mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
Unify RenderTarget and Image into Image (#34)
This commit is contained in:
parent
f6809862d6
commit
0f8ac49055
@ -24,18 +24,18 @@ import (
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)
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type debugPrintState struct {
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textTexture *ebiten.Image
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debugPrintRenderTarget *ebiten.RenderTarget
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textImage *ebiten.Image
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debugPrintRenderTarget *ebiten.Image
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y int
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}
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var defaultDebugPrintState = new(debugPrintState)
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func DebugPrint(r *ebiten.RenderTarget, str string) {
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func DebugPrint(r *ebiten.Image, str string) {
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defaultDebugPrintState.DebugPrint(r, str)
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}
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func (d *debugPrintState) drawText(rt *ebiten.RenderTarget, str string, x, y int, c color.Color) {
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func (d *debugPrintState) drawText(rt *ebiten.Image, str string, x, y int, c color.Color) {
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parts := []ebiten.ImagePart{}
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locationX, locationY := 0, 0
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for _, c := range str {
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@ -57,16 +57,16 @@ func (d *debugPrintState) drawText(rt *ebiten.RenderTarget, str string, x, y int
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geo := ebiten.TranslateGeometry(float64(x)+1, float64(y))
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r, g, b, a := internal.RGBA(c)
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clr := ebiten.ScaleColor(r, g, b, a)
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rt.DrawImage(d.textTexture, parts, geo, clr)
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rt.DrawImage(d.textImage, parts, geo, clr)
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}
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func (d *debugPrintState) DebugPrint(r *ebiten.RenderTarget, str string) {
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if d.textTexture == nil {
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func (d *debugPrintState) DebugPrint(r *ebiten.Image, str string) {
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if d.textImage == nil {
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img, err := assets.TextImage()
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if err != nil {
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panic(err)
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}
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d.textTexture, err = ebiten.NewImage(img, ebiten.FilterNearest)
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d.textImage, err = ebiten.NewImageFromImage(img, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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@ -74,7 +74,7 @@ func (d *debugPrintState) DebugPrint(r *ebiten.RenderTarget, str string) {
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if d.debugPrintRenderTarget == nil {
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width, height := 256, 256
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var err error
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d.debugPrintRenderTarget, err = ebiten.NewRenderTarget(width, height, ebiten.FilterNearest)
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d.debugPrintRenderTarget, err = ebiten.NewImage(width, height, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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@ -32,9 +32,9 @@ func NewImageFromFile(path string, filter ebiten.Filter) (*ebiten.Image, image.I
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if err != nil {
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return nil, nil, err
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}
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texture, err := ebiten.NewImage(img, filter)
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img2, err := ebiten.NewImageFromImage(img, filter)
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if err != nil {
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return nil, nil, err
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}
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return texture, img, err
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return img2, img, err
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}
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@ -31,11 +31,11 @@ const (
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type Game struct {
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count int
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tmpRenderTarget *ebiten.RenderTarget
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tmpRenderTarget *ebiten.Image
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ebitenImage *ebiten.Image
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}
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func (g *Game) Update(r *ebiten.RenderTarget) error {
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func (g *Game) Update(r *ebiten.Image) error {
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g.count++
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g.count %= 600
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diff := float64(g.count) * 0.2
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@ -62,7 +62,7 @@ func (g *Game) Update(r *ebiten.RenderTarget) error {
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for i := 0; i < 10; i++ {
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geo := ebiten.TranslateGeometry(0, float64(i)*(diff))
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clr := ebiten.ColorMatrixI()
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if err := ebiten.DrawWholeImage(r, g.tmpRenderTarget.Image(), geo, clr); err != nil {
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if err := ebiten.DrawWholeImage(r, g.tmpRenderTarget, geo, clr); err != nil {
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return err
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}
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}
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@ -76,7 +76,7 @@ func main() {
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if err != nil {
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log.Fatal(err)
