable() bool { func (w *Window) IsResizable() bool {
if !w.ui.isRunning() { if !w.ui.isRunning() {
return w.ui.isInitWindowResizable() return w.ui.isInitWindowResizable()
} }
@ -64,7 +64,7 @@ func (w *window) IsResizable() bool {
return v return v
} }
func (w *window) SetResizable(resizable bool) { func (w *Window) SetResizable(resizable bool) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
w.ui.setInitWindowResizable(resizable) w.ui.setInitWindowResizable(resizable)
return return
@ -77,7 +77,7 @@ func (w *window) SetResizable(resizable bool) {
}) })
} }
func (w *window) IsFloating() bool { func (w *Window) IsFloating() bool {
if !w.ui.isRunning() { if !w.ui.isRunning() {
return w.ui.isInitWindowFloating() return w.ui.isInitWindowFloating()
} }
@ -88,7 +88,7 @@ func (w *window) IsFloating() bool {
return v return v
} }
func (w *window) SetFloating(floating bool) { func (w *Window) SetFloating(floating bool) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
w.ui.setInitWindowFloating(floating) w.ui.setInitWindowFloating(floating)
return return
@ -101,7 +101,7 @@ func (w *window) SetFloating(floating bool) {
}) })
} }
func (w *window) IsMaximized() bool { func (w *Window) IsMaximized() bool {
if !w.ui.isRunning() { if !w.ui.isRunning() {
return w.ui.isInitWindowMaximized() return w.ui.isInitWindowMaximized()
} }
@ -112,7 +112,7 @@ func (w *window) IsMaximized() bool {
return v return v
} }
func (w *window) Maximize() { func (w *Window) Maximize() {
if !w.IsResizable() { if !w.IsResizable() {
panic("ui: a window to maximize must be resizable") panic("ui: a window to maximize must be resizable")
} }
@ -123,7 +123,7 @@ func (w *window) Maximize() {
w.ui.t.Call(w.ui.maximizeWindow) w.ui.t.Call(w.ui.maximizeWindow)
} }
func (w *window) IsMinimized() bool { func (w *Window) IsMinimized() bool {
if !w.ui.isRunning() { if !w.ui.isRunning() {
return false return false
} }
@ -134,7 +134,7 @@ func (w *window) IsMinimized() bool {
return v return v
} }
func (w *window) Minimize() { func (w *Window) Minimize() {
if !w.ui.isRunning() { if !w.ui.isRunning() {
// Do nothing // Do nothing
return return
@ -142,7 +142,7 @@ func (w *window) Minimize() {
w.ui.t.Call(w.ui.iconifyWindow) w.ui.t.Call(w.ui.iconifyWindow)
} }
func (w *window) Restore() { func (w *Window) Restore() {
if !w.ui.isRunning() { if !w.ui.isRunning() {
// Do nothing // Do nothing
return return
@ -150,7 +150,7 @@ func (w *window) Restore() {
w.ui.t.Call(w.ui.restoreWindow) w.ui.t.Call(w.ui.restoreWindow)
} }
func (w *window) Position() (int, int) { func (w *Window) Position() (int, int) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
panic("ui: WindowPosition can't be called before the main loop starts") panic("ui: WindowPosition can't be called before the main loop starts")
} }
@ -173,7 +173,7 @@ func (w *window) Position() (int, int) {
return x, y return x, y
} }
func (w *window) SetPosition(x, y int) { func (w *Window) SetPosition(x, y int) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
w.ui.setInitWindowPositionInDIP(x, y) w.ui.setInitWindowPositionInDIP(x, y)
return return
@ -183,7 +183,7 @@ func (w *window) SetPosition(x, y int) {
}) })
} }
func (w *window) Size() (int, int) { func (w *Window) Size() (int, int) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
ww, wh := w.ui.getInitWindowSizeInDIP() ww, wh := w.ui.getInitWindowSizeInDIP()
return w.ui.adjustWindowSizeBasedOnSizeLimitsInDIP(ww, wh) return w.ui.adjustWindowSizeBasedOnSizeLimitsInDIP(ww, wh)
@ -196,7 +196,7 @@ func (w *window) Size() (int, int) {
return ww, wh return ww, wh
