mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
parent
80c03792cb
commit
0f09ddfbd2
@ -1,52 +0,0 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package driver
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import (
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"image"
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)
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type Window interface {
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IsDecorated() bool
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SetDecorated(decorated bool)
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IsResizable() bool
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SetResizable(resizable bool)
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Position() (int, int)
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SetPosition(x, y int)
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Size() (int, int)
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SetSize(width, height int)
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SizeLimits() (minw, minh, maxw, maxh int)
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SetSizeLimits(minw, minh, maxw, maxh int)
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IsFloating() bool
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SetFloating(floating bool)
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Maximize()
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IsMaximized() bool
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Minimize()
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IsMinimized() bool
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SetIcon(iconImages []image.Image)
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SetTitle(title string)
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Restore()
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IsBeingClosed() bool
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SetClosingHandled(handled bool)
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IsClosingHandled() bool
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}
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@ -22,7 +22,6 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/cbackend"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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)
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const deviceScaleFactor = 1
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@ -132,6 +131,6 @@ func (*UserInterface) Input() *Input {
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return &theUserInterface.input
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}
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func (*UserInterface) Window() driver.Window {
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return nil
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func (*UserInterface) Window() *Window {
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return &Window{}
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}
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@ -27,7 +27,6 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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@ -102,7 +101,7 @@ type UserInterface struct {
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fpsModeInited bool
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input Input
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iwindow window
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iwindow Window
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sizeCallback glfw.SizeCallback
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closeCallback glfw.CloseCallback
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@ -1435,7 +1434,7 @@ func (u *UserInterface) Input() *Input {
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return &u.input
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}
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func (u *UserInterface) Window() driver.Window {
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func (u *UserInterface) Window() *Window {
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return &u.iwindow
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}
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@ -19,7 +19,6 @@ import (
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"time"
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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)
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@ -665,6 +664,6 @@ func (u *UserInterface) Input() *Input {
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return &u.input
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}
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func (u *UserInterface) Window() driver.Window {
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return nil
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func (u *UserInterface) Window() *Window {
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return &Window{}
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}
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@ -34,7 +34,6 @@ import (
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"golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/devicescale"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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@ -450,8 +449,8 @@ func (u *UserInterface) Input() *Input {
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return &u.input
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}
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func (u *UserInterface) Window() driver.Window {
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return nil
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func (u *UserInterface) Window() *Window {
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return &Window{}
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}
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type Touch struct {
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@ -23,11 +23,11 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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type window struct {
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type Window struct {
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ui *UserInterface
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}
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func (w *window) IsDecorated() bool {
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func (w *Window) IsDecorated() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowDecorated()
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}
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@ -38,7 +38,7 @@ func (w *window) IsDecorated() bool {
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return v
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}
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func (w *window) SetDecorated(decorated bool) {
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func (w *Window) SetDecorated(decorated bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowDecorated(decorated)
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return
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@ -53,7 +53,7 @@ func (w *window) SetDecorated(decorated bool) {
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})
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}
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func (w *window) IsResizable() bool {
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func (w *Window) IsResizable() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowResizable()
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}
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@ -64,7 +64,7 @@ func (w *window) IsResizable() bool {
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return v
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}
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func (w *window) SetResizable(resizable bool) {
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func (w *Window) SetResizable(resizable bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowResizable(resizable)
