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examples/isometric: Update the comment
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@ -190,7 +190,7 @@ func (g *Game) renderLevel(screen *ebiten.Image) {
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target := screen
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target := screen
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scale := g.camScale
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scale := g.camScale
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// When zooming in, there can be slight gaps between tiles.
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// When zooming in, tiles can have slight bleeding edges.
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// To avoid them, render the result on an offscreen first and then scale it later.
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// To avoid them, render the result on an offscreen first and then scale it later.
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if scaleLater {
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if scaleLater {
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if g.offscreen == nil {
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if g.offscreen == nil {
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