} }
func (w *window) SetSize(width, height int) { func (w *Window) SetSize(width, height int) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
w.ui.setInitWindowSizeInDIP(width, height) w.ui.setInitWindowSizeInDIP(width, height)
return return
@ -212,11 +212,11 @@ func (w *window) SetSize(width, height int) {
}) })
} }
func (w *window) SizeLimits() (minw, minh, maxw, maxh int) { func (w *Window) SizeLimits() (minw, minh, maxw, maxh int) {
return w.ui.getWindowSizeLimitsInDIP() return w.ui.getWindowSizeLimitsInDIP()
} }
func (w *window) SetSizeLimits(minw, minh, maxw, maxh int) { func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
if !w.ui.setWindowSizeLimitsInDIP(minw, minh, maxw, maxh) { if !w.ui.setWindowSizeLimitsInDIP(minw, minh, maxw, maxh) {
return return
} }
@ -227,12 +227,12 @@ func (w *window) SetSizeLimits(minw, minh, maxw, maxh int) {
w.ui.t.Call(w.ui.updateWindowSizeLimits) w.ui.t.Call(w.ui.updateWindowSizeLimits)
} }
func (w *window) SetIcon(iconImages []image.Image) { func (w *Window) SetIcon(iconImages []image.Image) {
// The icons are actually set at (*UserInterface).loop. // The icons are actually set at (*UserInterface).loop.
w.ui.setIconImages(iconImages) w.ui.setIconImages(iconImages)
} }
func (w *window) SetTitle(title string) { func (w *Window) SetTitle(title string) {
if !w.ui.isRunning() { if !w.ui.isRunning() {
w.ui.m.Lock() w.ui.m.Lock()
w.ui.title = title w.ui.title = title
@ -245,14 +245,14 @@ func (w *window) SetTitle(title string) {
}) })
} }
func (w *window) IsBeingClosed() bool { func (w *Window) IsBeingClosed() bool {
return w.ui.isWindowBeingClosed() return w.ui.isWindowBeingClosed()
} }
func (w *window) SetClosingHandled(handled bool) { func (w *Window) SetClosingHandled(handled bool) {
w.ui.setWindowClosingHandled(handled) w.ui.setWindowClosingHandled(handled)
} }
func (w *window) IsClosingHandled() bool { func (w *Window) IsClosingHandled() bool {
return w.ui.isWindowClosingHandled() return w.ui.isWindowClosingHandled()
} }

100
internal/ui/window_null.go Normal file
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@ -0,0 +1,100 @@
// Copyright 2022 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build android || js || ios || ebitencbackend
// +build android js ios ebitencbackend
package ui
import (
"image"
)
type Window struct{}
func (*Window) IsDecorated() bool {
return false
}
func (*Window) SetDecorated(decorated bool) {
}
func (*Window) IsResizable() bool {
return false
}
func (*Window) SetResizable(resizable bool) {
}
func (*Window) Position() (int, int) {
return 0, 0
}
func (*Window) SetPosition(x, y int) {
}
func (*Window) Size() (int, int) {
return 0, 0
}
func (*Window) SetSize(width, height int) {
}
func (*Window) SizeLimits() (minw, minh, maxw, maxh int) {
return -1, -1, -1, -1
}
func (*Window) SetSizeLimits(minw, minh, maxw, maxh int) {
}
func (*Window) IsFloating() bool {
return false
}
func (*Window) SetFloating(floating bool) {
}
func (*Window) Maximize() {
}
func (*Window) IsMaximized() bool {
return false
}
func (*Window) Minimize() {
}
func (*Window) IsMinimized() bool {
return false
}
func (*Window) SetIcon(iconImages []image.Image) {
}
func (*Window) SetTitle(title string) {
}
func (*Window) Restore() {
}
func (*Window) IsBeingClosed() bool {
return false
}
func (*Window) SetClosingHandled(handled bool) {
}
func (*Window) IsClosingHandled() bool {
return false
}

105
window.go
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@ -31,10 +31,7 @@ const (
// //
// IsWindowDecorated is concurrent-safe. // IsWindowDecorated is concurrent-safe.