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return
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@ -77,7 +77,7 @@ func (w *window) SetResizable(resizable bool) {
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})
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}
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func (w *window) IsFloating() bool {
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func (w *Window) IsFloating() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowFloating()
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}
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@ -88,7 +88,7 @@ func (w *window) IsFloating() bool {
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return v
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}
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func (w *window) SetFloating(floating bool) {
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func (w *Window) SetFloating(floating bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowFloating(floating)
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return
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@ -101,7 +101,7 @@ func (w *window) SetFloating(floating bool) {
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})
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}
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func (w *window) IsMaximized() bool {
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func (w *Window) IsMaximized() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowMaximized()
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}
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@ -112,7 +112,7 @@ func (w *window) IsMaximized() bool {
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return v
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}
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func (w *window) Maximize() {
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func (w *Window) Maximize() {
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if !w.IsResizable() {
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panic("ui: a window to maximize must be resizable")
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}
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@ -123,7 +123,7 @@ func (w *window) Maximize() {
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w.ui.t.Call(w.ui.maximizeWindow)
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}
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func (w *window) IsMinimized() bool {
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func (w *Window) IsMinimized() bool {
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if !w.ui.isRunning() {
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return false
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}
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@ -134,7 +134,7 @@ func (w *window) IsMinimized() bool {
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return v
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}
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func (w *window) Minimize() {
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func (w *Window) Minimize() {
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if !w.ui.isRunning() {
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// Do nothing
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return
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@ -142,7 +142,7 @@ func (w *window) Minimize() {
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w.ui.t.Call(w.ui.iconifyWindow)
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}
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func (w *window) Restore() {
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func (w *Window) Restore() {
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if !w.ui.isRunning() {
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// Do nothing
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return
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@ -150,7 +150,7 @@ func (w *window) Restore() {
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w.ui.t.Call(w.ui.restoreWindow)
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}
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func (w *window) Position() (int, int) {
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func (w *Window) Position() (int, int) {
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if !w.ui.isRunning() {
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panic("ui: WindowPosition can't be called before the main loop starts")
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}
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@ -173,7 +173,7 @@ func (w *window) Position() (int, int) {
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return x, y
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}
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func (w *window) SetPosition(x, y int) {
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func (w *Window) SetPosition(x, y int) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowPositionInDIP(x, y)
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return
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@ -183,7 +183,7 @@ func (w *window) SetPosition(x, y int) {
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})
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}
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func (w *window) Size() (int, int) {
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func (w *Window) Size() (int, int) {
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if !w.ui.isRunning() {
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ww, wh := w.ui.getInitWindowSizeInDIP()
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return w.ui.adjustWindowSizeBasedOnSizeLimitsInDIP(ww, wh)
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@ -196,7 +196,7 @@ func (w *window) Size() (int, int) {
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return ww, wh
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}
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func (w *window) SetSize(width, height int) {
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func (w *Window) SetSize(width, height int) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowSizeInDIP(width, height)
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return
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@ -212,11 +212,11 @@ func (w *window) SetSize(width, height int) {
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})
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}
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func (w *window) SizeLimits() (minw, minh, maxw, maxh int) {
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func (w *Window) SizeLimits() (minw, minh, maxw, maxh int) {
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return w.ui.getWindowSizeLimitsInDIP()
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}
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func (w *window) SetSizeLimits(minw, minh, maxw, maxh int) {
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func (w *Window) SetSizeLimits(minw, minh, maxw, maxh int) {
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if !w.ui.setWindowSizeLimitsInDIP(minw, minh, maxw, maxh) {
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return
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}
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@ -227,12 +227,12 @@ func (w *window) SetSizeLimits(minw, minh, maxw, maxh int) {
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w.ui.t.Call(w.ui.updateWindowSizeLimits)
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}
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func (w *window) SetIcon(iconImages []image.Image) {
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func (w *Window) SetIcon(iconImages []image.Image) {
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// The icons are actually set at (*UserInterface).loop.
