mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-01-12 12:08:58 +01:00
examples/isometric: Update the comment
This commit is contained in:
parent
291f5b89b8
commit
0f363615b7
@ -190,7 +190,7 @@ func (g *Game) renderLevel(screen *ebiten.Image) {
|
||||
target := screen
|
||||
scale := g.camScale
|
||||
|
||||
// When zooming in, there can be slight gaps between tiles.
|
||||
// When zooming in, tiles can have slight bleeding edges.
|
||||
// To avoid them, render the result on an offscreen first and then scale it later.
|
||||
if scaleLater {
|
||||
if g.offscreen == nil {
|
||||
|
Loading…
Reference in New Issue
Block a user