opengl: Remove unused casts

This commit is contained in:
Hajime Hoshi 2018-02-19 02:20:28 +09:00
parent 2936ea5080
commit 1154fcf470

View File

@ -276,7 +276,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
log := gl.GetShaderInfoLog(s)
return nil, fmt.Errorf("opengl: shader compile failed: %s", log)
}
return Shader(s), nil
return s, nil
}
func (c *Context) DeleteShader(s Shader) {
@ -300,7 +300,7 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
if !gl.GetProgramParameterb(p, gl.LINK_STATUS) {
return nil, errors.New("opengl: program error")
}
return Program(p), nil
return p, nil
}
func (c *Context) UseProgram(p Program) {
@ -318,7 +318,7 @@ func (c *Context) DeleteProgram(p Program) {
func (c *Context) getUniformLocationImpl(p Program, location string) uniformLocation {
gl := c.gl
return uniformLocation(gl.GetUniformLocation(p.(*js.Object), location))
return gl.GetUniformLocation(p.(*js.Object), location)
}
func (c *Context) UniformInt(p Program, location string, v int) {
@ -370,7 +370,7 @@ func (c *Context) NewArrayBuffer(size int) Buffer {
b := gl.CreateBuffer()
gl.BindBuffer(int(ArrayBuffer), b)
gl.BufferData(int(ArrayBuffer), size, int(DynamicDraw))
return Buffer(b)
return b
}
func (c *Context) NewElementArrayBuffer(indices []uint16) Buffer {
@ -378,7 +378,7 @@ func (c *Context) NewElementArrayBuffer(indices []uint16) Buffer {
b := gl.CreateBuffer()
gl.BindBuffer(int(ElementArrayBuffer), b)
gl.BufferData(int(ElementArrayBuffer), indices, int(StaticDraw))
return Buffer(b)
return b
}
func (c *Context) BindElementArrayBuffer(b Buffer) {