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w.ui.setIconImages(iconImages)
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}
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func (w *window) SetTitle(title string) {
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func (w *Window) SetTitle(title string) {
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if !w.ui.isRunning() {
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w.ui.m.Lock()
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w.ui.title = title
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@ -245,14 +245,14 @@ func (w *window) SetTitle(title string) {
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})
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}
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func (w *window) IsBeingClosed() bool {
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func (w *Window) IsBeingClosed() bool {
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return w.ui.isWindowBeingClosed()
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}
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func (w *window) SetClosingHandled(handled bool) {
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func (w *Window) SetClosingHandled(handled bool) {
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w.ui.setWindowClosingHandled(handled)
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}
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func (w *window) IsClosingHandled() bool {
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func (w *Window) IsClosingHandled() bool {
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return w.ui.isWindowClosingHandled()
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}
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100
internal/ui/window_null.go
Normal file
100
internal/ui/window_null.go
Normal file
@ -0,0 +1,100 @@
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// Copyright 2022 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
|
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// You may obtain a copy of the License at
|
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
|
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// distributed under the License is distributed on an "AS IS" BASIS,
|
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build android || js || ios || ebitencbackend
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// +build android js ios ebitencbackend
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package ui
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import (
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"image"
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)
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type Window struct{}
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func (*Window) IsDecorated() bool {
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return false
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}
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func (*Window) SetDecorated(decorated bool) {
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}
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func (*Window) IsResizable() bool {
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return false
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}
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func (*Window) SetResizable(resizable bool) {
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}
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func (*Window) Position() (int, int) {
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return 0, 0
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}
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func (*Window) SetPosition(x, y int) {
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}
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func (*Window) Size() (int, int) {
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return 0, 0
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}
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func (*Window) SetSize(width, height int) {
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}
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func (*Window) SizeLimits() (minw, minh, maxw, maxh int) {
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return -1, -1, -1, -1
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}
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func (*Window) SetSizeLimits(minw, minh, maxw, maxh int) {
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}
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func (*Window) IsFloating() bool {
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return false
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}
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func (*Window) SetFloating(floating bool) {
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}
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func (*Window) Maximize() {
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}
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func (*Window) IsMaximized() bool {
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return false
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}
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func (*Window) Minimize() {
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}
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func (*Window) IsMinimized() bool {
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return false
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}
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func (*Window) SetIcon(iconImages []image.Image) {
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}
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func (*Window) SetTitle(title string) {
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}
|
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|
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func (*Window) Restore() {
|
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}
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|
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func (*Window) IsBeingClosed() bool {
|
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return false
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}
|
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|
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func (*Window) SetClosingHandled(handled bool) {
|
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}
|
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|
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func (*Window) IsClosingHandled() bool {
|
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return false
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}
|
105
window.go
105
window.go
@ -31,10 +31,7 @@ const (
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//
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// IsWindowDecorated is concurrent-safe.
|
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func IsWindowDecorated() bool {
|
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if w := ui.Get().Window(); w != nil {
|
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return w.IsDecorated()
|
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}
|
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return false
|
||||
return ui.Get().Window().IsDecorated()
|
||||
}
|
||||
|
||||
// SetWindowDecorated sets the state if the window is decorated.
|
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@ -49,9 +46,7 @@ func IsWindowDecorated() bool {
|
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//
|
||||
// SetWindowDecorated is concurrent-safe.
|
||||
func SetWindowDecorated(decorated bool) {
|
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if w := ui.Get().Window(); w != nil {
|
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w.SetDecorated(decorated)
|
||||
}
|
||||
ui.Get().Window().SetDecorated(decorated)
|
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}
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||||
|
||||
// IsWindowResizable reports whether the window is resizable by the user's dragging on desktops.
|
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@ -59,10 +54,7 @@ func SetWindowDecorated(decorated bool) {
|
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//
|
||||
// IsWindowResizable is concurrent-safe.
|
||||
func IsWindowResizable() bool {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.IsResizable()
|
||||
}
|
||||
return false
|
||||
return ui.Get().Window().IsResizable()
|
||||
}
|
||||
|
||||
// SetWindowResizable sets whether the window is resizable by the user's dragging on desktops.
|
||||
@ -77,9 +69,7 @@ func IsWindowResizable() bool {
|
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//
|
||||
// SetWindowResizable is concurrent-safe.
|
||||
func SetWindowResizable(resizable bool) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetResizable(resizable)
|
||||
}
|
||||
ui.Get().Window().SetResizable(resizable)
|
||||
}
|
||||
|
||||
// SetWindowTitle sets the title of the window.
|
||||
@ -88,9 +78,7 @@ func SetWindowResizable(resizable bool) {
|
||||
//
|
||||
// SetWindowTitle is concurrent-safe.
|
||||
func SetWindowTitle(title string) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetTitle(title)
|
||||
}
|
||||
ui.Get().Window().SetTitle(title)
|
||||
}
|
||||
|
||||
// SetWindowIcon sets the icon of the game window.
|
||||
@ -114,9 +102,7 @@ func SetWindowTitle(title string) {
|
||||
//
|
||||
// SetWindowIcon is concurrent-safe.
