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Update docs
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@ -81,6 +81,26 @@ pre {
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<li>v1.2.0-rc1 released.
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<ul>
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<li>Support for gamepads</li>
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<li>Added new functions for image rendering:
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<ul>
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<li>Image.DrawFilledRect</li>
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<li>Image.DrawFilledRects</li>
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<li>Image.DrawLine</li>
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<li>Image.DrawLines</li>
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<li>Image.DrawRect</li>
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<li>Image.DrawRects</li>
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<li>Image.ReplacePixels</li>
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</ul>
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</li>
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<li>Some bug fix</li>
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</ul>
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</li>
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</ul>
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<h3>2015-??-??</h3>
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<ul>
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<li>v1.1.0 released.
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<ul>
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<li>Some bug fix</li>
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</ul>
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</li>
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</ul>
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_docs/public/example/images/keyboard/keyboard.png
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_docs/public/example/images/keyboard/keyboard.png
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@ -41,10 +41,9 @@ pre {
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/example/keyboard/keyboard"
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"log"
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"sort"
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"strconv"
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"strings"
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)
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const (
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@ -52,13 +51,23 @@ const (
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screenHeight = 240
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)
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var keyboardImage *ebiten.Image
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func init() {
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var err error
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keyboardImage, _, err = ebitenutil.NewImageFromFile("images/keyboard/keyboard.png", ebiten.FilterNearest)
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if err != nil {
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log.Fatal(err)
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}
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}
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var keyNames = map[ebiten.Key]string{
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ebiten.KeyBackspace: "Backspace",
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ebiten.KeyComma: "','",
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ebiten.KeyDelete: "Delete",
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ebiten.KeyBackspace: "BS",
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ebiten.KeyComma: ",",
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ebiten.KeyDelete: "Del",
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ebiten.KeyEnter: "Enter",
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ebiten.KeyEscape: "Esc",
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ebiten.KeyPeriod: "'.'",
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ebiten.KeyPeriod: ".",
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ebiten.KeySpace: "Space",
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ebiten.KeyTab: "Tab",
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@ -74,7 +83,32 @@ var keyNames = map[ebiten.Key]string{
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ebiten.KeyAlt: "Alt",
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}
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type pressedKeysParts []string
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func (p pressedKeysParts) Len() int {
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return len(p)
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}
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func (p pressedKeysParts) Dst(i int) (x0, y0, x1, y1 int) {
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k := p[i]
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r, ok := keyboard.KeyRect(k)
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if !ok {
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return 0, 0, 0, 0
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}
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return r.Min.X, r.Min.Y, r.Max.X, r.Max.Y
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}
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func (p pressedKeysParts) Src(i int) (x0, y0, x1, y1 int) {
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return p.Dst(i)
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}
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func update(screen *ebiten.Image) error {
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const offsetX, offsetY = 24, 40
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(offsetX, offsetY)
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op.ColorM.Scale(0.5, 0.5, 0.5, 1)
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screen.DrawImage(keyboardImage, op)
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pressed := []string{}
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for i := 0; i <= 9; i++ {
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if ebiten.IsKeyPressed(ebiten.Key(i) + ebiten.Key0) {
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@ -96,9 +130,13 @@ func update(screen *ebiten.Image) error {
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pressed = append(pressed, name)
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}
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}
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sort.Strings(pressed)
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str := "Pressed Keys: " + strings.Join(pressed, ", ")
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ebitenutil.DebugPrint(screen, str)
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op = &ebiten.DrawImageOptions{
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ImageParts: pressedKeysParts(pressed),
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}
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op.GeoM.Translate(offsetX, offsetY)
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screen.DrawImage(keyboardImage, op)
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return nil
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}
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@ -107,6 +107,26 @@ pre {
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<li>v1.2.0-rc1 released.
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<ul>
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<li>Support for gamepads</li>
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<li>Added new functions for image rendering:
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<ul>
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<li>Image.DrawFilledRect</li>
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<li>Image.DrawFilledRects</li>
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<li>Image.DrawLine</li>
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<li>Image.DrawLines</li>
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<li>Image.DrawRect</li>
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<li>Image.DrawRects</li>
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<li>Image.ReplacePixels</li>
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</ul>
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</li>
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<li>Some bug fix</li>
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</ul>
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</li>
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</ul>
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<h3>2015-??-??</h3>
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<ul>
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<li>v1.1.0 released.
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<ul>
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<li>Some bug fix</li>
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</ul>
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</li>
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</ul>
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