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internal/graphicsdriver/directx: refactoring
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0f52381580
commit
0f9ec45709
@ -1048,15 +1048,16 @@ var (
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procCreateDXGIFactory2 = dxgi.NewProc("CreateDXGIFactory2")
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)
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func _D3D12CreateDevice(pAdapter unsafe.Pointer, minimumFeatureLevel _D3D_FEATURE_LEVEL, riid *windows.GUID, ppDevice *unsafe.Pointer) error {
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r, _, _ := procD3D12CreateDevice.Call(uintptr(pAdapter), uintptr(minimumFeatureLevel), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppDevice)))
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if ppDevice == nil && uint32(r) != uint32(windows.S_FALSE) {
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return fmt.Errorf("directx: D3D12CreateDevice failed: HRESULT(%d)", uint32(r))
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func _D3D12CreateDevice(pAdapter unsafe.Pointer, minimumFeatureLevel _D3D_FEATURE_LEVEL, riid *windows.GUID) (unsafe.Pointer, error) {
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var v unsafe.Pointer
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r, _, _ := procD3D12CreateDevice.Call(uintptr(pAdapter), uintptr(minimumFeatureLevel), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
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if v == nil && uint32(r) != uint32(windows.S_FALSE) {
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return nil, fmt.Errorf("directx: D3D12CreateDevice failed: HRESULT(%d)", uint32(r))
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}
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if ppDevice != nil && uint32(r) != uint32(windows.S_OK) {
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return fmt.Errorf("directx: D3D12CreateDevice failed: HRESULT(%d)", uint32(r))
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if v != nil && uint32(r) != uint32(windows.S_OK) {
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return nil, fmt.Errorf("directx: D3D12CreateDevice failed: HRESULT(%d)", uint32(r))
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}
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return nil
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return v, nil
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}
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func _D3D12GetDebugInterface() (*_ID3D12Debug, error) {
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@ -1088,12 +1089,13 @@ func _D3D12SerializeRootSignature(pRootSignature *_D3D12_ROOT_SIGNATURE_DESC, ve
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return blob, nil
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}
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func _D3D12XboxCreateDevice(pAdapter unsafe.Pointer, pParameters *_D3D12XBOX_CREATE_DEVICE_PARAMETERS, riid *windows.GUID, ppDevice *unsafe.Pointer) error {
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r, _, _ := procD3D12XboxCreateDevice.Call(uintptr(pAdapter), uintptr(unsafe.Pointer(pParameters)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppDevice)))
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func _D3D12XboxCreateDevice(pAdapter unsafe.Pointer, pParameters *_D3D12XBOX_CREATE_DEVICE_PARAMETERS, riid *windows.GUID) (unsafe.Pointer, error) {
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var v unsafe.Pointer
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r, _, _ := procD3D12XboxCreateDevice.Call(uintptr(pAdapter), uintptr(unsafe.Pointer(pParameters)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
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if uint32(r) != uint32(windows.S_OK) {
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return fmt.Errorf("directx: D3D12XboxCreateDevice failed: HRESULT(%d)", uint32(r))
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return nil, fmt.Errorf("directx: D3D12XboxCreateDevice failed: HRESULT(%d)", uint32(r))
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}
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return nil
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return v, nil
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}
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func _D3DCompile(srcData []byte, sourceName string, pDefines []_D3D_SHADER_MACRO, pInclude unsafe.Pointer, entryPoint string, target string, flags1 uint32, flags2 uint32) (*_ID3DBlob, error) {
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@ -1779,14 +1781,14 @@ func (i *_ID3D12Device) SetFrameIntervalX(pOutputSyncTarget *_IDXGIOutput, lengt
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return nil
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}
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func (i *_ID3D12Device) QueryInterface(riid *windows.GUID, ppvObject *unsafe.Pointer) error {
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r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppvObject)))
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func (i *_ID3D12Device) QueryInterface(riid *windows.GUID) (unsafe.Pointer, error) {
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var v unsafe.Pointer
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r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
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runtime.KeepAlive(riid)
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runtime.KeepAlive(ppvObject)
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if uint32(r) != uint32(windows.S_OK) {
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return fmt.Errorf("directx: ID3D12Device::QueryInterface failed: HRESULT(%d)", uint32(r))
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return nil, fmt.Errorf("directx: ID3D12Device::QueryInterface failed: HRESULT(%d)", uint32(r))
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}
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return nil
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return v, nil
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}
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func (i *_ID3D12Device) WaitFrameEventX(typ _D3D12XBOX_FRAME_EVENT_TYPE, timeOutInMs uint32, pAncillaryWaitList *_D3D12XBOX_WAIT_FRAME_OBJECT_LIST, flags _D3D12XBOX_WAIT_FRAME_EVENT_FLAGS, pToken *_D3D12XBOX_FRAME_PIPELINE_TOKEN) error {