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}
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g.tmpRenderTarget, err = ebiten.NewRenderTarget(screenWidth, screenHeight, ebiten.FilterNearest)
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g.tmpRenderTarget, err = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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@ -112,7 +112,7 @@ func (f *Field) flushLine(j int) bool {
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return true
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}
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func (f *Field) Draw(r *ebiten.RenderTarget, images *Images, geo ebiten.GeometryMatrix) {
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func (f *Field) Draw(r *ebiten.Image, images *Images, geo ebiten.GeometryMatrix) {
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blocks := make([][]BlockType, len(f.blocks))
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for i, blockCol := range f.blocks {
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blocks[i] = make([]BlockType, len(blockCol))
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@ -33,7 +33,7 @@ func textWidth(str string) int {
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return charWidth * len(str)
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}
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func drawText(rt *ebiten.RenderTarget, images *Images, str string, ox, oy, scale int, c color.Color) {
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func drawText(rt *ebiten.Image, images *Images, str string, ox, oy, scale int, c color.Color) {
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fontImageId := images.GetImage("font")
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parts := []ebiten.ImagePart{}
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@ -66,7 +66,7 @@ func drawText(rt *ebiten.RenderTarget, images *Images, str string, ox, oy, scale
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rt.DrawImage(fontImageId, parts, geo, clr)
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}
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func drawTextWithShadow(rt *ebiten.RenderTarget, images *Images, str string, x, y, scale int, clr color.Color) {
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func drawTextWithShadow(rt *ebiten.Image, images *Images, str string, x, y, scale int, clr color.Color) {
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drawText(rt, images, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80})
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drawText(rt, images, str, x, y, scale, clr)
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}
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@ -70,7 +70,7 @@ func (game *Game) isInitialized() bool {
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return true
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}
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func (game *Game) Update(r *ebiten.RenderTarget) error {
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func (game *Game) Update(r *ebiten.Image) error {
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game.once.Do(func() {
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game.images = NewImages()
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for name, path := range imagePaths {
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@ -109,7 +109,7 @@ func (s *GameScene) Update(state *GameState) {
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}
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}
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func (s *GameScene) Draw(r *ebiten.RenderTarget, images *Images) {
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func (s *GameScene) Draw(r *ebiten.Image, images *Images) {
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r.Fill(color.White)
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field := images.GetImage("empty")
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@ -38,7 +38,7 @@ type Images struct {
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imagePaths chan namePath
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renderTargetSizes chan nameSize
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images map[string]*ebiten.Image
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renderTargets map[string]*ebiten.RenderTarget
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renderTargets map[string]*ebiten.Image
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sync.RWMutex
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}
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@ -47,7 +47,7 @@ func NewImages() *Images {
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imagePaths: make(chan namePath),
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renderTargetSizes: make(chan nameSize),
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images: map[string]*ebiten.Image{},
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renderTargets: map[string]*ebiten.RenderTarget{},
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renderTargets: map[string]*ebiten.Image{},
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}
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go func() {
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for {
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@ -81,7 +81,7 @@ func (i *Images) loopMain() {
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if err != nil {
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panic(err)
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}
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id, err := ebiten.NewImage(img, ebiten.FilterNearest)
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id, err := ebiten.NewImageFromImage(img, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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@ -93,7 +93,7 @@ func (i *Images) loopMain() {
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name := s.name
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size := s.size
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go func() {
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id, err := ebiten.NewRenderTarget(size.Width, size.Height, ebiten.FilterNearest)
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id, err := ebiten.NewImage(size.Width, size.Height, ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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@ -129,7 +129,7 @@ func (i *Images) GetImage(name string) *ebiten.Image {
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return i.images[name]
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}
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func (i *Images) GetRenderTarget(name string) *ebiten.RenderTarget {
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func (i *Images) GetRenderTarget(name string) *ebiten.Image {
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i.RLock()