func IsWindowDecorated() bool { func IsWindowDecorated() bool {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().IsDecorated()
return w.IsDecorated()
}
return false
} }
// SetWindowDecorated sets the state if the window is decorated. // SetWindowDecorated sets the state if the window is decorated.
@ -49,9 +46,7 @@ func IsWindowDecorated() bool {
// //
// SetWindowDecorated is concurrent-safe. // SetWindowDecorated is concurrent-safe.
func SetWindowDecorated(decorated bool) { func SetWindowDecorated(decorated bool) {
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetDecorated(decorated)
w.SetDecorated(decorated)
}
} }
// IsWindowResizable reports whether the window is resizable by the user's dragging on desktops. // IsWindowResizable reports whether the window is resizable by the user's dragging on desktops.
@ -59,10 +54,7 @@ func SetWindowDecorated(decorated bool) {
// //
// IsWindowResizable is concurrent-safe. // IsWindowResizable is concurrent-safe.
func IsWindowResizable() bool { func IsWindowResizable() bool {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().IsResizable()
return w.IsResizable()
}
return false
} }
// SetWindowResizable sets whether the window is resizable by the user's dragging on desktops. // SetWindowResizable sets whether the window is resizable by the user's dragging on desktops.
@ -77,9 +69,7 @@ func IsWindowResizable() bool {
// //
// SetWindowResizable is concurrent-safe. // SetWindowResizable is concurrent-safe.
func SetWindowResizable(resizable bool) { func SetWindowResizable(resizable bool) {
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetResizable(resizable)
w.SetResizable(resizable)
}
} }
// SetWindowTitle sets the title of the window. // SetWindowTitle sets the title of the window.
@ -88,9 +78,7 @@ func SetWindowResizable(resizable bool) {
// //
// SetWindowTitle is concurrent-safe. // SetWindowTitle is concurrent-safe.
func SetWindowTitle(title string) { func SetWindowTitle(title string) {
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetTitle(title)
w.SetTitle(title)
}
} }
// SetWindowIcon sets the icon of the game window. // SetWindowIcon sets the icon of the game window.
@ -114,9 +102,7 @@ func SetWindowTitle(title string) {
// //
// SetWindowIcon is concurrent-safe. // SetWindowIcon is concurrent-safe.
func SetWindowIcon(iconImages []image.Image) { func SetWindowIcon(iconImages []image.Image) {
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetIcon(iconImages)
w.SetIcon(iconImages)
}
} }
// WindowPosition returns the window position. // WindowPosition returns the window position.
@ -131,10 +117,7 @@ func SetWindowIcon(iconImages []image.Image) {
// //
// WindowPosition is concurrent-safe. // WindowPosition is concurrent-safe.
func WindowPosition() (x, y int) { func WindowPosition() (x, y int) {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().Position()
return w.Position()
}
return 0, 0
} }
// SetWindowPosition sets the window position. // SetWindowPosition sets the window position.