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@ -2454,14 +2456,14 @@ func (i *_IDXGIFactory4) MakeWindowAssociation(windowHandle windows.HWND, flags
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return nil
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}
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func (i *_IDXGIFactory4) QueryInterface(riid *windows.GUID, ppvObject *unsafe.Pointer) error {
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r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(ppvObject)))
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func (i *_IDXGIFactory4) QueryInterface(riid *windows.GUID) (unsafe.Pointer, error) {
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var v unsafe.Pointer
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r, _, _ := syscall.Syscall(i.vtbl.QueryInterface, 3, uintptr(unsafe.Pointer(i)), uintptr(unsafe.Pointer(riid)), uintptr(unsafe.Pointer(&v)))
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runtime.KeepAlive(riid)
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runtime.KeepAlive(ppvObject)
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if uint32(r) != uint32(windows.S_OK) {
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return fmt.Errorf("directx: IDXGIFactory4::QueryInterface failed: HRESULT(%d)", uint32(r))
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return nil, fmt.Errorf("directx: IDXGIFactory4::QueryInterface failed: HRESULT(%d)", uint32(r))
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}
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return nil
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return v, nil
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}
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func (i *_IDXGIFactory4) Release() {
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@ -255,7 +255,7 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr err
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if desc.Flags&_DXGI_ADAPTER_FLAG_SOFTWARE != 0 {
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continue
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}
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if err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, nil); err != nil {
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if _, err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device); err != nil {
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continue
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}
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break
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@ -266,12 +266,14 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr err
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return errors.New("directx: DirectX 12 is not supported")
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}
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if err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, (*unsafe.Pointer)(unsafe.Pointer(&g.device))); err != nil {
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d, err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device)
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if err != nil {
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return err
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}
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g.device = (*_ID3D12Device)(d)
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var factory *_IDXGIFactory5
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if err := g.factory.QueryInterface(&_IID_IDXGIFactory5, (*unsafe.Pointer)(unsafe.Pointer(&factory))); err == nil && factory != nil {
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if f, err := g.factory.QueryInterface(&_IID_IDXGIFactory5); err == nil && f != nil {
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factory := (*_IDXGIFactory5)(f)
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defer factory.Release()
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var allowTearing int32
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if err := factory.CheckFeatureSupport(_DXGI_FEATURE_PRESENT_ALLOW_TEARING, unsafe.Pointer(&allowTearing), uint32(unsafe.Sizeof(allowTearing))); err == nil && allowTearing != 0 {
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@ -300,18 +302,21 @@ func (g *Graphics) initializeXbox(useWARP bool, useDebugLayer bool) (ferr error)
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if useDebugLayer {
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params.ProcessDebugFlags = _D3D12_PROCESS_DEBUG_FLAG_DEBUG_LAYER_ENABLED
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}
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if err := _D3D12XboxCreateDevice(nil, params, &_IID_ID3D12Device, (*unsafe.Pointer)(unsafe.Pointer(&g.device))); err != nil {
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d, err := _D3D12XboxCreateDevice(nil, params, &_IID_ID3D12Device)
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if err != nil {
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return err
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}
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g.device = (*_ID3D12Device)(d)
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if err := g.initializeMembers(); err != nil {
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return err
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}
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var dxgiDevice *_IDXGIDevice
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if err := g.device.QueryInterface(&_IID_IDXGIDevice, (*unsafe.Pointer)(unsafe.Pointer(&dxgiDevice))); err != nil {
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dd, err := g.device.QueryInterface(&_IID_IDXGIDevice)
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if err != nil {
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return err
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}
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dxgiDevice := (*_IDXGIDevice)(dd)
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defer dxgiDevice.Release()
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dxgiAdapter, err := dxgiDevice.GetAdapter()
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