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defer i.RUnlock()
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return i.renderTargets[name]
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@ -138,7 +138,7 @@ const blockHeight = 10
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const fieldBlockNumX = 10
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const fieldBlockNumY = 20
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func drawBlocks(r *ebiten.RenderTarget, images *Images, blocks [][]BlockType, geo ebiten.GeometryMatrix) {
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func drawBlocks(r *ebiten.Image, images *Images, blocks [][]BlockType, geo ebiten.GeometryMatrix) {
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parts := []ebiten.ImagePart{}
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for i, blockCol := range blocks {
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for j, block := range blockCol {
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@ -213,7 +213,7 @@ func (p *Piece) AbsorbInto(field *Field, x, y int, angle Angle) {
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}
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}
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func (p *Piece) Draw(r *ebiten.RenderTarget, images *Images, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
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func (p *Piece) Draw(r *ebiten.Image, images *Images, fieldX, fieldY int, pieceX, pieceY int, angle Angle) {
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size := len(p.blocks)
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blocks := make([][]BlockType, size)
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for i := range p.blocks {
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@ -29,7 +29,7 @@ func init() {
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type Scene interface {
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Update(state *GameState)
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Draw(r *ebiten.RenderTarget, images *Images)
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Draw(r *ebiten.Image, images *Images)
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}
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const transitionMaxCount = 20
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@ -60,7 +60,7 @@ func (s *SceneManager) Update(state *GameState) {
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}
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}
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func (s *SceneManager) Draw(r *ebiten.RenderTarget, images *Images) {
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func (s *SceneManager) Draw(r *ebiten.Image, images *Images) {
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if s.transitionCount == -1 {
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s.current.Draw(r, images)
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return
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@ -74,11 +74,11 @@ func (s *SceneManager) Draw(r *ebiten.RenderTarget, images *Images) {
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s.next.Draw(to, images)
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color := ebiten.ColorMatrixI()
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ebiten.DrawWholeImage(r, from.Image(), ebiten.GeometryMatrixI(), color)
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ebiten.DrawWholeImage(r, from, ebiten.GeometryMatrixI(), color)
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alpha := float64(s.transitionCount) / float64(transitionMaxCount)
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color.Elements[3][3] = alpha
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ebiten.DrawWholeImage(r, to.Image(), ebiten.GeometryMatrixI(), color)
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ebiten.DrawWholeImage(r, to, ebiten.GeometryMatrixI(), color)
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}
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func (s *SceneManager) GoTo(scene Scene) {
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@ -40,7 +40,7 @@ func (s *TitleScene) Update(state *GameState) {
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}
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}
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func (s *TitleScene) Draw(r *ebiten.RenderTarget, images *Images) {
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func (s *TitleScene) Draw(r *ebiten.Image, images *Images) {
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drawTitleBackground(r, images, s.count)
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drawLogo(r, images, "BLOCKS")
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@ -50,7 +50,7 @@ func (s *TitleScene) Draw(r *ebiten.RenderTarget, images *Images) {
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drawTextWithShadow(r, images, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
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}
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func drawTitleBackground(r *ebiten.RenderTarget, images *Images, c int) {
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func drawTitleBackground(r *ebiten.Image, images *Images, c int) {
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const imageWidth = 32
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const imageHeight = 32
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@ -73,7 +73,7 @@ func drawTitleBackground(r *ebiten.RenderTarget, images *Images, c int) {
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r.DrawImage(backgroundImage, parts, geo, clr)
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}
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func drawLogo(r *ebiten.RenderTarget, images *Images, str string) {
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func drawLogo(r *ebiten.Image, images *Images, str string) {
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scale := 4
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textWidth := textWidth(str) * scale
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x := (ScreenWidth - textWidth) / 2
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@ -36,7 +36,7 @@ type Game struct {
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gophersImage *ebiten.Image
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}
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func (g *Game) Update(r *ebiten.RenderTarget) error {
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func (g *Game) Update(r *ebiten.Image) error {
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g.count++
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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g.horizontalCount--
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@ -60,7 +60,9 @@ func (g *Game) Update(r *ebiten.RenderTarget) error {
