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cmd/ebitenmobile: update gomobile version (reland)
This switches from .framework to .xcframwork for iOS. Closes #1922
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parent
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commit
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2
.github/workflows/test.yml
vendored
2
.github/workflows/test.yml
vendored
@ -113,4 +113,4 @@ jobs:
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if: ${{ startsWith(matrix.os, 'macos-') && !startsWith(matrix.go, '1.15.') && !startsWith(matrix.go, '1.16.') }}
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run: |
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cd /tmp/go-inovation
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ebitenmobile bind -target ios -o Inovation.framework -v github.com/hajimehoshi/go-inovation/mobile
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ebitenmobile bind -target ios -o Inovation.xcframework -v github.com/hajimehoshi/go-inovation/mobile
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@ -23,7 +23,7 @@ import (
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"runtime"
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)
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const gomobileHash = "5d9a33257ab559d10fa8c96087aed99bf8b6d868"
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const gomobileHash = "4a8be17bd2e3f4793a871839e766cbea7e999464"
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func runCommand(command string, args []string, env []string) error {
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if buildX || buildN {
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@ -221,7 +221,25 @@ func doBind(args []string, flagset *flag.FlagSet, buildOS string) error {
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}
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if buildOS == "darwin" {
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dir := filepath.Join(buildO, "Versions", "A")
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// TODO: Use os.ReadDir after Ebiten stops supporting Go 1.15.
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f, err := os.Open(buildO)
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if err != nil {
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return err
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}
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defer f.Close()
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names, err := f.Readdirnames(-1)
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if err != nil {
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return err
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}
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for _, name := range names {
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if name == "Info.plist" {
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continue
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}
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frameworkName := filepath.Base(buildO)
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frameworkName = frameworkName[:len(frameworkName)-len(".xcframework")] + ".framework"
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dir := filepath.Join(buildO, name, frameworkName, "Versions", "A")
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if err := ioutil.WriteFile(filepath.Join(dir, "Headers", prefixUpper+"EbitenViewController.h"), []byte(replacePrefixes(objcH)), 0644); err != nil {
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return err
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@ -258,6 +276,7 @@ func doBind(args []string, flagset *flag.FlagSet, buildOS string) error {
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// TODO: Remove Ebitenmobileview.objc.h?
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}
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}
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return nil
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}
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@ -240,22 +240,6 @@ package mobile
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//
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// property->nAxes = 6;
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// property->nHats = 1;
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// } else if (controller.gamepad) {
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// property->buttonMask |= (1 << kControllerButtonA);
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// property->buttonMask |= (1 << kControllerButtonB);
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// property->buttonMask |= (1 << kControllerButtonX);
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// property->buttonMask |= (1 << kControllerButtonY);
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// property->buttonMask |= (1 << kControllerButtonLeftShoulder);
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// property->buttonMask |= (1 << kControllerButtonRightShoulder);
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// // This button's detection actually does not happen.
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// property->buttonMask |= (1 << kControllerButtonStart);
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// property->nButtons += 7;
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//
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// vendor = kUSBVendorApple;
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// product = 2;
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// subtype = 2;
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// property->nAxes = 0;
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// property->nHats = 1;
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// }
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//
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// const int kSDLHardwareBusBluetooth = 0x05;
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@ -284,7 +268,7 @@ package mobile
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//
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// static void addController(GCController* controller) {
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// // Ignore if the controller is not an actual controller.
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// if (!controller.extendedGamepad && !controller.gamepad && controller.microGamepad) {
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// if (!controller.extendedGamepad && controller.microGamepad) {
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// return;
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// }
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//
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@ -399,20 +383,6 @@ package mobile
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// if (property.nHats) {
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// controllerState->hat = getHatState(gamepad.dpad);
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// }
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// } else if (controller.gamepad) {
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// GCGamepad* gamepad = controller.gamepad;
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//
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// int buttonCount = 0;
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// controllerState->buttons[buttonCount++] = gamepad.buttonA.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonB.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonX.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.buttonY.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.leftShoulder.isPressed;
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// controllerState->buttons[buttonCount++] = gamepad.rightShoulder.isPressed;
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//
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// if (property.nHats) {
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// controllerState->hat = getHatState(gamepad.dpad);
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// }
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// }
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// }
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// }
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