internal/atlas: bug fix: there should be multiple temporaryBytes objects for pipelining

Closes #2716
This commit is contained in:
Hajime Hoshi 2023-07-31 16:11:54 +09:00
parent 7eb70d086c
commit 0fb1cdcfbd
2 changed files with 96 additions and 4 deletions

View File

@ -39,7 +39,19 @@ type temporaryBytes struct {
notFullyUsedTime int
}
var theTemporaryBytes temporaryBytes
var (
theTemporaryBytesSet [2]temporaryBytes
temporaryBytesIndex int
)
func currentTemporaryBytes() *temporaryBytes {
return &theTemporaryBytesSet[temporaryBytesIndex]
}
func switchTemporaryBytes() {
temporaryBytesIndex++
temporaryBytesIndex %= len(theTemporaryBytesSet)
}
func temporaryBytesSize(size int) int {
l := 16
@ -551,13 +563,13 @@ func (i *Image) writePixels(pix []byte, region image.Rectangle) {
}
// Copy pixels in the case when pix is modified before the graphics command is executed.
pix2 := theTemporaryBytes.alloc(len(pix))
pix2 := currentTemporaryBytes().alloc(len(pix))
copy(pix2, pix)
i.backend.restorable.WritePixels(pix2, region)
return
}
pixb := theTemporaryBytes.alloc(4 * r.Dx() * r.Dy())
pixb := currentTemporaryBytes().alloc(4 * r.Dx() * r.Dy())
// Clear the edges. pixb might not be zero-cleared.
// TODO: These loops assume that paddingSize is 1.
@ -795,7 +807,8 @@ func EndFrame(graphicsDriver graphicsdriver.Graphics, swapBuffersForGL func()) e
return err
}
theTemporaryBytes.resetAtFrameEnd()
currentTemporaryBytes().resetAtFrameEnd()
switchTemporaryBytes()
for b := range theSourceBackendsForOneFrame {
delete(theSourceBackendsForOneFrame, b)

View File

@ -0,0 +1,79 @@
// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//go:build ignore
package main
import (
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/v2"
)
type Game struct {
count int
imgs []*ebiten.Image
}
func (g *Game) Update() error {
const (
w = 16
h = 16
)
g.count++
if g.count >= 16 {
for c, img := range g.imgs {
for j := 0; j < h; j++ {
for i := 0; i < h; i++ {
got := img.At(i, j).(color.RGBA)
want := color.RGBA{byte(c), byte(c), byte(c), byte(c)}
if got != want {
return fmt.Errorf("index: %d, got: %v, want: %v", c, got, want)
}
}
}
}
return ebiten.Termination
}
pix := make([]byte, 4*w*h)
c := byte(len(g.imgs))
for i := range pix {
pix[i] = c
}
img := ebiten.NewImage(w, h)
img.WritePixels(pix)
g.imgs = append(g.imgs, img)
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
}
func (g *Game) Layout(width, height int) (int, int) {
return width, height
}
func main() {
if err := ebiten.RunGame(&Game{}); err != nil {
panic(err)
}
}