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geo.Concat(ebiten.TranslateGeometry(screenWidth/2, screenHeight/2))
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//clr := ebiten.RotateHue(float64(g.count%180) * 2 * math.Pi / 180)
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clr := ebiten.ColorMatrixI()
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ebiten.DrawWholeImage(r, g.gophersImage, geo, clr)
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if err := ebiten.DrawWholeImage(r, g.gophersImage, geo, clr); err != nil {
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return err
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}
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return nil
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}
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@ -32,15 +32,15 @@ const mosaicRatio = 16
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type Game struct {
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gophersImage *ebiten.Image
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gophersRenderTarget *ebiten.RenderTarget
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gophersRenderTarget *ebiten.Image
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}
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func (g *Game) Update(r *ebiten.RenderTarget) error {
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func (g *Game) Update(r *ebiten.Image) error {
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geo := ebiten.ScaleGeometry(1.0/mosaicRatio, 1.0/mosaicRatio)
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ebiten.DrawWholeImage(g.gophersRenderTarget, g.gophersImage, geo, ebiten.ColorMatrixI())
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geo = ebiten.ScaleGeometry(mosaicRatio/2.0, mosaicRatio/2.0)
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ebiten.DrawWholeImage(r, g.gophersRenderTarget.Image(), geo, ebiten.ColorMatrixI())
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ebiten.DrawWholeImage(r, g.gophersRenderTarget, geo, ebiten.ColorMatrixI())
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return nil
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}
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@ -52,7 +52,7 @@ func main() {
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log.Fatal(err)
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}
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w, h := g.gophersImage.Size()
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g.gophersRenderTarget, err = ebiten.NewRenderTarget(w/mosaicRatio, h/mosaicRatio, ebiten.FilterNearest)
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g.gophersRenderTarget, err = ebiten.NewImage(w/mosaicRatio, h/mosaicRatio, ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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@ -33,11 +33,11 @@ const (
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type Game struct {
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inited bool
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count int
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brushRenderTarget *ebiten.RenderTarget
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canvasRenderTarget *ebiten.RenderTarget
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brushRenderTarget *ebiten.Image
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canvasRenderTarget *ebiten.Image
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}
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func (g *Game) Update(r *ebiten.RenderTarget) error {
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func (g *Game) Update(r *ebiten.Image) error {
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if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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g.count++
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}
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@ -54,10 +54,10 @@ func (g *Game) Update(r *ebiten.RenderTarget) error {
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clr := ebiten.ScaleColor(1.0, 0.25, 0.25, 1.0)
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theta := 2.0 * math.Pi * float64(g.count%60) / 60.0
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clr.Concat(ebiten.RotateHue(theta))
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ebiten.DrawWholeImage(g.canvasRenderTarget, g.brushRenderTarget.Image(), geo, clr)
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ebiten.DrawWholeImage(g.canvasRenderTarget, g.brushRenderTarget, geo, clr)
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}
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ebiten.DrawWholeImage(r, g.canvasRenderTarget.Image(), ebiten.GeometryMatrixI(), ebiten.ColorMatrixI())
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ebiten.DrawWholeImage(r, g.canvasRenderTarget, ebiten.GeometryMatrixI(), ebiten.ColorMatrixI())
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ebitenutil.DebugPrint(r, fmt.Sprintf("(%d, %d)", mx, my))
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return nil
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@ -66,11 +66,11 @@ func (g *Game) Update(r *ebiten.RenderTarget) error {
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func main() {
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g := new(Game)
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var err error
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g.brushRenderTarget, err = ebiten.NewRenderTarget(1, 1, ebiten.FilterNearest)
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g.brushRenderTarget, err = ebiten.NewImage(1, 1, ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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g.canvasRenderTarget, err = ebiten.NewRenderTarget(screenWidth, screenHeight, ebiten.FilterNearest)
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g.canvasRenderTarget, err = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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@ -32,7 +32,7 @@ type Game struct {
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gophersImage *ebiten.Image
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}
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func (g *Game) Update(r *ebiten.RenderTarget) error {
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func (g *Game) Update(r *ebiten.Image) error {
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parts := []ebiten.ImagePart{}
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w, h := g.gophersImage.Size()
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for i := 0; i < h; i++ {
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@ -47,12 +47,12 @@ func glFilter(f Filter) int {
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}
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}
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// NewRenderTarget returns a new RenderTarget.
