mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
abbd4bddf1
commit
10415d417a
@ -43,7 +43,7 @@ type imageImportCheckError struct {
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Import string
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}
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func runImageImportCheck(pass *analysis.Pass) (interface{}, error) {
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func runImageImportCheck(pass *analysis.Pass) (any, error) {
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pkgPath := pass.Pkg.Path()
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if strings.HasPrefix(pkgPath, "github.com/hajimehoshi/ebiten/v2/examples/") {
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return nil, nil
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@ -133,7 +133,7 @@ type Stroke struct {
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// draggingObject represents a object (sprite in this case)
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// that is being dragged.
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draggingObject interface{}
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draggingObject any
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}
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func NewStroke(source StrokeSource) *Stroke {
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@ -174,11 +174,11 @@ func (s *Stroke) PositionDiff() (int, int) {
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return dx, dy
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}
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func (s *Stroke) DraggingObject() interface{} {
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func (s *Stroke) DraggingObject() any {
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return s.draggingObject
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}
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func (s *Stroke) SetDraggingObject(object interface{}) {
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func (s *Stroke) SetDraggingObject(object any) {
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s.draggingObject = object
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}
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@ -295,7 +295,7 @@ func outputKeyRectsGo(k map[ebiten.Key]image.Rectangle) error {
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if err != nil {
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return err
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}
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return tmpl.Execute(f, map[string]interface{}{
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return tmpl.Execute(f, map[string]any{
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"License": license,
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"KeyRectsMap": k,
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})
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@ -147,7 +147,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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cx, cy := ebiten.CursorPosition()
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op := &ebiten.DrawRectShaderOptions{}
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op.Uniforms = map[string]interface{}{
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op.Uniforms = map[string]any{
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"Time": float32(g.time) / 60,
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"Cursor": []float32{float32(cx), float32(cy)},
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"ScreenSize": []float32{float32(w), float32(h)},
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@ -325,7 +325,7 @@ var eventTmpl = template.Must(template.New("event.go").Parse(`{{.License}}
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package {{.Package}}
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type Event interface{}
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type Event any
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{{range .Events}}// {{.Comment}}
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type {{.Name}} struct {
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8
image.go
8
image.go
@ -243,7 +243,7 @@ func (i *Image) DrawImage(img *Image, options *DrawImageOptions) {
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var body [16]float32
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var translation [4]float32
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colorm.Elements(body[:], translation[:])
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uniforms = shader.convertUniforms(map[string]interface{}{
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uniforms = shader.convertUniforms(map[string]any{
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builtinshader.UniformColorMBody: body[:],
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builtinshader.UniformColorMTranslation: translation[:],
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})
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@ -474,7 +474,7 @@ func (i *Image) DrawTriangles(vertices []Vertex, indices []uint16, img *Image, o
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var body [16]float32
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var translation [4]float32
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colorm.Elements(body[:], translation[:])
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uniforms = shader.convertUniforms(map[string]interface{}{
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uniforms = shader.convertUniforms(map[string]any{
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builtinshader.UniformColorMBody: body[:],
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builtinshader.UniformColorMTranslation: translation[:],
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})
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@ -502,7 +502,7 @@ type DrawTrianglesShaderOptions struct {
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// If the uniform variable type is an array, a vector or a matrix,
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// you have to specify linearly flattened values as a slice.
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// For example, if the uniform variable type is [4]vec4, the number of the slice values will be 16.
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Uniforms map[string]interface{}
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Uniforms map[string]any
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// Images is a set of the source images.
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// All the images' sizes must be the same.
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@ -662,7 +662,7 @@ type DrawRectShaderOptions struct {
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// If the uniform variable type is an array, a vector or a matrix,
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// you have to specify linearly flattened values as a slice.
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// For example, if the uniform variable type is [4]vec4, the number of the slice values will be 16.
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Uniforms map[string]interface{}
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Uniforms map[string]any
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// Images is a set of the source images.
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// All the images' sizes must be the same.
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@ -22,6 +22,6 @@ import (
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const IsDebug = true
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func Logf(format string, args ...interface{}) {
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func Logf(format string, args ...any) {
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fmt.Printf(format, args...)
