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examples/audio: Refactoring: Introduce Player struct
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4a4621a126
commit
11c9ab3fbf
@ -51,12 +51,15 @@ func init() {
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playerCurrentImage.Fill(&color.RGBA{0xff, 0xff, 0xff, 0xff})
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}
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var (
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audioContext *audio.Context
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audioLoadingDone chan struct{}
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audioLoaded bool
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type Player struct {
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audioPlayer *audio.Player
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total time.Duration
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}
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var (
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audioContext *audio.Context
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player *Player
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playerCh = make(chan *Player)
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mouseButtonState = map[ebiten.MouseButton]int{}
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)
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@ -67,8 +70,8 @@ func playerBarRect() (x, y, w, h int) {
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return
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}
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func updatePlayerBar() error {
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if !audioLoaded {
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func (p *Player) updateBar() error {
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if p.audioPlayer == nil {
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return nil
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}
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if !ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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@ -87,31 +90,31 @@ func updatePlayerBar() error {
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if x < bx || bx+bw <= x {
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return nil
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}
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p := time.Duration(x-bx) * total / time.Duration(bw)
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return audioPlayer.Seek(p)
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pos := time.Duration(x-bx) * p.total / time.Duration(bw)
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return p.audioPlayer.Seek(pos)
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}
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func update(screen *ebiten.Image) error {
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audioContext.Update()
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if !audioLoaded {
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if player == nil {
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select {
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case <-audioLoadingDone:
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audioLoaded = true
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case player = <-playerCh:
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default:
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}
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}
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if err := updatePlayerBar(); err != nil {
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if player != nil {
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if err := player.updateBar(); err != nil {
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return err
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}
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}
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op := &ebiten.DrawImageOptions{}
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x, y, w, h := playerBarRect()
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op.GeoM.Translate(float64(x), float64(y))
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screen.DrawImage(playerBarImage, op)
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currentTimeStr := ""
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if audioLoaded && audioPlayer.IsPlaying() {
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c := audioPlayer.Current()
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if player != nil && player.audioPlayer.IsPlaying() {
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c := player.audioPlayer.Current()
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// Current Time
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m := (c / time.Minute) % 100
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@ -120,7 +123,7 @@ func update(screen *ebiten.Image) error {
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// Bar
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cw, ch := playerCurrentImage.Size()
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cx := int(time.Duration(w)*c/total) + x - cw/2
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cx := int(time.Duration(w)*c/player.total) + x - cw/2
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cy := y - (ch-h)/2
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(cx), float64(cy))
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@ -129,7 +132,7 @@ func update(screen *ebiten.Image) error {
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msg := fmt.Sprintf(`FPS: %0.2f
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%s`, ebiten.CurrentFPS(), currentTimeStr)
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if !audioLoaded {
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if player == nil {
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msg += "\nNow Loading..."
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}
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ebitenutil.DebugPrint(screen, msg)
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@ -144,23 +147,24 @@ func main() {
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}
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// TODO: sampleRate should be obtained from the ogg file.
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audioContext = audio.NewContext(22050)
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audioLoadingDone = make(chan struct{})
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// TODO: This doesn't work synchronously on browsers because of decoding. Fix this.
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go func() {
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var err error
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s, err := vorbis.Decode(audioContext, f)
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if err != nil {
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log.Fatal(err)
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return
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}
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total = s.Len()
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audioPlayer, err = audioContext.NewPlayer(s)
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p, err := audioContext.NewPlayer(s)
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if err != nil {
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log.Fatal(err)
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return
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}
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close(audioLoadingDone)
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audioPlayer.Play()
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playerCh <- &Player{
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audioPlayer: p,
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total: s.Len(),
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}
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close(playerCh)
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p.Play()
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}()
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Audio (Ebiten Demo)"); err != nil {
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log.Fatal(err)
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