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func NewRenderTarget(width, height int, filter Filter) (*RenderTarget, error) {
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return currentUI.newRenderTarget(width, height, glFilter(filter))
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// NewImage returns an empty image.
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func NewImage(width, height int, filter Filter) (*Image, error) {
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return currentUI.newImage(width, height, glFilter(filter))
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}
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// NewImage returns a new image.
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func NewImage(img image.Image, filter Filter) (*Image, error) {
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return currentUI.newImage(img, glFilter(filter))
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// NewImage creates a new image with the given image (img).
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func NewImageFromImage(img image.Image, filter Filter) (*Image, error) {
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return currentUI.newImageFromImage(img, glFilter(filter))
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}
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17
graphics.go
17
graphics.go
@ -16,10 +16,6 @@ limitations under the License.
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package ebiten
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import (
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"github.com/hajimehoshi/ebiten/internal/opengl"
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)
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// A Rect represents a rectangle.
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type Rect struct {
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X float64
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@ -35,7 +31,7 @@ type ImagePart struct {
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}
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// DrawWholeImage draws the whole image.
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func DrawWholeImage(r *RenderTarget, image *Image, geo GeometryMatrix, color ColorMatrix) error {
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func DrawWholeImage(r *Image, image *Image, geo GeometryMatrix, color ColorMatrix) error {
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w, h := image.Size()
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parts := []ImagePart{
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{Rect{0, 0, float64(w), float64(h)}, Rect{0, 0, float64(w), float64(h)}},
|
||||
@ -51,14 +47,3 @@ const (
|
||||
FilterNearest Filter = iota
|
||||
FilterLinear
|
||||
)
|
||||
|
||||
// An Image represents an image to be rendered.
|
||||
// An image's pixels are stored as non alpha-premultiplied.
|
||||
type Image struct {
|
||||
glTexture *opengl.Texture
|
||||
}
|
||||
|
||||
// Size returns the size of the image.
|
||||
func (i *Image) Size() (width int, height int) {
|
||||
return i.glTexture.Size()
|
||||
}
|
||||
|
@ -27,12 +27,17 @@ func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsCo
|
||||
return nil, err
|
||||
}
|
||||
|
||||
screen, err := newInnerRenderTarget(screenWidth, screenHeight, gl.NEAREST)
|
||||
texture, err := opengl.NewTexture(screenWidth, screenHeight, gl.NEAREST)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
screen, err := newInnerImage(texture, gl.NEAREST)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
c := &graphicsContext{
|
||||
defaultR: &innerRenderTarget{r, nil},
|
||||
defaultR: &innerImage{r, nil},
|
||||
screen: screen,
|
||||
screenScale: screenScale,
|
||||
}
|
||||
@ -40,15 +45,15 @@ func newGraphicsContext(screenWidth, screenHeight, screenScale int) (*graphicsCo
|
||||
}
|
||||
|
||||
type graphicsContext struct {
|
||||
screen *innerRenderTarget
|
||||
defaultR *innerRenderTarget
|
||||
screen *innerImage
|
||||
defaultR *innerImage
|
||||
screenScale int
|
||||
}
|
||||
|
||||
func (c *graphicsContext) dispose() {
|
||||
// NOTE: Now this method is not used anywhere.