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}
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@ -18,5 +18,5 @@ package debug
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const IsDebug = false
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func Logf(format string, args ...interface{}) {
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func Logf(format string, args ...any) {
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}
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@ -173,7 +173,7 @@ func (g *gamepads) setNativeWindow(nativeWindow uintptr) {
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g.m.Lock()
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defer g.m.Unlock()
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var n interface{} = g.native
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var n any = g.native
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if n, ok := n.(interface{ setNativeWindow(uintptr) }); ok {
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n.setNativeWindow(nativeWindow)
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}
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@ -1268,7 +1268,7 @@ func _GetMessageTime() int32 {
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return int32(r)
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}
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func _GetModuleHandleExW(dwFlags uint32, lpModuleName interface{}) (_HMODULE, error) {
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func _GetModuleHandleExW(dwFlags uint32, lpModuleName any) (_HMODULE, error) {
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var ptr unsafe.Pointer
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switch moduleName := lpModuleName.(type) {
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case string:
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@ -31,8 +31,8 @@ func download(buf *bytes.Buffer, mime string, path string) {
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a := global.Get("document").Call("createElement", "a")
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blob := global.Get("Blob").New(
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[]interface{}{jsData},
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map[string]interface{}{"type": mime},
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[]any{jsData},
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map[string]any{"type": mime},
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)
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a.Set("href", global.Get("URL").Call("createObjectURL", blob))
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a.Set("download", path)
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@ -86,7 +86,7 @@ func Example_listDevices() {
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// printJSON prints label, then v as JSON encoded with indent to stdout. It panics on any error.
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// It's meant to be used by examples to print the output.
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func printJSON(label string, v interface{}) {
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func printJSON(label string, v any) {
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fmt.Print(label)
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w := json.NewEncoder(os.Stdout)
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w.SetIndent("", "\t")
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@ -17,7 +17,7 @@ import (
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// var data []uint8
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// ...
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// gl.TexImage2D(glconst.TEXTURE_2D, ..., glconst.UNSIGNED_BYTE, gl.Ptr(&data[0]))
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func Ptr(data interface{}) unsafe.Pointer {
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func Ptr(data any) unsafe.Pointer {
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if data == nil {
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return unsafe.Pointer(nil)
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}
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4
internal/processtest/testdata/issue1753.go
vendored
4
internal/processtest/testdata/issue1753.go
vendored
@ -48,7 +48,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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op := &ebiten.DrawRectShaderOptions{}
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op.Blend = ebiten.BlendCopy
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op.Uniforms = map[string]interface{}{
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op.Uniforms = map[string]any{
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"Color": []float32{1, 1, 1, 1},
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}
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g.dst.DrawRectShader(w, h, s, op)
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@ -78,7 +78,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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op := &ebiten.DrawRectShaderOptions{}
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op.Blend = ebiten.BlendCopy
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op.Uniforms = map[string]interface{}{
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op.Uniforms = map[string]any{
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"Dummy": float32(0),
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"R": float32(0.5),
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"G": float32(1),
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@ -44,7 +44,7 @@ func (s *Shader) MarkDisposed() {
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s.shader = nil
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}
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func (s *Shader) ConvertUniforms(uniforms map[string]interface{}) [][]float32 {
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func (s *Shader) ConvertUniforms(uniforms map[string]any) [][]float32 {
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nameToF32s := map[string][]float32{}
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for name, v := range uniforms {
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switch v := v.(type) {
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@ -359,7 +359,7 @@ func (u *userInterfaceImpl) loop(game Game) <-chan error {
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}
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// TODO: Should cf be released after the game ends?
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cf = js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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cf = js.FuncOf(func(this js.Value, args []js.Value) any {
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// f can be blocked but callbacks must not be blocked. Create a goroutine (#1161).
