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examples/infinitescroll: Refactoring
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parent
2f0909e705
commit
0fd8afd495
@ -20,7 +20,6 @@ import (
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"fmt"
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_ "image/png"
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"log"
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"math"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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@ -32,10 +31,19 @@ const (
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)
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var (
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theViewport = &viewport{}
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bgImage *ebiten.Image
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repeatedBgImage *ebiten.Image
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groundImage *ebiten.Image
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bgImage *ebiten.Image
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)
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func init() {
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var err error
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bgImage, _, err = ebitenutil.NewImageFromFile(ebitenutil.JoinStringsIntoFilePath("_resources", "images", "tile.png"), ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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}
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var (
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theViewport = &viewport{}
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)
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type viewport struct {
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@ -43,80 +51,48 @@ type viewport struct {
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y16 int
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}
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func round(x float64) float64 {
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return math.Floor(x + 0.5)
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}
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func (p *viewport) Move() {
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w, h := bgImage.Size()
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mx := w * 16
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my := h * 16
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maxX16 := w * 16
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maxY16 := h * 16
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p.x16 += w / 32
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p.y16 += h / 32
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for mx <= p.x16 {
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p.x16 -= mx
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}
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for my <= p.y16 {
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p.y16 -= my
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}
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for p.x16 < 0 {
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p.x16 += mx
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}
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for p.y16 < 0 {
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p.y16 += my
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}
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p.x16 %= maxX16
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p.y16 %= maxY16
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}
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func (p *viewport) Position() (int, int) {
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return p.x16, p.y16
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}
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func updateGroundImage(ground *ebiten.Image) {
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ground.Clear()
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x16, y16 := theViewport.Position()
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(-x16)/16, float64(-y16)/16)
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ground.DrawImage(repeatedBgImage, op)
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}
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func drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) {
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op := &ebiten.DrawImageOptions{}
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screen.DrawImage(ground, op)
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}
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func update(screen *ebiten.Image) error {
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theViewport.Move()
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if ebiten.IsRunningSlowly() {
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return nil
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}
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updateGroundImage(groundImage)
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drawGroundImage(screen, groundImage)
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msg := fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS())
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ebitenutil.DebugPrint(screen, msg)
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return nil
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}
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x16, y16 := theViewport.Position()
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offsetX, offsetY := float64(-x16)/16, float64(-y16)/16
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func main() {
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var err error
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bgImage, _, err = ebitenutil.NewImageFromFile(ebitenutil.JoinStringsIntoFilePath("_resources", "images", "tile.png"), ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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// Draw bgImage on the screen repeatedly.
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const repeat = 3
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w, h := bgImage.Size()
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const repeat = 5
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repeatedBgImage, _ = ebiten.NewImage(w*repeat, h*repeat, ebiten.FilterNearest)
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for j := 0; j < repeat; j++ {
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for i := 0; i < repeat; i++ {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(w*i), float64(h*j))
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repeatedBgImage.DrawImage(bgImage, op)
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op.GeoM.Translate(offsetX, offsetY)
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screen.DrawImage(bgImage, op)
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}
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}
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groundImage, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterNearest)
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ebitenutil.DebugPrint(screen, fmt.Sprintf("FPS: %0.2f", ebiten.CurrentFPS()))
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return nil
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Infinite Scroll (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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}
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