|
||||
glRenderTarget := c.screen.glRenderTarget
|
||||
glTexture := c.screen.image.glTexture
|
||||
glTexture := c.screen.glTexture
|
||||
|
||||
glRenderTarget.Dispose()
|
||||
glTexture.Dispose()
|
||||
@ -64,11 +69,11 @@ func (c *graphicsContext) postUpdate() error {
|
||||
scale := float64(c.screenScale)
|
||||
geo := ScaleGeometry(scale, scale)
|
||||
clr := ColorMatrixI()
|
||||
w, h := c.screen.image.Size()
|
||||
w, h := c.screen.size()
|
||||
parts := []ImagePart{
|
||||
{Rect{0, 0, float64(w), float64(h)}, Rect{0, 0, float64(w), float64(h)}},
|
||||
}
|
||||
if err := c.defaultR.DrawImage(c.screen.image, parts, geo, clr); err != nil {
|
||||
if err := c.defaultR.drawImage(c.screen, parts, geo, clr); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
|
@ -24,35 +24,29 @@ import (
|
||||
"image/color"
|
||||
)
|
||||
|
||||
type innerRenderTarget struct {
|
||||
glRenderTarget *opengl.RenderTarget
|
||||
image *Image
|
||||
type innerImage struct {
|
||||
// TODO: Rename them later.
|
||||
glRenderTarget *opengl.Image
|
||||
glTexture *opengl.Texture
|
||||
}
|
||||
|
||||
func newInnerRenderTarget(width, height int, filter int) (*innerRenderTarget, error) {
|
||||
glTexture, err := opengl.NewTexture(width, height, filter)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
func newInnerImage(glTexture *opengl.Texture, filter int) (*innerImage, error) {
|
||||
glRenderTarget, err := opengl.NewRenderTargetFromTexture(glTexture)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
image := &Image{glTexture}
|
||||
return &innerRenderTarget{glRenderTarget, image}, nil
|
||||
return &innerImage{glRenderTarget, glTexture}, nil
|
||||
}
|
||||
|
||||
func (r *innerRenderTarget) size() (width, height int) {
|
||||
func (r *innerImage) size() (width, height int) {
|
||||
return r.glRenderTarget.Size()
|
||||
}
|
||||
|
||||
func (r *innerRenderTarget) Clear() error {
|
||||
func (r *innerImage) Clear() error {
|
||||
return r.Fill(color.Transparent)
|
||||
}
|
||||
|
||||
func (r *innerRenderTarget) Fill(clr color.Color) error {
|
||||
func (r *innerImage) Fill(clr color.Color) error {
|
||||
if err := r.glRenderTarget.SetAsViewport(); err != nil {
|
||||
return err
|
||||
}
|
||||
@ -62,20 +56,19 @@ func (r *innerRenderTarget) Fill(clr color.Color) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *innerRenderTarget) DrawImage(image *Image, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) error {
|
||||
func (r *innerImage) drawImage(image *innerImage, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) error {
|
||||
if err := r.glRenderTarget.SetAsViewport(); err != nil {
|
||||
return err
|
||||
}
|
||||
glTexture := image.glTexture
|
||||
w, h := glTexture.Size()
|
||||
w, h := image.glTexture.Size()
|
||||
quads := textureQuads(parts, w, h)
|
||||
targetNativeTexture := gl.Texture(0)
|
||||
if r.image != nil {
|
||||
targetNativeTexture = r.image.glTexture.Native()
|
||||
if r.glTexture != nil {
|
||||
targetNativeTexture = r.glTexture.Native()
|
||||
}
|
||||
w2, h2 := r.size()
|
||||
projectionMatrix := r.glRenderTarget.ProjectionMatrix()
|
||||
shader.DrawTexture(glTexture.Native(), targetNativeTexture, w2, h2, projectionMatrix, quads, &geo, &color)
|
||||
shader.DrawTexture(image.glTexture.Native(), targetNativeTexture, w2, h2, projectionMatrix, quads, &geo, &color)
|
||||
return nil
|
||||
}
|
||||
|
||||
@ -108,36 +101,36 @@ type syncer interface {
|
||||
Sync(func())
|
||||
}
|
||||
|
||||
type RenderTarget struct {
|
||||
type Image struct {
|
||||
syncer syncer
|
||||
inner *innerRenderTarget
|
||||
inner *innerImage
|
||||
}
|
||||
|
||||
