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audio/internal/readerdriver: Reduce the mutex usages (Windows)
Closes #1652
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parent
c2148dcc01
commit
100b42513e
@ -18,6 +18,7 @@ import (
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"io"
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"runtime"
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"sync"
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"sync/atomic"
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"unsafe"
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"golang.org/x/sys/windows"
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@ -97,32 +98,32 @@ type players struct {
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context *context
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players map[*playerImpl]struct{}
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buf []byte
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err error
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err atomic.Value
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waveOut uintptr
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headers []*header
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// cond protects only the member 'players'.
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// The other members don't have to be protected.
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cond *sync.Cond
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}
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func (p *players) setContext(context *context) {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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p.context = context
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}
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func (p *players) add(player *playerImpl) error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.err != nil {
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return p.err
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if err := p.err.Load(); err != nil {
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return err.(error)
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}
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p.cond.L.Lock()
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if p.players == nil {
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p.players = map[*playerImpl]struct{}{}
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}
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p.players[player] = struct{}{}
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p.cond.L.Unlock()
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p.cond.Signal()
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if p.waveOut != 0 {
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@ -160,7 +161,8 @@ func (p *players) add(player *playerImpl) error {
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p.headers = append(p.headers, h)
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}
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if err := p.readAndWriteBuffers(); err != nil {
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// There should be only one players in total.
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if err := p.readAndWriteBuffers([]*playerImpl{player}); err != nil {
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return err
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}
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@ -170,16 +172,14 @@ func (p *players) add(player *playerImpl) error {
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}
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func (p *players) remove(player *playerImpl) error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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return p.removeImpl(player)
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}
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func (p *players) removeImpl(player *playerImpl) error {
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if p.err != nil {
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return p.err
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if err := p.err.Load(); err != nil {
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return err.(error)
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}
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p.cond.L.Lock()
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delete(p.players, player)
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p.cond.L.Unlock()
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return nil
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}
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@ -206,28 +206,30 @@ func (p *players) shouldWait() bool {
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}
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func (p *players) loop() {
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var players []*playerImpl
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for {
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p.cond.L.Lock()
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for p.shouldWait() {
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p.cond.Wait()
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}
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if p.waveOut == 0 {
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players = players[:0]
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for pl := range p.players {
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players = append(players, pl)
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}
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p.cond.L.Unlock()
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if p.waveOut == 0 {
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return
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}
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if err := p.readAndWriteBuffers(); err != nil {
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p.err = err
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p.cond.L.Unlock()
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if err := p.readAndWriteBuffers(players); err != nil {
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p.err.Store(err)
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break
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}
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p.cond.L.Unlock()
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}
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}
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func (p *players) suspend() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.waveOut == 0 {
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return nil
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}
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@ -238,9 +240,6 @@ func (p *players) suspend() error {
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}
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func (p *players) resume() error {
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p.cond.L.Lock()
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defer p.cond.L.Unlock()
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if p.waveOut == 0 {
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return nil
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}
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@ -260,8 +259,8 @@ var waveOutOpenCallback = windows.NewCallbackCDecl(func(hwo, uMsg, dwInstance, d
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return 0
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})
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func (p *players) readAndWriteBuffers() error {
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if len(p.players) == 0 {
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func (p *players) readAndWriteBuffers(players []*playerImpl) error {
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if len(players) == 0 {
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return nil
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}
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@ -283,7 +282,7 @@ func (p *players) readAndWriteBuffers() error {
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// waveOutSetVolume is not used since it doesn't work correctly in some environments.
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var volumes []float64
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var bufs [][]byte
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for pl := range p.players {
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for _, pl := range players {
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buf := make([]byte, n)
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n := pl.read(buf)
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bufs = append(bufs, buf[:n])
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