|
||||
func SetWindowIcon(iconImages []image.Image) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetIcon(iconImages)
|
||||
}
|
||||
ui.Get().Window().SetIcon(iconImages)
|
||||
}
|
||||
|
||||
// WindowPosition returns the window position.
|
||||
@ -131,10 +117,7 @@ func SetWindowIcon(iconImages []image.Image) {
|
||||
//
|
||||
// WindowPosition is concurrent-safe.
|
||||
func WindowPosition() (x, y int) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.Position()
|
||||
}
|
||||
return 0, 0
|
||||
return ui.Get().Window().Position()
|
||||
}
|
||||
|
||||
// SetWindowPosition sets the window position.
|
||||
@ -148,9 +131,7 @@ func WindowPosition() (x, y int) {
|
||||
// SetWindowPosition is concurrent-safe.
|
||||
func SetWindowPosition(x, y int) {
|
||||
atomic.StoreUint32(&windowPositionSetExplicitly, 1)
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetPosition(x, y)
|
||||
}
|
||||
ui.Get().Window().SetPosition(x, y)
|
||||
}
|
||||
|
||||
var (
|
||||
@ -158,16 +139,11 @@ var (
|
||||
)
|
||||
|
||||
func initializeWindowPositionIfNeeded(width, height int) {
|
||||
w := ui.Get().Window()
|
||||
if w == nil {
|
||||
return
|
||||
}
|
||||
|
||||
if atomic.LoadUint32(&windowPositionSetExplicitly) == 0 {
|
||||
sw, sh := ui.Get().ScreenSizeInFullscreen()
|
||||
x := (sw - width) / 2
|
||||
y := (sh - height) / 3
|
||||
w.SetPosition(x, y)
|
||||
ui.Get().Window().SetPosition(x, y)
|
||||
}
|
||||
}
|
||||
|
||||
@ -178,10 +154,7 @@ func initializeWindowPositionIfNeeded(width, height int) {
|
||||
//
|
||||
// WindowSize is concurrent-safe.
|
||||
func WindowSize() (int, int) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.Size()
|
||||
}
|
||||
return 0, 0
|
||||
return ui.Get().Window().Size()
|
||||
}
|
||||
|
||||
// SetWindowSize sets the window size on desktops.
|
||||
@ -196,9 +169,7 @@ func SetWindowSize(width, height int) {
|
||||
if width <= 0 || height <= 0 {
|
||||
panic("ebiten: width and height must be positive")
|
||||
}
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetSize(width, height)
|
||||
}
|
||||
ui.Get().Window().SetSize(width, height)
|
||||
}
|
||||
|
||||
// WindowSizeLimits returns the limitation of the window size on desktops.
|
||||
@ -206,10 +177,7 @@ func SetWindowSize(width, height int) {
|
||||
//
|
||||
// WindowSizeLimits is concurrent-safe.
|
||||
func WindowSizeLimits() (minw, minh, maxw, maxh int) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.SizeLimits()
|
||||
}
|
||||
return -1, -1, -1, -1
|
||||
return ui.Get().Window().SizeLimits()
|
||||
}
|
||||
|
||||
// SetWindowSizeLimits sets the limitation of the window size on desktops.
|
||||
@ -217,9 +185,7 @@ func WindowSizeLimits() (minw, minh, maxw, maxh int) {
|
||||
//
|
||||
// SetWindowSizeLimits is concurrent-safe.
|
||||
func SetWindowSizeLimits(minw, minh, maxw, maxh int) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetSizeLimits(minw, minh, maxw, maxh)
|
||||
}
|
||||
ui.Get().Window().SetSizeLimits(minw, minh, maxw, maxh)
|
||||
}
|
||||
|
||||
// IsWindowFloating reports whether the window is always shown above all the other windows.
|
||||
@ -228,10 +194,7 @@ func SetWindowSizeLimits(minw, minh, maxw, maxh int) {
|
||||
//
|
||||
// IsWindowFloating is concurrent-safe.