func (r *RenderTarget) Image() *Image {
|
||||
return r.inner.image
|
||||
}
|
||||
|
||||
func (r *RenderTarget) Size() (width, height int) {
|
||||
func (r *Image) Size() (width, height int) {
|
||||
return r.inner.size()
|
||||
}
|
||||
|
||||
func (r *RenderTarget) Clear() (err error) {
|
||||
func (r *Image) Clear() (err error) {
|
||||
r.syncer.Sync(func() {
|
||||
err = r.inner.Clear()
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func (r *RenderTarget) Fill(clr color.Color) (err error) {
|
||||
func (r *Image) Fill(clr color.Color) (err error) {
|
||||
r.syncer.Sync(func() {
|
||||
err = r.inner.Fill(clr)
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func (r *RenderTarget) DrawImage(image *Image, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) (err error) {
|
||||
func (r *Image) DrawImage(image *Image, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) (err error) {
|
||||
return r.drawImage(image.inner, parts, geo, color)
|
||||
}
|
||||
|
||||
func (r *Image) drawImage(image *innerImage, parts []ImagePart, geo GeometryMatrix, color ColorMatrix) (err error) {
|
||||
r.syncer.Sync(func() {
|
||||
err = r.inner.DrawImage(image, parts, geo, color)
|
||||
err = r.inner.drawImage(image, parts, geo, color)
|
||||
})
|
||||
return
|
||||
}
|
@ -37,15 +37,15 @@ func orthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
|
||||
}
|
||||
}
|
||||
|
||||
type RenderTarget struct {
|
||||
type Image struct {
|
||||
framebuffer gl.Framebuffer
|
||||
width int
|
||||
height int
|
||||
flipY bool
|
||||
}
|
||||
|
||||
func NewZeroRenderTarget(width, height int) (*RenderTarget, error) {
|
||||
r := &RenderTarget{
|
||||
func NewZeroRenderTarget(width, height int) (*Image, error) {
|
||||
r := &Image{
|
||||
width: width,
|
||||
height: height,
|
||||
flipY: true,
|
||||
@ -53,24 +53,24 @@ func NewZeroRenderTarget(width, height int) (*RenderTarget, error) {
|
||||
return r, nil
|
||||
}
|
||||
|
||||
func NewRenderTargetFromTexture(texture *Texture) (*RenderTarget, error) {
|
||||
func NewRenderTargetFromTexture(texture *Texture) (*Image, error) {
|
||||
framebuffer, err := createFramebuffer(texture.Native())
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
w, h := texture.Size()
|
||||
return &RenderTarget{
|
||||
return &Image{
|
||||
framebuffer: framebuffer,
|
||||
width: w,
|
||||
height: h,
|
||||
}, nil
|
||||
}
|
||||
|
||||
func (r *RenderTarget) Size() (width, height int) {
|
||||
func (r *Image) Size() (width, height int) {
|
||||
return r.width, r.height
|
||||
}
|
||||
|
||||
func (r *RenderTarget) Dispose() {
|
||||
func (r *Image) Dispose() {
|
||||
r.framebuffer.Delete()
|
||||
}
|
||||
|
||||
@ -83,13 +83,10 @@ func createFramebuffer(nativeTexture gl.Texture) (gl.Framebuffer, error) {
|
||||
return 0, errors.New("creating framebuffer failed")
|
||||
}
|
||||
|
||||
gl.ClearColor(0, 0, 0, 0)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
|
||||
return framebuffer, nil
|
||||
}
|
||||
|
||||
func (r *RenderTarget) SetAsViewport() error {
|
||||
func (r *Image) SetAsViewport() error {
|
||||
gl.Flush()
|
||||
r.framebuffer.Bind()
|
||||
err := gl.CheckFramebufferStatus(gl.FRAMEBUFFER)
|
||||
@ -106,7 +103,7 @@ func (r *RenderTarget) SetAsViewport() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *RenderTarget) ProjectionMatrix() [4][4]float64 {
|
||||
func (r *Image) ProjectionMatrix() [4][4]float64 {
|
||||
width := internal.NextPowerOf2Int(r.width)
|
||||
height := internal.NextPowerOf2Int(r.height)
|
||||
m := orthoProjectionMatrix(0, width, 0, height)
|
||||
|
5
run.go
5
run.go
@ -17,8 +17,11 @@ limitations under the License.