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go f()
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return nil
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@ -419,7 +419,7 @@ func init() {
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if !document.Get("body").Truthy() {
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ch := make(chan struct{})
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window.Call("addEventListener", "load", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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window.Call("addEventListener", "load", js.FuncOf(func(this js.Value, args []js.Value) any {
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close(ch)
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return nil
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}))
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@ -465,7 +465,7 @@ func init() {
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setCanvasEventHandlers(canvas)
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// Pointer Lock
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document.Call("addEventListener", "pointerlockchange", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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document.Call("addEventListener", "pointerlockchange", js.FuncOf(func(this js.Value, args []js.Value) any {
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if document.Get("pointerLockElement").Truthy() {
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return nil
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}
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@ -478,22 +478,22 @@ func init() {
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theUI.input.recoverCursorPosition()
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return nil
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}))
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document.Call("addEventListener", "pointerlockerror", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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document.Call("addEventListener", "pointerlockerror", js.FuncOf(func(this js.Value, args []js.Value) any {
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js.Global().Get("console").Call("error", "pointerlockerror event is fired. 'sandbox=\"allow-pointer-lock\"' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
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return nil
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}))
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document.Call("addEventListener", "fullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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document.Call("addEventListener", "fullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) any {
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js.Global().Get("console").Call("error", "fullscreenerror event is fired. 'allow=\"fullscreen\"' or 'allowfullscreen' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
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return nil
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}))
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document.Call("addEventListener", "webkitfullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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document.Call("addEventListener", "webkitfullscreenerror", js.FuncOf(func(this js.Value, args []js.Value) any {
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js.Global().Get("console").Call("error", "webkitfullscreenerror event is fired. 'allow=\"fullscreen\"' or 'allowfullscreen' might be required at an iframe. This function on browsers must be called as a result of a gestural interaction or orientation change.")
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return nil
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}))
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}
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func setWindowEventHandlers(v js.Value) {
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v.Call("addEventListener", "resize", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "resize", js.FuncOf(func(this js.Value, args []js.Value) any {
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theUI.updateScreenSize()
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// updateImpl can block. Use goroutine.
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@ -510,7 +510,7 @@ func setWindowEventHandlers(v js.Value) {
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func setCanvasEventHandlers(v js.Value) {
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// Keyboard
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v.Call("addEventListener", "keydown", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "keydown", js.FuncOf(func(this js.Value, args []js.Value) any {
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// Focus the canvas explicitly to activate tha game (#961).
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v.Call("focus")
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@ -522,7 +522,7 @@ func setCanvasEventHandlers(v js.Value) {
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}
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return nil
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}))
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v.Call("addEventListener", "keyup", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "keyup", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
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@ -533,7 +533,7 @@ func setCanvasEventHandlers(v js.Value) {
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}))
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// Mouse
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v.Call("addEventListener", "mousedown", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "mousedown", js.FuncOf(func(this js.Value, args []js.Value) any {
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// Focus the canvas explicitly to activate tha game (#961).
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v.Call("focus")
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@ -545,7 +545,7 @@ func setCanvasEventHandlers(v js.Value) {
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}
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return nil
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}))
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v.Call("addEventListener", "mouseup", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "mouseup", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
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@ -554,7 +554,7 @@ func setCanvasEventHandlers(v js.Value) {
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}
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return nil
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}))
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v.Call("addEventListener", "mousemove", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "mousemove", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
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@ -563,7 +563,7 @@ func setCanvasEventHandlers(v js.Value) {
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}
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return nil
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}))
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v.Call("addEventListener", "wheel", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "wheel", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
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@ -574,7 +574,7 @@ func setCanvasEventHandlers(v js.Value) {
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}))
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// Touch
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v.Call("addEventListener", "touchstart", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "touchstart", js.FuncOf(func(this js.Value, args []js.Value) any {
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// Focus the canvas explicitly to activate tha game (#961).
