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opengl: Remove unused casts
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parent
2936ea5080
commit
1154fcf470
@ -276,7 +276,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
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log := gl.GetShaderInfoLog(s)
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return nil, fmt.Errorf("opengl: shader compile failed: %s", log)
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}
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return Shader(s), nil
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return s, nil
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}
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func (c *Context) DeleteShader(s Shader) {
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@ -300,7 +300,7 @@ func (c *Context) NewProgram(shaders []Shader) (Program, error) {
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if !gl.GetProgramParameterb(p, gl.LINK_STATUS) {
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return nil, errors.New("opengl: program error")
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}
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return Program(p), nil
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return p, nil
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}
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func (c *Context) UseProgram(p Program) {
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@ -318,7 +318,7 @@ func (c *Context) DeleteProgram(p Program) {
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func (c *Context) getUniformLocationImpl(p Program, location string) uniformLocation {
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gl := c.gl
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return uniformLocation(gl.GetUniformLocation(p.(*js.Object), location))
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return gl.GetUniformLocation(p.(*js.Object), location)
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}
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func (c *Context) UniformInt(p Program, location string, v int) {
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@ -370,7 +370,7 @@ func (c *Context) NewArrayBuffer(size int) Buffer {
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b := gl.CreateBuffer()
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gl.BindBuffer(int(ArrayBuffer), b)
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gl.BufferData(int(ArrayBuffer), size, int(DynamicDraw))
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return Buffer(b)
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return b
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}
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func (c *Context) NewElementArrayBuffer(indices []uint16) Buffer {
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@ -378,7 +378,7 @@ func (c *Context) NewElementArrayBuffer(indices []uint16) Buffer {
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b := gl.CreateBuffer()
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gl.BindBuffer(int(ElementArrayBuffer), b)
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gl.BufferData(int(ElementArrayBuffer), indices, int(StaticDraw))
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return Buffer(b)
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return b
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}
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func (c *Context) BindElementArrayBuffer(b Buffer) {
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