|
||||
package ebiten
|
||||
|
||||
// Run runs the game.
|
||||
// f is a function which is called at every frame.
|
||||
// The argument (*Image) is the render target that represents the screen.
|
||||
//
|
||||
// This function must be called from the main thread.
|
||||
func Run(f func(*RenderTarget) error, width, height, scale int, title string) error {
|
||||
func Run(f func(*Image) error, width, height, scale int, title string) error {
|
||||
err := startUI(width, height, scale, title)
|
||||
if err != nil {
|
||||
return err
|
||||
|
35
ui.go
35
ui.go
@ -110,14 +110,14 @@ func (u *ui) Sync(f func()) {
|
||||
u.use(f)
|
||||
}
|
||||
|
||||
func (u *ui) draw(f func(*RenderTarget) error) (err error) {
|
||||
func (u *ui) draw(f func(*Image) error) (err error) {
|
||||
u.use(func() {
|
||||
err = u.graphicsContext.preUpdate()
|
||||
})
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
err = f(&RenderTarget{syncer: u, inner: u.graphicsContext.screen})
|
||||
err = f(&Image{syncer: u, inner: u.graphicsContext.screen})
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
@ -131,26 +131,39 @@ func (u *ui) draw(f func(*RenderTarget) error) (err error) {
|
||||
return
|
||||
}
|
||||
|
||||
func (u *ui) newImage(img image.Image, filter int) (*Image, error) {
|
||||
var i *Image
|
||||
func (u *ui) newImageFromImage(img image.Image, filter int) (*Image, error) {
|
||||
var innerImage *innerImage
|
||||
var err error
|
||||
u.use(func() {
|
||||
glTexture, err := opengl.NewTextureFromImage(img, filter)
|
||||
var texture *opengl.Texture
|
||||
texture, err = opengl.NewTextureFromImage(img, filter)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
i = &Image{glTexture}
|
||||
innerImage, err = newInnerImage(texture, filter)
|
||||
})
|
||||
return i, err
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &Image{u, innerImage}, nil
|
||||
}
|
||||
|
||||
func (u *ui) newRenderTarget(width, height int, filter int) (*RenderTarget, error) {
|
||||
var innerRenderTarget *innerRenderTarget
|
||||
func (u *ui) newImage(width, height int, filter int) (*Image, error) {
|
||||
var innerImage *innerImage
|
||||
var err error
|
||||
u.use(func() {
|
||||
innerRenderTarget, err = newInnerRenderTarget(width, height, filter)
|
||||
var texture *opengl.Texture
|
||||
texture, err = opengl.NewTexture(width, height, filter)
|
||||
if err != nil {
|
||||
return
|
||||
}
|
||||
innerImage, err = newInnerImage(texture, filter)
|
||||
innerImage.Clear()
|
||||
})
|
||||
return &RenderTarget{u, innerRenderTarget}, err
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &Image{u, innerImage}, nil
|
||||
}
|
||||
|
||||
func (u *ui) run() {
|
||||
|
Loading…
Reference in New Issue
Block a user