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v.Call("focus")
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@ -586,7 +586,7 @@ func setCanvasEventHandlers(v js.Value) {
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}
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return nil
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}))
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v.Call("addEventListener", "touchend", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "touchend", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
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@ -595,7 +595,7 @@ func setCanvasEventHandlers(v js.Value) {
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}
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return nil
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}))
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v.Call("addEventListener", "touchmove", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "touchmove", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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if err := theUI.input.updateFromEvent(e); err != nil && theUI.err != nil {
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@ -606,14 +606,14 @@ func setCanvasEventHandlers(v js.Value) {
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}))
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// Context menu
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v.Call("addEventListener", "contextmenu", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "contextmenu", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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return nil
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}))
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// Context
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v.Call("addEventListener", "webglcontextlost", js.FuncOf(func(this js.Value, args []js.Value) interface{} {
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v.Call("addEventListener", "webglcontextlost", js.FuncOf(func(this js.Value, args []js.Value) any {
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e := args[0]
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e.Call("preventDefault")
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window.Get("location").Call("reload")
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|
@ -52,7 +52,7 @@ func (s *Shader) Dispose() {
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s.shader = nil
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}
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|
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func (s *Shader) convertUniforms(uniforms map[string]interface{}) [][]float32 {
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func (s *Shader) convertUniforms(uniforms map[string]any) [][]float32 {
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return s.shader.ConvertUniforms(uniforms)
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}
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|
@ -499,7 +499,7 @@ func TestShaderUniformFirstElement(t *testing.T) {
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shaders := []struct {
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Name string
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Shader string
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Uniforms map[string]interface{}
|
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Uniforms map[string]any
|
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}{
|
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{
|
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Name: "float array",
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@ -510,7 +510,7 @@ var C [2]float
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(C[0], 1, 1, 1)
|
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}`,
|
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Uniforms: map[string]interface{}{
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Uniforms: map[string]any{
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"C": []float32{1, 1},
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},
|
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},
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@ -523,7 +523,7 @@ var C [1]float
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(C[0], 1, 1, 1)
|
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}`,
|
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Uniforms: map[string]interface{}{
|
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Uniforms: map[string]any{
|
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"C": []float32{1},
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},
|
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},
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@ -536,7 +536,7 @@ var C [2]mat2
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(C[0][0][0], 1, 1, 1)
|
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}`,
|
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Uniforms: map[string]interface{}{
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Uniforms: map[string]any{
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"C": []float32{1, 0, 0, 0, 0, 0, 0, 0},
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},
|
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},
|
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@ -745,7 +745,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
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}
|
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|
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op := &ebiten.DrawRectShaderOptions{}
|
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op.Uniforms = map[string]interface{}{
|
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op.Uniforms = map[string]any{
|
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"Mat2": []float32{
|
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1.0 / 256.0, 2.0 / 256.0,
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3.0 / 256.0, 4.0 / 256.0,
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@ -783,7 +783,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
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}
|
||||
|
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op := &ebiten.DrawRectShaderOptions{}
|
||||
op.Uniforms = map[string]interface{}{
|
||||
op.Uniforms = map[string]any{
|
||||
"Mat2": []float32{
|
||||
1.0 / 256.0, 2.0 / 256.0,
|
||||
3.0 / 256.0, 4.0 / 256.0,
|
||||
@ -823,7 +823,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
||||
}
|
||||
|
||||
op := &ebiten.DrawRectShaderOptions{}
|
||||
op.Uniforms = map[string]interface{}{
|
||||
op.Uniforms = map[string]any{
|
||||
"Mat3": []float32{
|
||||
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0,
|
||||
4.0 / 256.0, 5.0 / 256.0, 6.0 / 256.0,
|
||||
@ -862,7 +862,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
||||
}
|
||||
|
||||
op := &ebiten.DrawRectShaderOptions{}
|
||||
op.Uniforms = map[string]interface{}{
|
||||
op.Uniforms = map[string]any{
|
||||
"Mat3": []float32{
|
||||
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0,
|
||||
4.0 / 256.0, 5.0 / 256.0, 6.0 / 256.0,
|
||||
@ -904,7 +904,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
||||
}
|
||||
|
||||
op := &ebiten.DrawRectShaderOptions{}
|
||||
op.Uniforms = map[string]interface{}{
|
||||
op.Uniforms = map[string]any{
|
||||
"Mat4": []float32{
|
||||
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0, 4.0 / 256.0,
|
||||
5.0 / 256.0, 6.0 / 256.0, 7.0 / 256.0, 8.0 / 256.0,
|
||||
@ -944,7 +944,7 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
|
||||
}
|
||||
|
||||
op := &ebiten.DrawRectShaderOptions{}
|
||||
op.Uniforms = map[string]interface{}{
|
||||
op.Uniforms = map[string]any{
|
||||
"Mat4": []float32{
|
||||
1.0 / 256.0, 2.0 / 256.0, 3.0 / 256.0, 4.0 / 256.0,
|
||||
5.0 / 256.0, 6.0 / 256.0, 7.0 / 256.0, 8.0 / 256.0,
|
||||
|
Loading…
Reference in New Issue
Block a user