@ -148,9 +131,7 @@ func WindowPosition() (x, y int) {
// SetWindowPosition is concurrent-safe. // SetWindowPosition is concurrent-safe.
func SetWindowPosition(x, y int) { func SetWindowPosition(x, y int) {
atomic.StoreUint32(&windowPositionSetExplicitly, 1) atomic.StoreUint32(&windowPositionSetExplicitly, 1)
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetPosition(x, y)
w.SetPosition(x, y)
}
} }
var ( var (
@ -158,16 +139,11 @@ var (
) )
func initializeWindowPositionIfNeeded(width, height int) { func initializeWindowPositionIfNeeded(width, height int) {
w := ui.Get().Window()
if w == nil {
return
}
if atomic.LoadUint32(&windowPositionSetExplicitly) == 0 { if atomic.LoadUint32(&windowPositionSetExplicitly) == 0 {
sw, sh := ui.Get().ScreenSizeInFullscreen() sw, sh := ui.Get().ScreenSizeInFullscreen()
x := (sw - width) / 2 x := (sw - width) / 2
y := (sh - height) / 3 y := (sh - height) / 3
w.SetPosition(x, y) ui.Get().Window().SetPosition(x, y)
} }
} }
@ -178,10 +154,7 @@ func initializeWindowPositionIfNeeded(width, height int) {
// //
// WindowSize is concurrent-safe. // WindowSize is concurrent-safe.
func WindowSize() (int, int) { func WindowSize() (int, int) {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().Size()
return w.Size()
}
return 0, 0
} }
// SetWindowSize sets the window size on desktops. // SetWindowSize sets the window size on desktops.
@ -196,9 +169,7 @@ func SetWindowSize(width, height int) {
if width <= 0 || height <= 0 { if width <= 0 || height <= 0 {
panic("ebiten: width and height must be positive") panic("ebiten: width and height must be positive")
} }
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetSize(width, height)
w.SetSize(width, height)
}
} }
// WindowSizeLimits returns the limitation of the window size on desktops. // WindowSizeLimits returns the limitation of the window size on desktops.
@ -206,10 +177,7 @@ func SetWindowSize(width, height int) {
// //
// WindowSizeLimits is concurrent-safe. // WindowSizeLimits is concurrent-safe.
func WindowSizeLimits() (minw, minh, maxw, maxh int) { func WindowSizeLimits() (minw, minh, maxw, maxh int) {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().SizeLimits()
return w.SizeLimits()
}
return -1, -1, -1, -1
} }
// SetWindowSizeLimits sets the limitation of the window size on desktops. // SetWindowSizeLimits sets the limitation of the window size on desktops.
@ -217,9 +185,7 @@ func WindowSizeLimits() (minw, minh, maxw, maxh int) {
// //
// SetWindowSizeLimits is concurrent-safe. // SetWindowSizeLimits is concurrent-safe.
func SetWindowSizeLimits(minw, minh, maxw, maxh int) { func SetWindowSizeLimits(minw, minh, maxw, maxh int) {
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetSizeLimits(minw, minh, maxw, maxh)
w.SetSizeLimits(minw, minh, maxw, maxh)
}
} }
// IsWindowFloating reports whether the window is always shown above all the other windows. // IsWindowFloating reports whether the window is always shown above all the other windows.
@ -228,10 +194,7 @@ func SetWindowSizeLimits(minw, minh, maxw, maxh int) {
// //
// IsWindowFloating is concurrent-safe. // IsWindowFloating is concurrent-safe.
func IsWindowFloating() bool { func IsWindowFloating() bool {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().IsFloating()
return w.IsFloating()
}
return false
} }
// SetWindowFloating sets the state whether the window is always shown above all the other windows. // SetWindowFloating sets the state whether the window is always shown above all the other windows.
@ -243,9 +206,7 @@ func IsWindowFloating() bool {
// //
// SetWindowFloating is concurrent-safe. // SetWindowFloating is concurrent-safe.
func SetWindowFloating(float bool) { func SetWindowFloating(float bool) {
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetFloating(float)
w.SetFloating(float)
}
} }
// MaximizeWindow maximizes the window. // MaximizeWindow maximizes the window.
