mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
parent
6fe6543b4b
commit
0fcf5c8470
@ -27,6 +27,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/examples/keyboard/keyboard"
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"github.com/hajimehoshi/ebiten/v2/examples/keyboard/keyboard"
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rkeyboard "github.com/hajimehoshi/ebiten/v2/examples/resources/images/keyboard"
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rkeyboard "github.com/hajimehoshi/ebiten/v2/examples/resources/images/keyboard"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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)
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const (
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const (
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@ -46,16 +47,9 @@ func init() {
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}
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}
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type Game struct {
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type Game struct {
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pressed []ebiten.Key
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}
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}
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func (g *Game) Update() error {
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func (g *Game) Update() error {
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g.pressed = nil
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for k := ebiten.Key(0); k <= ebiten.KeyMax; k++ {
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if ebiten.IsKeyPressed(k) {
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g.pressed = append(g.pressed, k)
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}
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}
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return nil
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return nil
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}
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}
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@ -73,7 +67,8 @@ func (g *Game) Draw(screen *ebiten.Image) {
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// Draw the highlighted keys.
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// Draw the highlighted keys.
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op = &ebiten.DrawImageOptions{}
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op = &ebiten.DrawImageOptions{}
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for _, p := range g.pressed {
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keys := inpututil.PressedKeys()
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for _, p := range keys {
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op.GeoM.Reset()
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op.GeoM.Reset()
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r, ok := keyboard.KeyRect(p)
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r, ok := keyboard.KeyRect(p)
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if !ok {
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if !ok {
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@ -85,7 +80,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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}
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}
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keyStrs := []string{}
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keyStrs := []string{}
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for _, p := range g.pressed {
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for _, p := range keys {
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keyStrs = append(keyStrs, p.String())
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keyStrs = append(keyStrs, p.String())
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}
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}
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ebitenutil.DebugPrint(screen, strings.Join(keyStrs, ", "))
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ebitenutil.DebugPrint(screen, strings.Join(keyStrs, ", "))
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@ -161,6 +161,23 @@ func (i *inputState) update() {
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}
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}
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}
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}
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// PressedKeys returns a set of currently pressed keyboard keys.
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//
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// PressedKeys is concurrent safe.
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func PressedKeys() []ebiten.Key {
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theInputState.m.RLock()
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defer theInputState.m.RUnlock()
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keys := make([]ebiten.Key, 0, len(theInputState.keyDurations))
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for i, d := range theInputState.keyDurations {
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if d == 0 {
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continue
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}
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keys = append(keys, ebiten.Key(i))
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}
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return keys
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}
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// IsKeyJustPressed returns a boolean value indicating
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// IsKeyJustPressed returns a boolean value indicating
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// whether the given key is pressed just in the current frame.
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// whether the given key is pressed just in the current frame.
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//
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//
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