examples/isometric: Update the comment

This commit is contained in:
Hajime Hoshi 2021-10-02 12:57:22 +09:00
parent 291f5b89b8
commit 0f363615b7

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@ -190,7 +190,7 @@ func (g *Game) renderLevel(screen *ebiten.Image) {
target := screen
scale := g.camScale
// When zooming in, there can be slight gaps between tiles.
// When zooming in, tiles can have slight bleeding edges.
// To avoid them, render the result on an offscreen first and then scale it later.
if scaleLater {
if g.offscreen == nil {