@ -259,9 +220,7 @@ func MaximizeWindow() {
if !IsWindowResizable() { if !IsWindowResizable() {
panic("ebiten: a window to maximize must be resizable") panic("ebiten: a window to maximize must be resizable")
} }
if w := ui.Get().Window(); w != nil { ui.Get().Window().Maximize()
w.Maximize()
}
} }
// IsWindowMaximized reports whether the window is maximized or not. // IsWindowMaximized reports whether the window is maximized or not.
@ -275,10 +234,7 @@ func IsWindowMaximized() bool {
if !IsWindowResizable() { if !IsWindowResizable() {
return false return false
} }
if w := ui.Get().Window(); w != nil { return ui.Get().Window().IsMaximized()
return w.IsMaximized()
}
return false
} }
// MinimizeWindow minimizes the window. // MinimizeWindow minimizes the window.
@ -289,9 +245,7 @@ func IsWindowMaximized() bool {
// //
// MinimizeWindow is concurrent-safe. // MinimizeWindow is concurrent-safe.
func MinimizeWindow() { func MinimizeWindow() {
if w := ui.Get().Window(); w != nil { ui.Get().Window().Minimize()
w.Minimize()
}
} }
// IsWindowMinimized reports whether the window is minimized or not. // IsWindowMinimized reports whether the window is minimized or not.
@ -300,10 +254,7 @@ func MinimizeWindow() {
// //
// IsWindowMinimized is concurrent-safe. // IsWindowMinimized is concurrent-safe.
func IsWindowMinimized() bool { func IsWindowMinimized() bool {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().IsMinimized()
return w.IsMinimized()
}
return false
} }
// RestoreWindow restores the window from its maximized or minimized state. // RestoreWindow restores the window from its maximized or minimized state.
@ -315,9 +266,7 @@ func RestoreWindow() {
if !IsWindowMaximized() && !IsWindowMinimized() { if !IsWindowMaximized() && !IsWindowMinimized() {
panic("ebiten: RestoreWindow must be called on a maximized or a minimized window") panic("ebiten: RestoreWindow must be called on a maximized or a minimized window")
} }
if w := ui.Get().Window(); w != nil { ui.Get().Window().Restore()
w.Restore()
}
} }
// IsWindowBeingClosed returns true when the user is trying to close the window on desktops. // IsWindowBeingClosed returns true when the user is trying to close the window on desktops.
@ -328,10 +277,7 @@ func RestoreWindow() {
// //
// IsWindowBeingClosed is concurrent-safe. // IsWindowBeingClosed is concurrent-safe.
func IsWindowBeingClosed() bool { func IsWindowBeingClosed() bool {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().IsBeingClosed()
return w.IsBeingClosed()
}
return false
} }
// SetWindowClosingHandled sets whether the window closing is handled or not on desktops. The default state is false. // SetWindowClosingHandled sets whether the window closing is handled or not on desktops. The default state is false.
@ -346,9 +292,7 @@ func IsWindowBeingClosed() bool {
// //
// SetWindowClosingHandled is concurrent-safe. // SetWindowClosingHandled is concurrent-safe.
func SetWindowClosingHandled(handled bool) { func SetWindowClosingHandled(handled bool) {
if w := ui.Get().Window(); w != nil { ui.Get().Window().SetClosingHandled(handled)
w.SetClosingHandled(handled)
}
} }
// IsWindowClosingHandled reports whether the window closing is handled or not on desktops by SetWindowClosingHandled. // IsWindowClosingHandled reports whether the window closing is handled or not on desktops by SetWindowClosingHandled.
@ -357,8 +301,5 @@ func SetWindowClosingHandled(handled bool) {
// //
// IsWindowClosingHandled is concurrent-safe. // IsWindowClosingHandled is concurrent-safe.
func IsWindowClosingHandled() bool { func IsWindowClosingHandled() bool {
if w := ui.Get().Window(); w != nil { return ui.Get().Window().IsClosingHandled()
return w.IsClosingHandled()
}
return false
} }