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internal/graphicsdriver/directx: change the default feature level to 11_0
The feature level 12_0 causes some issues on some machines. As we now have EBITENGINE_DIRECTX_FEATURE_LEVEL, let's go back to the default feature level 11_0. Updates #2486
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doc.go
2
doc.go
@ -83,7 +83,7 @@
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//
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//
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// `EBITENGINE_DIRECTX_FEATURE_LEVEL` environment variable specifies DirectX feature level.
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// `EBITENGINE_DIRECTX_FEATURE_LEVEL` environment variable specifies DirectX feature level.
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// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2".
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// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2".
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// The default value is "12_0".
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// The default value is "11_0".
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//
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//
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// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL.
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// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL.
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// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
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// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
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@ -173,9 +173,9 @@ func (g *Graphics) initialize() (ferr error) {
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}
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}
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}
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}
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// Ebitengine itself doesn't require the features level 12 and 11 should be enough,
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// Specify the level 11 by default.
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// but some old cards don't work well (#2447). Specify the level 12 by default.
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// Some old cards don't work well with the default feature level (#2447, #2486).
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var featureLevel _D3D_FEATURE_LEVEL = _D3D_FEATURE_LEVEL_12_0
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var featureLevel _D3D_FEATURE_LEVEL = _D3D_FEATURE_LEVEL_11_0
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if env := os.Getenv("EBITENGINE_DIRECTX_FEATURE_LEVEL"); env != "" {
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if env := os.Getenv("EBITENGINE_DIRECTX_FEATURE_LEVEL"); env != "" {
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switch env {
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switch env {
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case "11_0":
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case "11_0":
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