|
||||
func IsWindowFloating() bool {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.IsFloating()
|
||||
}
|
||||
return false
|
||||
return ui.Get().Window().IsFloating()
|
||||
}
|
||||
|
||||
// SetWindowFloating sets the state whether the window is always shown above all the other windows.
|
||||
@ -243,9 +206,7 @@ func IsWindowFloating() bool {
|
||||
//
|
||||
// SetWindowFloating is concurrent-safe.
|
||||
func SetWindowFloating(float bool) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetFloating(float)
|
||||
}
|
||||
ui.Get().Window().SetFloating(float)
|
||||
}
|
||||
|
||||
// MaximizeWindow maximizes the window.
|
||||
@ -259,9 +220,7 @@ func MaximizeWindow() {
|
||||
if !IsWindowResizable() {
|
||||
panic("ebiten: a window to maximize must be resizable")
|
||||
}
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.Maximize()
|
||||
}
|
||||
ui.Get().Window().Maximize()
|
||||
}
|
||||
|
||||
// IsWindowMaximized reports whether the window is maximized or not.
|
||||
@ -275,10 +234,7 @@ func IsWindowMaximized() bool {
|
||||
if !IsWindowResizable() {
|
||||
return false
|
||||
}
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.IsMaximized()
|
||||
}
|
||||
return false
|
||||
return ui.Get().Window().IsMaximized()
|
||||
}
|
||||
|
||||
// MinimizeWindow minimizes the window.
|
||||
@ -289,9 +245,7 @@ func IsWindowMaximized() bool {
|
||||
//
|
||||
// MinimizeWindow is concurrent-safe.
|
||||
func MinimizeWindow() {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.Minimize()
|
||||
}
|
||||
ui.Get().Window().Minimize()
|
||||
}
|
||||
|
||||
// IsWindowMinimized reports whether the window is minimized or not.
|
||||
@ -300,10 +254,7 @@ func MinimizeWindow() {
|
||||
//
|
||||
// IsWindowMinimized is concurrent-safe.
|
||||
func IsWindowMinimized() bool {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.IsMinimized()
|
||||
}
|
||||
return false
|
||||
return ui.Get().Window().IsMinimized()
|
||||
}
|
||||
|
||||
// RestoreWindow restores the window from its maximized or minimized state.
|
||||
@ -315,9 +266,7 @@ func RestoreWindow() {
|
||||
if !IsWindowMaximized() && !IsWindowMinimized() {
|
||||
panic("ebiten: RestoreWindow must be called on a maximized or a minimized window")
|
||||
}
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.Restore()
|
||||
}
|
||||
ui.Get().Window().Restore()
|
||||
}
|
||||
|
||||
// IsWindowBeingClosed returns true when the user is trying to close the window on desktops.
|
||||
@ -328,10 +277,7 @@ func RestoreWindow() {
|
||||
//
|
||||
// IsWindowBeingClosed is concurrent-safe.
|
||||
func IsWindowBeingClosed() bool {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.IsBeingClosed()
|
||||
}
|
||||
return false
|
||||
return ui.Get().Window().IsBeingClosed()
|
||||
}
|
||||
|
||||
// SetWindowClosingHandled sets whether the window closing is handled or not on desktops. The default state is false.
|
||||
@ -346,9 +292,7 @@ func IsWindowBeingClosed() bool {
|
||||
//
|
||||
// SetWindowClosingHandled is concurrent-safe.
|
||||
func SetWindowClosingHandled(handled bool) {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
w.SetClosingHandled(handled)
|
||||
}
|
||||
ui.Get().Window().SetClosingHandled(handled)
|
||||
}
|
||||
|
||||
// IsWindowClosingHandled reports whether the window closing is handled or not on desktops by SetWindowClosingHandled.
|
||||
@ -357,8 +301,5 @@ func SetWindowClosingHandled(handled bool) {
|
||||
//
|
||||
// IsWindowClosingHandled is concurrent-safe.
|
||||
func IsWindowClosingHandled() bool {
|
||||
if w := ui.Get().Window(); w != nil {
|
||||
return w.IsClosingHandled()
|
||||
}
|
||||
return false
|
||||
return ui.Get().Window().IsClosingHandled()
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user